See Prett’s link below to see for yourself on Reddit (I can’t post links).
See Baja’s posts for direct quotes free from my misinterpretation/bias
Some quick bullets on what the balance team said:
- Zarya is actually seen to be too strong as opposed to weak (opposite feedback from the pros) in their internal play tests as she is always high charge.
- Zen/Ana/Mercy seen to be very strong because of offensive capabilities and rez in 5v5
- Supports seen to be safer without a second tank with the exception of Sombra or snipers (although good cover use can counter this)
- Sombra suggested to be OP currently and has already been nerfed. In the hands of pros, she was far better than their internal playtests.
- Bastion has been buffed since the play test (which they were planning to do anyway) as he is seen to be underpowered
- Doom as a tank (still just an experiment) would likely have less damage and an extra defensive ability, keeping his cc. They are testing rocket punch knocking back multiple people into walls!
- They targeted having less ults with the tank ultimate generation reduction and 5v5 implicitly generating less ult charge.
- In internal play tests supports were the most impactful role by a wide margin. The in-combat healing reduction rules is just a balancing short cut for the balance team so they can just turn a single number from play test to play test to find the right amount of healing that should be in the game rather than tuning each hero individually
- Current balancing is taking into account unreleased and reworked heroes
- New heroes will be discussed closer to launch
- Tanks still being tweaked to find the right power level. All changes might have a different impact when it gets to the pro level so all needs to be seen how it holds up.
- discord and duplicate always being on a tank is being looked at