Overwatch 2 on MacOS Advice

If I am not mistaken, Apple had a gaming console, it was a huge flop :zipper_mouth_face: :grimacing:.

How dare you say something so brutal and yet so true? :smirk: :grimacing:.

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I’d be interested to see your $150 gaming computer.

Finally a Mac for This Economy - Mac Mini M4 (YouTube)

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This is funny yet true at the same time since this is the same company that charges 1k bucks for a display stand.

You CAN build a decent PC with that amount of money.

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They only said ā€œrun OWā€.

Know what you read. Running OW doesn’t require much in terms of computer, if you want optimal performance, that’s the difference.

The thing is, playing games on a Apple device (other than mobile games on iPhone, of course) is like make a toast using a barbecue grill instead of a toaster: yes, you technically can, but why do it?

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If they ever seriously want to support Mac users, the solution is a native port, not Crossover.

But there’s probably not a lot of incentive unless they want the engine running on MacOS (and, by extension, iOS) for more than just OW2.

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This is pretty much what could cause a mac port, it’s because OW2 would release for mobile (and iOS). That’s likely the only reason for it to ever be ported if it does so happen.

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Generally, the reason is that one gets an Apple computer for a non-gaming reason but since they’ve got it, look for more things to do with it in their free time.

All of the Apple silicon GPUs are quite respectable performers relative to their power/thermal class.

It’s just that Apple’s largest chips don’t run anywhere near the power consumption of higher end dedicated GPUs, so there’s a more of a gap at the higher end desktop space.

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It has stopped working on Parallels as well. I am aware that building brand new native port for MacOS is too much work. In this case, what I actually demand is Blizzard to coorperate with Crossover at least. Because it used to work perfectly via CrossOver but after a specific Overwatch update it stopped launching… Crossover and Apple are already aware about the issue but it seems like the actual fix is up to Blizzard.

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Well worth giving GFN a try as well - at least if you live close to a server and have a good connection!

Hopefully Blizzard can work with Crossover/CodeWeavers to work out a solution!

Right now I’m most hopeful that Netease will release Rivals on Mac since it will encourage Microsoft to follow suit if it’s successful which it likely would be!

:heart:

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Why on earth would you buy a MacBook and expect to play games?

Eh, I guess that sort of person that buys a MacBook for games is also the sort of person that pays $74 for Wine. Lmao.

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Speaking personally I wouldn’t have paid the full price for Crossover but I got it on Cyber Monday for Ā£18!

And you could even renew for extra years of updates for Ā£8 for each additional year but I didn’t bother to do that when I found out that Overwatch stopped working!

:sob:

As said hundreds of times before, it is not worth the time and resources to make a MacOS port of Overwatch, or any game at all. It’s notorious for having a ridiculously low player base to even justify making a port, along with the expensive cost to start programming for MacOS and the insane amount of time to compile and ensure that it runs on Mac. It also has a lot of bugs due to the a fact that ARM chips do not play nice with x86-64

At best you could try playing on GeForce Now before Nvidia starts scalping it’s users, otherwise game on PC and work on Mac

I don’t think OP is arguing for a port they just want Blizzard to work with Codeweavers to allow the game to be run via Crossover again since it did work fine before!

This is in my view a perfectly reasonable request!

But in regards to the merits of a port we might take the discussion here:

:hugs:

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I have never bought Macbook to play games. When I travel for my job I bring my Macbook and play some games whenever I have some time to spare. I already have a gaming pc at my home. I thought this fact was obvious in my original post.

What I am trying to say is Macbook used to launch Overwatch 2 flawlessly although it was running via Crossover. In fact I used to play it with high settings. However, it stopped working after Overwatch’s update few months ago so I am not calling Blizzard to create a new native port for MacOS. I basically ask for some fix so that it can be run via Crossover again.

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enraged broke people in 3…2…

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I really hope it will get fixed! Or else we are going to start playing Marvel Rivals instead since it works on CrossOver preview.

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Waiting for Blizard notice the macos user with money just wanting to play overwatch again

PSA for Those Who Think Macs Can’t Game:

There are THOUSANDS of players on macOS, and the data proves it.

Let’s Talk About Data:

  1. Overwatch 2 Had a HUGE Mac Player Base (Before Blizzard Killed It)
    • The CrossOver patch that boosted OW2’s performance on macOS was downloaded 1,704 times—JUST on the last version . (Check the numbers yourself in api-github-com/repos/Marqasa/overwatch-crossover-patch/releases)
    • Only advanced users install performance boosters manually, meaning the actual number of macOS players was easily over 5,000 before Blizzard broke it.
    • Overwatch 2 has constant searches on AppleGamingWiki, proving there’s ongoing demand for running it on macOS. (See for yourself - applegamingwiki-com/wiki/Overwatch_2)
  2. Macs are More Affordable Than a High-End PCs — and Outperform Many of Them
    • Macs are NOT expensive compared to gaming PCs.
    • A MacBook Air or entry-level MacBook Pro can run games just as well as mid-tier gaming PCs .
    • If you go for a MacBook Pro M3 Max , it can DESTROY an RTX 4080 in many workloads and can match it in gaming —all while using a fraction of the energy. I ven tried running cyberpunk with ray traying (through X64 and Directx Translation not nativily) and it works flawlessly
  3. Energy Efficiency: Macs something uses 1/10th of the Power of a Gaming PC
    • A gaming PC with an RTX 4080 or a console like an Xbox Series X uses between 600W to 1200W of energy.
    • Meanwhile, a MacBook running the same game does it less than 100W .
    • On battery, a MacBook can game for HOURS with ZERO power draw from the outlet. Try that with a windows gaming laptop—it won’t last 30 minutes unplugged.
  4. Parallels Users? Even More Players on macOS
    • Besides CrossOver, THOUSANDS of users also run Overwatch 2 through Parallels, a Windows VM solution for Mac.
    • While Parallels delivers lower performance (~60 FPS vs. 120 FPS on CrossOver), it proves that even more people are gaming on macOS .
  5. Macs Handle Game Emulation Exceptionally Well—And Native Games Are Next-Level
    • Overwatch 2 (non-native) runs at 100+ FPS on ultra settings on my MacBook M3 Max in 900p via CrossOver .
    • Counter-Strike 2 (Native) hits almost 300 FPS with 1080p+ all ultra settings.
    • When OW developers support Metal natively, Mac gaming is BETTER than PC gaming in power efficiency and performance.
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PSA for Those Who Think Macs Can’t Game:

DDR5 standard don’t get EVEN CLOSE to MacOs RAM bandwidth. Make a research!

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I run on a 32gb DDR5, i7 12th gen, RTX 3060 12gb of vram computer. I upgraded my board, cpu and ram in december. I added 1TB of NVme M.2 SSD a few weeks after.

Whole thing cost me less than a singular poop Mac PC and can run Overwatch 2 flawlessly in terms of competitiveness of the game instead of ā€˜the casual experience’. For the thousands of players who were running OW on a Mac environment, millions were running it on a normal-being computer.

Would Mac not run Overwatch 2? Absolutely not. Do the developpers wish for a market so short-handed of gamers, that it’d be worth the investment? Absolutely not.

While there may be about 3k games that can run on Apple ecosystems, the gaming demand doesn’t meet the cost of development for which it would be worth. This is how business work, your wallet needs to generate them money, the reality is that the cost of making an apple port of a game for most developpers is just not interesting.

We don’t have clear numbers of who ā€˜plays’ on their computer, but generally speaking, Steam stats showcases basically what is the reality. We would need to cumulative all launchers stats and it would be a hassle, but we can sort of get the theoric reason of ā€œwhy there’s no real reason to invest into the <1%ā€ via steam statistics.

Steam users hardware survey of last month suggested 97.58% of Steam users ran on a Windows operating system, 0.97% of Steam users ran on an OSX system and 1.45% of users ran on a Linux system.

Yes there’s the argument of ā€˜if there are no games on steam that runs for Apple devices, then there are no Apple users within the steam platform’, but the same thing could be said the other way around, ā€˜most Apple gamers likely use Steam to find their games’.

You could make me a full-scale rhetoric on why Apple can run 99% of the games on the market and I would counter-argue you with the simple marketting argument as is :

  • Developing software and games for Apple’s ecosystem demands specialized knowledge, higher hardware costs, and compliance with strict platform rules. Given frequent industry layoffs and Apple’s weaker position in gaming and certain software fields, the cost-to-benefit ratio often does not justify prioritizing Apple’s ecosystem over more widely used platforms.

It’s a tough pill to swallow, but no one except Apple themselves can dictate who gets to ā€˜mainly develop’ a game on their end. Most developpers just don’t care and likely won’t care, it’s not profitable to abide to the thousands when there is literally millions of gamers who run on either Windows-operated systems or consoles over any other OS.

Using Steam data, in fact, it’s actually quite insane, that the Linux users don’t complain about what they can run. That’s actually crazy, but I think Apple users figured it out. ā€œIf I spend this much money, it must be actually a good idea to run games on itā€. That’s the reality, you buy an Apple computer, you don’t correlate gaming with it, you buy an Apple because of other means.

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