If I am not mistaken, Apple had a gaming console, it was a huge flop
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How dare you say something so brutal and yet so true?
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If I am not mistaken, Apple had a gaming console, it was a huge flop
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How dare you say something so brutal and yet so true?
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Iād be interested to see your $150 gaming computer.
This is funny yet true at the same time since this is the same company that charges 1k bucks for a display stand.
You CAN build a decent PC with that amount of money.
They only said ārun OWā.
Know what you read. Running OW doesnāt require much in terms of computer, if you want optimal performance, thatās the difference.
The thing is, playing games on a Apple device (other than mobile games on iPhone, of course) is like make a toast using a barbecue grill instead of a toaster: yes, you technically can, but why do it?
If they ever seriously want to support Mac users, the solution is a native port, not Crossover.
But thereās probably not a lot of incentive unless they want the engine running on MacOS (and, by extension, iOS) for more than just OW2.
This is pretty much what could cause a mac port, itās because OW2 would release for mobile (and iOS). Thatās likely the only reason for it to ever be ported if it does so happen.
Generally, the reason is that one gets an Apple computer for a non-gaming reason but since theyāve got it, look for more things to do with it in their free time.
All of the Apple silicon GPUs are quite respectable performers relative to their power/thermal class.
Itās just that Appleās largest chips donāt run anywhere near the power consumption of higher end dedicated GPUs, so thereās a more of a gap at the higher end desktop space.
It has stopped working on Parallels as well. I am aware that building brand new native port for MacOS is too much work. In this case, what I actually demand is Blizzard to coorperate with Crossover at least. Because it used to work perfectly via CrossOver but after a specific Overwatch update it stopped launching⦠Crossover and Apple are already aware about the issue but it seems like the actual fix is up to Blizzard.
Well worth giving GFN a try as well - at least if you live close to a server and have a good connection!
Hopefully Blizzard can work with Crossover/CodeWeavers to work out a solution!
Right now Iām most hopeful that Netease will release Rivals on Mac since it will encourage Microsoft to follow suit if itās successful which it likely would be!
Why on earth would you buy a MacBook and expect to play games?
Eh, I guess that sort of person that buys a MacBook for games is also the sort of person that pays $74 for Wine. Lmao.
Speaking personally I wouldnāt have paid the full price for Crossover but I got it on Cyber Monday for Ā£18!
And you could even renew for extra years of updates for Ā£8 for each additional year but I didnāt bother to do that when I found out that Overwatch stopped working!
As said hundreds of times before, it is not worth the time and resources to make a MacOS port of Overwatch, or any game at all. Itās notorious for having a ridiculously low player base to even justify making a port, along with the expensive cost to start programming for MacOS and the insane amount of time to compile and ensure that it runs on Mac. It also has a lot of bugs due to the a fact that ARM chips do not play nice with x86-64
At best you could try playing on GeForce Now before Nvidia starts scalping itās users, otherwise game on PC and work on Mac
I donāt think OP is arguing for a port they just want Blizzard to work with Codeweavers to allow the game to be run via Crossover again since it did work fine before!
This is in my view a perfectly reasonable request!
But in regards to the merits of a port we might take the discussion here:
I have never bought Macbook to play games. When I travel for my job I bring my Macbook and play some games whenever I have some time to spare. I already have a gaming pc at my home. I thought this fact was obvious in my original post.
What I am trying to say is Macbook used to launch Overwatch 2 flawlessly although it was running via Crossover. In fact I used to play it with high settings. However, it stopped working after Overwatchās update few months ago so I am not calling Blizzard to create a new native port for MacOS. I basically ask for some fix so that it can be run via Crossover again.
enraged broke people in 3ā¦2ā¦
I really hope it will get fixed! Or else we are going to start playing Marvel Rivals instead since it works on CrossOver preview.
Waiting for Blizard notice the macos user with money just wanting to play overwatch again
There are THOUSANDS of players on macOS, and the data proves it.
Letās Talk About Data:
DDR5 standard donāt get EVEN CLOSE to MacOs RAM bandwidth. Make a research!
I run on a 32gb DDR5, i7 12th gen, RTX 3060 12gb of vram computer. I upgraded my board, cpu and ram in december. I added 1TB of NVme M.2 SSD a few weeks after.
Whole thing cost me less than a singular poop Mac PC and can run Overwatch 2 flawlessly in terms of competitiveness of the game instead of āthe casual experienceā. For the thousands of players who were running OW on a Mac environment, millions were running it on a normal-being computer.
Would Mac not run Overwatch 2? Absolutely not. Do the developpers wish for a market so short-handed of gamers, that itād be worth the investment? Absolutely not.
While there may be about 3k games that can run on Apple ecosystems, the gaming demand doesnāt meet the cost of development for which it would be worth. This is how business work, your wallet needs to generate them money, the reality is that the cost of making an apple port of a game for most developpers is just not interesting.
We donāt have clear numbers of who āplaysā on their computer, but generally speaking, Steam stats showcases basically what is the reality. We would need to cumulative all launchers stats and it would be a hassle, but we can sort of get the theoric reason of āwhy thereās no real reason to invest into the <1%ā via steam statistics.
Steam users hardware survey of last month suggested 97.58% of Steam users ran on a Windows operating system, 0.97% of Steam users ran on an OSX system and 1.45% of users ran on a Linux system.
Yes thereās the argument of āif there are no games on steam that runs for Apple devices, then there are no Apple users within the steam platformā, but the same thing could be said the other way around, āmost Apple gamers likely use Steam to find their gamesā.
You could make me a full-scale rhetoric on why Apple can run 99% of the games on the market and I would counter-argue you with the simple marketting argument as is :
Itās a tough pill to swallow, but no one except Apple themselves can dictate who gets to āmainly developā a game on their end. Most developpers just donāt care and likely wonāt care, itās not profitable to abide to the thousands when there is literally millions of gamers who run on either Windows-operated systems or consoles over any other OS.
Using Steam data, in fact, itās actually quite insane, that the Linux users donāt complain about what they can run. Thatās actually crazy, but I think Apple users figured it out. āIf I spend this much money, it must be actually a good idea to run games on itā. Thatās the reality, you buy an Apple computer, you donāt correlate gaming with it, you buy an Apple because of other means.