The power that Necrotic Orb brought to the table necessitated a long cooldown to make the effect impactful but not overly frustrating to play against
and yet bionade remains effectively untouched (1sec duration less doesnt matter when that entire 3 sec is unable to be healed…how much dps can a tank, 2 dps, and possibly 1-2 supports firing on a enemy deal in 3seconds?).
leats orb was single target.
if devs actually release OW2 w/o actual changes to antinade (be it %blocked or a much longer cd) I and many others will love tellign you “i told you so” when you realize its problematic and shes in most high tier matches including owl)
no hero should ever be allowed to run #1 like ana as it means there is a SERIOUS issue as to why its happening.
Our goal was to integrate it into her kit for Overwatch 2, so it wasn’t as hidden for new players.
We recognize that the first iteration on Guardian Angel didn’t quite feel right, and we saw similar thoughts from our players.
We’re currently testing another iteration of Guardian Angel that includes the directional control we added in the beta, but it also allows Mercy to super jump in a similar way as before. This means canceling the ability with crouch will launch her straight upwards, without having to look in that direction.
- 1st
Super Jump is rarely used (due to makign u a target in air) in actual play. A mercy mile in air has no cover nor can she really interact with her team.
- 2nd
ruining the MUCH more used/useful bunny hop by making it worse or more complex is NOT the way to do it.
- 3
Just make a hero specific option on if you want it to prefer bunny hop or super jump.
best of both worlds for those who can’t do the SJ normally and you don’t piss off your Mercy players who don’t want it to ruin how bunny hop works.
Stop wasting all this time on soemthign so dumb as super jump when Mercy has ACTUAL issues doing her job of supporting her team in OW2