(Official) Overwatch 2 Beta Patch notes - MAY 5, 2022

May 5, 2022

OVERWATCH 2 PVP BETA PATCH NOTES - MAY 5, 2022

GENERAL

  • Enabled Quick Play Open Queue
  • Made adjustments to Kill Feed and Activity Feed UI
  • Adjusted audio mix:
    • Reduced bass frequencies on 3rd person weapons
    • Fixed a bug in the reverb system that caused reverberation to play from all directions – now should be fully directional towards the sound’s source.

HEROES

DAMAGE

SOJOURN

We saw a lot of players at varying skill levels struggling to land shots with her Alt Fire, so we are making the projectile width wider.

Sojourn is all about mobility, and we wanted her to move around the maps more freely. We think this will help increase her effectiveness and make her even more fun to play.

Railgun Alt Fire

  • Projectile width increased from 0.05m to 0.1m

Power Slide

  • Cooldown reduced from 7 to 6 seconds
SOLDIER: 76

We believe Soldier 76 was over tuned during the first week of the PvP beta. He was extremely mobile with the new damage passive that increases movement speed by 10%. We brought his Sprint ability down a bit with the new passive in mind.

Soldier 76 has always been a high damage output hero, but we are seeing fewer counters to him with one less tank per team. We lowered the damage of his Heavy Pulse Rifle to fit with 5v5.

We wanted to make Tactical Visor a more interesting ultimate for players who want to push their aim skills through the ability. The point of this change isn’t purely to buff him or counterbalance the nerfs. We wanted to make Soldier 76 more fun to play while rewarding mechanical skill.

Heavy Pulse Rifle

  • Damage reduced from 20 to 18

Sprint

  • Movement speed reduced from 50 to 40%

Tactical Visor

  • Now allows for critical hits, if a shot would have been a critical hit without it running
  • No longer removes damage falloff from his Heavy Pulse Rifle
SOMBRA

After a week of testing the new damage passive, we decided to balance Sombra’s Stealth speed with the 10% movement speed increase in mind.

Stealth

  • Movement speed reduced from 65 to 50%

TANK

ROADHOG

We saw Roadhog underperforming, so we are making his ultimate more interesting, effective, and fun. Roadhog was dying frequently while using Whole Hog, so we are trying to give him more options and flexibility in his ult.

Whole Hog

  • This ability has changed from a ‘Channeled’ ultimate (e.g. Pharah, Reaper, Cassidy), into a ‘Transform’ ultimate (e.g. Soldier: 76, Genji, Winston). This is what that means:
    • The weapon no longer automatically fires, and you must press Primary Fire to use the ultimate
    • You can use normal abilities during Whole Hog without canceling the ultimate
    • Stuns will no longer cancel the ultimate
WINSTON

The change to Winston’s secondary fire enables him to use it more often without sacrificing as much of his primary fire. We want his secondary fire to feel less restrictive to use and more fluid like his kit.

Tesla Cannon

  • Secondary fire ammo cost reduced from 20 to 12
WRECKING BALL

We are reverting Roll’s knockback to the original value from when Wrecking Ball was launched. We wanted to give Wrecking Ball a more unique role as a dive tank that can split up enemy teams. We made this change with the Tank passive of 30% knockback resistance in mind.

Roll

  • Knockback increased by 36%
ZARYA

There are less counters to Graviton Surge with one less tank per team and phase effects no longer escaping Zarya’s ultimate. We observed the ultimate over-performing, so this change brings it in line with 5v5 gameplay.

Graviton Surge

  • Duration reduced from 4 to 3.5 seconds

SUPPORT

LUCIO

Lucio had incredible survivability with Crossfade stacked with the new support role passive, so we reduced the amount it heals himself.

Crossfade

  • Self-healing penalty increased from 30% to 60%
BAPTISTE

Baptist is under-performing because teams aren’t playing as grouped up right now. Increasing his healing ammo will let him heal more targets who aren’t necessarily grouped up.

Biotic Launcher Alt Fire

  • Healing ammo increased from 10 to 13
ANA

Ana’s Biotic Grenade was too effective with one less tank and more infrequent barriers, so we are reducing the duration of the ability. We also saw Ana using her grenade less frequently on herself because of the new support passive ability. To help compensate for her grenade, we wanted to give her power back through increasing her Biotic Rifle’s ammo.

Biotic Rifle

  • Ammo increased from 12 to 15

Biotic Grenade

  • Duration reduced from 4 to 3 seconds
ZENYATTA

Zenyatta has trouble fighting at close range, so he was at a disadvantage if an enemy flanked or jumped on top of him. His new passive, Snap Kick, will help him create space and put enemies at his fighting range.

We think this new passive will be a fun adjustment to his kit, but we also want this change to acknowledge community concerns. We understand 5v5 has made support heroes feel more vulnerable, and we wanted to give Zenyatta tools to help create space between him and enemies.

  • Base shields increased from 150 to 175

Snap Kick

  • New Passive Ability
  • Increases Quick melee damage by 50% and significantly increases its knockback
BRIGITTE

It’s difficult to tell when Brigitte lands a Shield Bash because the impact of that ability was not easily noticeable. This is a subtle change that will make the ability feel more satisfying.

Shield Bash

  • Knockback doubled

New headshot icon btw

29 Likes

omg
Fear the robotic feet!

14 Likes

Why is sojourn getting buffs…?

45 Likes

they like
say why my guy

1 Like

No Orisa nerf. No Doomfist punch buff :expressionless:

6 Likes

Wh-

Bodyshotting is so easy, what

Also sombra nerfs before tracer

Yeah I lose hope on this game, sorry

I probably shouldn’t be salty but I give up

9 Likes

Hnnggg whyyyyyyyy

They BUFFED her?

Soldier changes seem ok

I know someone who’s gonna cry about this

Oh… good… lord.

I’ll take that

Good start

AND YAY NO MOIRA CHANGES

3 Likes

Excellent changes tbh.

13 Likes

:partying_face:

19 Likes

They made Zen into sparta KEKW.

9 Likes

The soldier changes are so good, and I really love how they incentivize aiming with Tac Visor, just grants more damage if you have good aim but you don’t lose out on damage if you don’t click heads.

9 Likes

I think this sounds fair (we’ll find out) but I like them making the ult a bit more “skill/aim” based idk seems interesting

1 Like

ENABLE DEATHMATCH YOU COWARDS

Lol what.

If this can spike then it’ll be the best change they’ve ever done

1 Like

No Orisa changes is… interesting. It would be nice if Blizzard would publish their stats to show their reasoning.

8 Likes

I’m not a Zen player but dunno about the new passive, it’s not very thematic. And it seems like most of the danger to him is not happening in actual melee range. He did get a shields buff though.

5 Likes

Decent changes ngl.

2 Likes

Did freaking Zenyatta just unironically become one of the best melee characters in the game?! :rofl:

3 Likes

Looks like they’re trying to buff the other tanks to her level (except zarya ig)

3 Likes

this is week one and we’re already seeing substantial changes. it isnt even out of beta. either grow up or yes, please do move on

2 Likes

Ya I wasn’t entirely sure on this myself. A lot of the time it’s a flanker taking shots from high ground or at range, like Hanzo or Soldier.

The shield will be nice, but maybe they should have given him something more like a personal shield on activation

Just happy they didnt do anything to Moira