I actually enjoyed Tanking in OW1, well, until they made Tanks weak flimsy Feedbots
Not true at all, it’s more so about enjoying the way something is not just familiarity. Unless you ever played a fighting game this might not make any sense to you, but you are essentially playing a different game when your character changes up so much from their original idea. And when it’s compensated with a stytle that’s considered bland and not engaging of course there will be criticism.
And if you come from a fighting game back ground. It’s like playing Ryu in streetfighter for three years and they update him to play like Zangief accept he doesn’t do as much damage as Zangief, can’t zone like he use to, and his damage is about as strong as Dhalism but no range. He’s just a hosh posh mess.
Then it’s like playing Fox in Ultimate but then they change him to play like Donkey Kong except he doesn’t do as much damage as Donkey Kong and instead of lasers you now have Arrows except a fully charged arrow only does the damage of a non charged Link Arrow and the only way to secure taking a stock is if you hit them with Side B Headbutt
bro you’re being clear as day, he’s a silver player who doesn’t know how the hero works and in turn probably hates doom.
wouldn’t even bother trying to change his mind anymore.
It makes no sense. How are they going to give a hero who is meant to be fast and fluid with all the rest of his abilities, but then has one abilities that literally slows him to a crawl, and just sets him up to be stunned.
I’ve to agree that DF just feels sluggish and unfun compared to his old play style. I’m no GM but I’ve got hundreds of hours on him in comp and quick play and judging from the current beta experiences I’ve had with doom, I’ll be dropping him on release. As stated it feels like almost every other tank gets far more value than DF can and requires far more team cohesion unless you’re playing at a zbra, samito, quaked skill level. And let’s be real, you’re not.
Majority of Doom players dont like the changes and the majority of people who like the changes don’t play Doomfist and will not play him in the future, especially when they realize how bland it is when you get the concept.
Speak for yourself…
How can you be mad at a change that actually rewards improving and being good at hitting Doom shots? Pressing E on someone and then Shift is the easiest thing ever. No skill required. An actual good doomfist has good aim
That being said, his name is doomFIST… makes no sense for his rocket punch to be completely outclassed by Orisa’s javelin. But then again it can’t be one-shotting people with it… that’s hog’s thing
Community managers and devs, have said multiple times in interviews, the forum feedback guide AND EVEN REPLIES TO YOU, that the best feedback is explaining your issue, if it is fun or not and your background (I.e support main or doom main or comp player).