"NO BRAIN NO AIM." - The Mechanical Skill Fallacy

I’ve always held the belief that the divide between platinum and diamond is being able to pull both of those skills together.

You can be mechanically gifted, but have no game sense, waste ults, dive like a madman. Sure you got medals, but you did nothing to help your team win the game.

Alternatively, you can have amazing game sense and coordinate with your team really well, but your reaction times are just too poor for you to compete against players who are actually good at the game. Knowing the meta inside and out doesn’t help much if you can’t keep yourself alive to actually enact any plays.

2 Likes

I hate the argument of “yeah well every hero needs positioning and awareness so if you have to aim you’re harder.”

No. Those high skill aimheropro heroes also tend to have abilities that add forgiveness to their kit. Soldier sprint, Widow grapple, Tracer blink, Genji dash reset, etc.

What happens to a Symmetra who is out of position? She is dead. 100% dead. So yes, she needs MORE positioning awareness than those other heroes. It’s not a binary on-off “needs positioning” “needs aim.”

Oh and by the way, any braindead Sym/Winston can hold left click. What makes a good Sym, besides more awareness than the average DPS player, is aiming (yes aiming) her right click properly in clutch duels.

3 Likes

The issue with your bad example, is that sword is a much more rewarding weapon than random rocks…

Just click the head dude. LUUUL.
I agree tbh I have good aim on s76 but my game sense is lacking. I believe good aim alone can rank you up to gold easily even if you have bad or avg game sense.
People who need a lot of game sense are tanks and supports. When we complain about low skill heroes, we exaggerate. We generally just talk about junkrat. BECAUSE THAT DUDE REQUIRES NO AIM, NO GAME SENSE. So please understand our situation.

That’s subjective.

Some people find it rewarding to be the most stylish, precise and graceful swordmaster.

Some people just like to smash stuff with rocks.

No it’s not. It’s an objectively better equipment for warfare.

And dying occasionally because you messed up is a thing.
Consistently being outperformed by worse players just because their hero is easier is a balance issue.

Except this is patently false. Yes, you can pretty much always just hold down left click, and sometimes that’s what you need to be doing, but that also gives you away.

Junkrat is about knowing where the enemy team is, isn’t, and wants to be. Knowing when to deny an area, or where the team will be so you can lay a trap and spike them with damage.

Junkrat is certainly not a no game-sense hero but he’s probably one of the heros who rewards people with no gamesense the most, at least at low levels. Make no mistake, those people are not maximizing junkrat. Plus, predicting the arc and travel of junkrats bombs is certainly beyond many people.

Um its literally EASY AF to know where the team is gonna be coming. This isn’t cod where you predict where enemy is coming from or to. There is literally only 1 or 2 paths and just keep spamming at one of those paths to get a kill. Dont give me the predicting the arc etc bs man. My main complaint is his easy ult charge. There are other heroes who are considered “cancer”. Such as sym or brigitte, but they all have their fair share of risk. But junkrat, nope.

1 Like

Great counter! You really didn’t a good job offering another perspective that helped change my mind and defend your position!!

All the non-mechanical skills you mentioned are possessed by mechanically skilled characters too. So technically a godlike Widowmaker has all the tools and decision making necessary to play the ‘brainless’ heroes.

You don’t decide what’s easy because not everyone hasn’t the exact same strengths and weaknesses and you

1 Like

That doesn’t change the fact that there can easily come a moment when you screw up and die because you got killed by someone with a rock. No one is saying a rock is better; just that it’s still enough to kill you if your ability is just slightly off for a moment.

Overwatch is a game. Each character is created with inherent weaknesses meant to be countered by another character. Often, one who is below them in skill requirement. This is not a factor that one needs to deal with in real life; no one builds a gun with a flaw on purpose give someone with a knife a fighting chance.

That (in addition to what I said about skill floor requiring CONSTANT peak performance) will always lead to any given character in this game being outperformed by another one, whether it’s Winston or Widow being hard-dived by D.va and Winston, or it’s Ana being out-performed by Mercy because her player is having an off day and the enemy is intentionally blocking her shots.

I wish we could combine threads lol

made a thread long ago talking about the same thing! No Aim =/= No Skill (revived) - #2 by H1st0ry-2750

1 Like

Hey, if you are consistently outperformed, maybe you are not as good as you think you are? Just a thought.

2 Likes

You’re basically defining what takes skill based on where you perceive effort personally, which is based off your own skill level.

I find it is incredibly easy to determine the correct exposure for a photograph, or the correct combination of settings to get the desired effect, but plenty of people struggle at that and can take years to master. It is a skill I have developed and honed, not a “no skill” activity. Shifting a manual car is also really easy and I don’t have to think about it. Does that mean it takes no skill? Absolutely not. Plus, it’s easy to change gears badly, it takes more skill to change gears without your passengers noticing, to rev match smoothly, to heel-toe, etc.

What you just described about the paths (although it varies) is based on game sense and awareness of level design. That can be an easy skill to learn in some games, and harder in others. It can even vary map by map. It’s still not inherent.

And predicting the arc and travel is not bs. How many times have you watched a bad junkrat player bouncing nades uselessly in the wrong direction? Or overshooting? Or undershooting?

I’m not arguing that Junkrat requires as much skill as others heroes to have an impact, however I also won’t begin to suggest that any terrible player will have an impact with much meaning when playing against higher level players.

Aiming is a skill that certain heroes need, while they have to do everything those other heroes need to.
Of course they are harder…

I’m assuming most people don’t come up against good dive sides on this thread.
The idea that McCree, Soldier, Widow etc don’t require as much positioning/game sense as almost any other hero is nonsense.
If you are one step out of place as any of those three, and are facing even a half co-ordinated dive, you are dead.

Some hero’s are mechanically demanding and aim intensive, some are mechanically demanding but don’t require aim (Winston/Rein etc) and some require little of either.

I’ve clocked over 800 hours in the game, those heroes who dont require either are often not only easier, but more forgiving. On top of that they are some of the most effective options (Junk, Moira, D.Va, Mercy)

2 Likes

Look im gonna make it simple here bud. I just want a junkrat nerf on the ult. He feels too rewarding to play even with 0 game sense. There is no skill on junkrat play.

If a sword can lose to a rock, no it isn’t objectively better. Its just an option. It might be more versatile than a rock, but its primary competition was a flanged mace - ie a sharp rock on a stick.

Most of the stuff you’ve heard about honourable weapons and heroic, skilled knights and samurai is pure BS. Made up centuries later to paint a romantic picture of the past. Instead of talking about the reality of archery, trebuche (ie throwing rocks) and clubs beating most options.

1 Like

His ult charge is too fast and I think it should blow up when he dies (I’ve seen some suggest it should carry on straight until it times out or hits someone). I’m not sure if there’s a need for much more than that, it’s also fairly easy to shoot down if the team makes an effort.

No matter how many times you want to repeat it, he’s not a 0 game sense 0 skill hero if you want to play him effectively.