RANGE.
DAMAGE.
Characters that rely on aim have a distinct advantage that no-aim heroes do not have…RANGE and DAMAGE.
RANGE.
DAMAGE.
Characters that rely on aim have a distinct advantage that no-aim heroes do not have…RANGE and DAMAGE.
Says the Mercy that doesn’t survive 4 seconds of the enemy engage and complains about no protection…
i HAVE HAD ENOUGH with gold dps bashing me in quick play and saying i am boosted because i play tank. They use it to justify their own lack of skill.
heres the thing I put in all the “no skill hero” things so hopfuly you can see where people are coming from
U do realize that the heroes that require less aim require more gamesense then the heroes who require aim
You wish. 20 charracters
Because if you die to Rein it is 99% your own fault that you didnt see 500 pounds of German steel bearing down on you?
“No aim” heroes usually come with a different skill requirement than others.
For example:
Symmetra - High damage potential but no mobility or self defence when mid-assault so her POSTIONING and TIMING have to be monitored more closely than some heroes.
Moira - While less demanding, I will agree, Moira has heavy RESOURSE MANAGEMENT and must have good GAME SENSE or risk her or her team dying.
These are only a couple of examples because I play these heroes but I believe “No aim” is not “No skill” just different skills.
Thankyou. Wait. Correction. THANKYOU.
I had said earlier that I was getting tired of this word “skill” being thrown around and only being a thing that is recognized or acknowledged for mechanical skill (ie aim-based) heroes. The idea that they should be the only ones who see a return on their investment is ridiculous and elitist and the game has, up to this point largely been conceding to the conceit of these people.
If the devs took this as their philosophy, there’ll be ONLY aim heroes in OWL, and therefore, ppl would say the game was broken, and a bad CoD.
The fact that you see no-aim heroes on the highest tier of the game, while not a must pick on low tiers, is one of the greatest accomplishment of this game, and the reason it’s a success.
This all comes down to Skill to Reward.
Lets take Moira for example, a hero with a relatively low skill floor and a mediocre skill ceiling. Her right click heals her when it is attached to an enemy, you do not need to aim very accurately for her right click to attach, your beam can attach from a very long distance (21 metres) , infinite ammo, she has orbs which can heal her team and self, and which can also damage enemies, an ult which has strong damage and heal capability.
Then take McCree for example, a hitscan hero, 6 bullets in the chamber and 1.5 second reload time, relatively slow movement speed, a combat roll with an 8 second cooldown and maximum range of 6 metres, a flashbang which can stun an enemy within 5 metres with a 10 second cooldown.
Now this is why people complain about Skill to Reward. Which one takes more skill to use, McCree obviously.
Think of a 1v1, who’s going to win? Most would want to think that the McCree who is in the DPS class for a reason would be the one to, except only people with exceptional mechanical aim would be able to win against a good Moira, why is that?
How does the fight start? The Moira starts right clicking, the McCree tries to hit a shot but can’t land it due to the Moira’s a-d spamming and slim figure. The McCree combat rolls in and stuns, what happens? By the time he’s rolled towards her, she’s now used her shift ability to go backward and start right clicking again, by this time, McCree has used up all of his abilities and he’s getting beamed by an auto lock Moira from 21 Metres away.
It simply takes less skill for a person to win against higher skill heroes.
It’s the feeling of being cheated because you feel as if you’re the one who’s doing all the hard work and getting nothing out of it.
It’s the same feeling with Ana. A highly mechanically intensive support. Most Genji’s would agree that when they pull out a blade and get slept, it sucks, but you can’t be mad, you were simply out played by the Ana. She had to predict where you would be by the end of her projectile animation. While with heroes like Moira, they beam you from behind a shield and when you dash in, they just shift away and repeat the damage.
It’s the fact that heroes such as Moira and others provide Low Skill to High Reward.
That’s why people get mad and start to talk about how you don’t need aim and don’t need a brain to outplay HARDER heroes, because at the end of the day, they’re not exactly wrong.
I like the idea I saw the other day where heroes that don’t have to aim (Winston, Sym, Moira) do less/more damage depending on how far the crosshair is from the body. This is to incentivize aiming/tracking.
There are some Heroes that are for some reason, the escape goat of the community, Torb, Junkrat, Phara for example. are considered “no skill heroes” while Zenyata and Genji are considered high skill heroes.
Those claims make no sense, all those heroes are projectile based, require no aim, yet Torb also have to manage a turret. While Zenyata simple float around fishing picks while placing auto lock orbs… ? like, is it your definition of skill?
The only thing that came to my mind when i saw the title of this thread:
No pain, no gain
They all require different amounts of those things though.
Yes, Ana requires more aim then Moira, but her range cuts her some slack on positioning to effectively heal (for the sake of argument, let’s assume Ana is any good to begin with)
Yes, McCree takes much more aim than, let’s say, Genji, but his abilities, let’s be honest, do **** all, and require much less CD tracking.
Some abilities can be spammed with little though - some require precision and timing. Some heroes need to know every map exploit available to move around, while others just get to walk in pre-determined paths. Some heroes need to know position of every team member on both teams ever, while others can get away with just knowing where the flankers or tanks are. And yes, some heroes need to aim hard, while others get away with lock-ons.
That’s their problem. If you want to play a high skill floor character, then you have to deal with the problems that come from that: one mistake, one slip-up, or one bit of random bad luck can make you lose in ways that a less-skillful character wouldn’t.
Take the best swordsman in the world. He needs to constantly perform at that level, without making a single mistake. Ever. Or else he could wind up getting killed by some random dude with a rock. And yeah, it’s hard. But that’s what happens when you choose to specialize in a skill or character that requires high levels of skill.
Oh no, you’re absolutely right.
But good luck convincing these boards.
Completely subjective. The McCree could be the most braindead player in the world but have aim-bot levels of mechanical skill. He’ll probably rock the entire game while being an awful player.
A Moira who has next to no positional awareness will do little to nothing. Her damage is outclassed by anyone who can actually aim, and if she doesn’t manage her movements or abilities, she’s caught out like a fish out of water.
While her ult does have strong damage and heal capability, it’s very situational. Your enemies can fairly easily avoid it so it’s far from team wiping, and heal wise it’s unusual to be able to hit that many people with it (at once). You’ll wind up swinging it from target of most need to target of most need, wasting valuable time, unless the situation is kind to you.
As far as her right click, it doesn’t heal her for much unless your enemy is kind enough to stand still. It’s not like it’s a 21 meter version of Symmetra’s beam. If your tracking isn’t very good it won’t keep you alive against a competent attacker unless they’re coming at you with the wrong hero for the job. You can use your heal orb, but now you’re probably not healing your team with it.
Part of Moira’s kit is knowing when to engage and when to move to another location and what’s going on with your team. It certainly isn’t a no aim/no tracking thing though.
That’s the epitome of playing in Gold (saying this as a Gold player).
Gold has an utterly random and unpredictable assortment of player skills and traits. One minute, you’re playing against a Mei that can out-snipe Widow and headshot a moving Pharah…but has the awareness of a grapefruit. And the next, you’re playing against the invulnerable, unkillable Soldier…who couldn’t hit a Rein shield if the Rein was standing still.