THANK YOU ALL FOR THE SUPPORT AND LOVE, HOWEVER MANY OF YOU ARE CONFUSED SO LOOK UP MY ADDENDUM
People talk about trolls, throwers, smurfs, boosters, and toxicity being issues in Overwatch.
But let’s talk about the Elitism with mechanical based heroes vs non mechanical based heroes.
"No brain no aim" heros =/= no skill =/= easy to master/low skill ceiling."
There’s not a day that goes by where I see a YouTuber (such as a Hanzo main who needed a Zarya or Rein main to help him/her reach Masters/GM), or a forum post, or a Reddit Post, about “non-mechanical aim heroes” and how they’re a “problem” and “ruining” OW.
Here’s the thing:
Mechanical aim =/= someone who automatically understands the game. This isn’t CoD or Battlefield or CSGO, aim doesn’t truly win games.
Understanding of the game, timing, positioning, communication, strategy, and one’s personal skill are what wins games AS A TEAM.
Congrats on your POTG ult… But we lost. Why, because you held it just to get POTG and to stroke your ego about “carrying” and then flamed your supports for not healing, the Sym/Torb/Sombra for not switching, the Rein or Winston for not pushing forward, or for the DPS for not killing the annoying Tracer that keeps flanking you.
Characters like Rein and Winston don’t take “Mechanical Aim” , yet both require the skills listed as stated before and have an extremely high skill ceiling. A Rein can hold his shield up and just move forward, but a Rein can also take a risky flank and back shatter an enemy team, thus winning the game.
A Winston can use his ult to stall, however a Winston can also use his ult to get back to the fight faster than any character in the game, as well as push enemies back into the radius of a damage ult, push enemies off edges of some maps, etc.
But “No Brain No Aim Heros are Anti Fun.”
Just because one character requires Mechanical Skill and one doesn’t, doesn’t necessarily make another more or less fun.
You know what’s not fun? Getting spawn killed or 180 degree killed by a Tracer.
However you know what sucks for a Tracer? Being discorded and dying from a random Trashmouse bomb or Helix Rocket or Pharah rocket in one hit.
“But Pharah can shoot rockets in the sky and kill most characters in 2 hits”
Yes, but Pharah also is projectile based and to maximize one’s ability with pharah, it requires timing.
You know what sucks for a Pharah? Having D’va eat your ult charging you and you end up dying from your own splash damage.
“But Moira’s Orbs and beam.”
You know what sucks as a Moira, getting hooked by Hog, getting both your Healing/Damage Orbs eaten by D’va, getting your ult cancelled by Hog/Cree/Bri, etc.
“But D’va’s defense Matrix , ult, and missiles.”
You know what sucks as a D’va? Being killed after you use your ult, Being hacked by Sombra, frozen by Mei, charged by Rein after you re-mech, flanked by a Reaper, etc.
“But trashmouse just spams grenades and things die.”
You know what sucks for a trashmouse, being killed in mid air from using your mines to elevate yourself, or being killed by a random Hanzo/Widow/Pharah shot.
“But Sombra’s hack/emp.”
You now what sucks for a Sombra? Having your translocator guarded with trashmouse trap over it, then being killed by an enemy player; Having your EMP denied by a Zen, etc.
Conclusion:
It’s a team based game and characters have roles. Just because YOU personally prefer mechanical based heroes doesn’t mean YOU are always carrying your games, using more fun heroes, and ultimately YOU are better than a player who mains a hero that doesn’t need said mechanics to thrive.
-E.G.