These all, generally speaking, the same thing. Listing them all as separate things is a bit unfair to the opposing argument.
There are really only 2 subsets of “Skills”.
-
Game Sense
- Team Synergy
- Positioning
- Hero Experience & Understanding
- Map Experience & Understanding
-
Mechanical Skill
- Mouse / Analog Stick Control (Aim)
- Hero Movement
- Muscle Memory
- Improvisational Reflex
I don’t disagree, that Aim is only one of many skills the game asks of its users. However I do think it holds a larger influence over a matches outcome comparatively then to skills such as positioning or teamwork.
A McCree who has no idea where to stand, but has famously outstanding Mechanical Skill can influence a matches flow a lot more then say, a Lucio with good game sense ever could.
Is that to say McCree is more important then a Lucio, to a team’s composition? Absolutely not.
Its simply to say, that lack of Game Sense is far more forgiving to a player then lack of Mechanical Skill is.
Game Sense, of which, is improved naturally over time;
While Aim takes conscious effort to improve, and arguably has an equally as large, if not larger impact on the games flow (depending on who you play).