As amazing as that idea is, i would like to focus on fixing the main kit first.
(I did once consider giving this ability to Flashbang, making it āBlindā scopes that catch the flash in itās view. Butā¦ thatās a bit specific)
As amazing as that idea is, i would like to focus on fixing the main kit first.
(I did once consider giving this ability to Flashbang, making it āBlindā scopes that catch the flash in itās view. Butā¦ thatās a bit specific)
I think that would be a great step towards changing his kit for the better and making it unique to other characters.
Honestly if we are to add anything onto his kit, i would love to see it involve Ganymede.
Such as maybe an early warning system, or even an enemy tracker. Having Ganymede follow a selected enemy, letting Bastion know where they are for a time.
(Red outlined, perhaps for the entire team and only effecting the one enemy, as well as being useful as a āFocus this targetā Ability)
OK, so have Ganymede hit the enemies with a hammer so theyāre seeing stars lol. Seriously though, something like a flashbang would be a first for overwatch and if it means that it makes Bastion into a more well rounded character than I think this would be great bc I really do believe that he needs a rework.
Yes i do agree, but i donāt see a correlation or a reason for Bastion to be able to blind his enemies.
If weāre talking strictly additional abilities, i would personally suggest this:
āGanymedeās assistanceā
This would allow Bastion to track potential threats such as flankers and enemies he wishes for the team to focus, as well as providing team assistance.
Heās a sentry and being able to blind his opponents would give his team a huge advantage especially since weāre talking about tanks being able to create space should he be moved over to that role. Having Ganymede track opponents would defeat the purpose of him becoming a tank as it would seemingly be at odds with this role.
Why would a tracking ability be at odds with the role?
In general iām not forcing this idea, but i would like to say that the main problem is still his main kit.
I donāt want a āReworkā which removes the hero, obviously.
I do believe that the OP is the way to go, but i am still seeking feedback.
Missed this earlier, so sorry Friend.
(Happy new years! ^,^)
I would like to bring something upā¦ because i feel like itās very specific and a way to counter this version of Bastion, if you must.
Genjiās deflect would shred the shield if you shot it, making this even more dangerous for the Bastion to be caught out.
Nah, Genjiās deflect isnāt really that much of an issue if youāre alert. If you shoot into Genjiās deflect and your shield gets destroyed then thatās terrible play on your part. Focus other targets while his deflect is up or go to sentry mode and blind his teammates.
Exactly.
(And there are frames of it that deflect before you can stop shooting at times)
Which means if you jump in front of a Bastion, and either him or his team shoots the Genji, itās even more of a counter.
My point was, this is a more punishing encounter if the Genji uses it properly and catches out the Bastion.
Do we really need to rework him? I get that he isnāt played in comp much, especially the upper tiers, but might it be okay if he remains an easy tier champion for beginners and people who want to dps but canāt aim and donāt know how to position? Maybe itās okay for there to be easy heroes that the pros donāt play.
I canāt think of any way to rework Bastion that doesnāt fundamentally change him as a character or make him even more frustrating to play against. Heās already hard to kill when behind a shield or two, which he usually is. Buffing him is just going to make him a must pick
Firstly, have you read my OP? :3
And secondlyā¦ itās arguable, butā¦ heās honestly not hard to fight in the slightest.
Any mid-range player can take out a Bastion without a second thought.
And yes, i do believe we need to rework him.
He is unplayable in real matches where the outcome matters.
For such absolutely huge buffs, a pretty negligible ammo nerf and an Ironclad removal unfortunately wonāt be enough to compensate by a long shotā¦
Either more compensation nerfs must be included due to Bastionās current terribly - designed state, or even better in my opinion, another method of a soft (or even total rework) will have to be followedā¦
These arenāt as substantial as you may think, and i believe that in practice it would be rather balanced.
But as i said in the OP, this is all debatable.
Would you like to propose a rework that keeps Sentry Mode as a primary fire option?
Because thatās who the character is, who the hero is.
Bastion is a large gun on legs, that uses that gun to attack.
If that is changed, Bastion is no more.
Fair enough.
How about this:
All of these changes are going to reward players who make risky plays, who flank and who are not staying completely stationery for whole matches. His overall survivability is also going to change, along with the effectiveness of his primary fire in order to compensate for this large shift in his playstyle, which will render playing Bastion behind a shield as a most of the times non - viable solution, which therefore eliminates any problems in that spectrum and the overall frustration if playing against said comps.
Why make teamwork less viable?
Why nerf teamwork?
Letās not make Bastion a Reinhardt sized flankerā¦ that should be a playstyle for risky players, but not his ONLY playstyle.
This does nothing?
Nothing.
Recon mode is mostly fine, itās Sentry thatās underpowered as it is, and too risky to use.
Getting up should be faster than it is, but setting up should be a window to counter him, because once heās set up, he should be harder to counter than he is in Recon.
Because when a team running Bastion is able to have even basic coordination between them (mind you, if they communicate and especially actively the situation becomes a lot worse), then the team countering the Bastion will need to devote great amounts of active communication/coordination in order to fight against this naturally disadvantageous situation, because for the grand majority of the gameās player base (AKA low/mid - ranked players), active communication/coordination between teams is pretty much non - existentā¦
Therefore, what comes up is a fundamental design problem that simply has to be fixed if Bastion is going to be reworked in any way in the futureā¦
Ehh, of course it does??
Ehh, yeah, when the Bastion is all by itself without any support and shields in an open space, yeah he is underpowered.
But calling that an extremely rare exception and an isolated out - of - context playstyle would be an understatement and especially so far in the gameās lifespan.
Well, if thatās how his design was intended to be, then it a complete failure from that aspect as wellā¦ Because with the amount of support Bastion receives in the grand majority of games, a few seconds arenāt enough to even touch the Bastion most of the timesā¦
Which is already trueā¦
This literally boils down to āWhen the enemy have coordination, the other team should be able to counter it by game designā Which i detest.
This would add a teeny tiny about of health, only in recon, that would be chipped off every few seconds anyways.
Iām starting to think that being frustrating to play against is something people are going to have to learn to handle.
What youāre describing here would be true if both the team running and the one trying to counter the Bastion comp both required the same amounts of active (or not) communication/coordination between the team members in order to achieve their goals, I which case I would 100% agree with youā¦
But clearly whatās has actually been happening in the game with Bastion isnāt even close to the above situation as I have already explained and therefore thatās why it constitutes a fundamental design problem, above everything elseā¦