New ptr patch notes!

Overwatch PTR Patch Notes – September 24, 2019 Overwatch PTR Patch Notes – September 24, 2019

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

ANNOUNCEMENT

  • Patch 1.41 is a remaster and will require a relatively large download for all platforms.

HERO UPDATES

D.Va

Defense Matrix

  • Regeneration rate increased from 12.5% to 16% per second
  • Delay before regeneration begins lowered from 1 second to 0.75 seconds

Orisa

Protective Barrier

  • Cooldown increased from 9 to 10 seconds

Roadhog

Scrap Gun

  • Ammunition increased from 5 to 6.

Sigma

Kinetic Grasp

  • No longer blocks Chain Hook and Whip Shot

Gravitic Flux

  • High gravity effect duration reduced from 1.2 to 0.9 seconds

Experimental Barrier

  • Regeneration rate reduced from 175 to 150 per second
  • Now has a 1 second cooldown after recalling the barrier
  • Initial 0.2 second cast time removed

Winston

Barrier Projector

  • Duration increased from 6 to 9 seconds
  • Health increased from 600 to 700

Baptiste

Immortality Field

  • Health decreased from 250 to 200

Lucio

Crossfade

  • Speed boost’s effect increased from 20% to 25%

Amp It Up

  • Speed boost’s amplification increased from 50% to 60%

Wall Ride

  • Speed buff reduced from 40% to 30%

Mercy

Valkyrie

  • The extra beams created by Valkyrie now ignore enemy barriers

Moira

Biotic Grasp

  • Self-healing reduced from 30 to 20 health per second

Doomfist

Rocket Punch

  • Time to reach max charge increased from 1 to 1.4 seconds

The Best Defense…

  • Shield health gained per hit reduced from 35 to 30

Sombra

Translocator

  • Cooldown increased from 4 to 6 seconds
  • Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy

Symmetra

Photon Barrier

  • Duration reduced from 15 to 12 seconds
  • Health reduced from 5000 to 4000

Sentry Turret

  • Damage per second reduced from 50 to 40

Photon Projector

  • Players impacted by the primary fire beam should now hear a louder impact sound

Tracer

Pulse Pistols

  • Damage falloff now starts at 13 meters, up from 10 meters

BUG FIXES

General

  • Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons

Heroes

Brigitte

  • Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head
  • Fixed a bug with Inspire’s position being affected by the player’s aim pitch

Doomfist

  • Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux

Sigma

  • Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings

Sombra

  • Fixed a bug with EMP’s position being affected by player’s aim pitch

Winston

  • Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects

I don’t see enough people discussing them yet, so here you go!

3 Likes

Rip Orisa.

Sigmas balance seems to be in order.

And they nerfed Moira why exactly ?

4 Likes

How is Hanzo still not addressed? Would see less barriers if sniper power decreased

8 Likes

At some point they’re going to need to scrounge up some courage and make an actual change to Mercy. I understand their caution and that some people find it controversial, but she needs more hps to carry out her intended role as a main healer. The simplest solution would be to increase her hps to 55.

RIP doom, they are some massive nerfs!

Time to reach max charge from 1 to 1.4 is actually huge and it effects every point of its charge state.

Same with the shield nerfs.

6 Likes

Lucio’s wallride was touched…why exactly? The rest for him, good! That’s what I really wanted.

…but why the wallride?

1 Like

Oh how I missed 30 shields for Doomfist.

They ask me: “DarthWinston, what’s it like to be right about D.Va, Winston, and Sigma all in one go?”
I say: “Vindication, my dear child”

3 Likes

I like all of these changes.

Because it was either that or take off the stupidly easy aiming

1 Like

I’m so happy to see buffs to Winston’s barrier. My first tank finally got some attention.

1 Like

bummed about the Orisa, Moira, and Baptiste nerfs though.

3 Likes

Unironically hyped for a PTR patch for the first time in a year.

2 Likes

Winston buff is excellent counter to hanzo. That extra 100hp will be massive if you can shield dance of course.

6 Likes

It looks like the intended effect was to buff Lucio’s team speed without affecting his own speed with speed aura up. They tend to not care what his personal speed is with hp aura up, the same thing happened when the gutted his speed aura to what it is now.

4 Likes

Sym is meta for a week = NERF BACK TO Z TIER HOW DARE YOU

Meanwhile Hanzo, Widow, and Doomfist get love taps on the wrists

Okeh :slight_smile:

7 Likes

The Orisa isn’t THAT detrimental due to the minor buffs of her movement penalty and uninterrupted fire when placing a shield. So I’m alright with that.

The Moira and Bap…yeah I don’t get them like the wallride nerf.

Tons of issues addressed…immediately complains. Just focus on one patch at a time damn kids these days will never be satisfied.

No genji nerf, no ana nerf, no nerf where it matters.

Lets just nerf all the heros that people have a problem with that they cant counter or aren’t good enough to take on.

Blizz has and is still going downhill, mmm maybe a shovel will help to get there faster.

i think they will add more balancing next week as well. gonna be a big un.