Since Pharah is landing more rockets, her kill rate should logically be higher as a result so nerfing her damage per rocket is not so much a nerf but an adjustment in reaction to now being pigeon holed into a close range brawler.
If thats not enought o base a nerf on than nerf her damage based on faster time to kill or ttk, hitscan dps do not have enough time to kill her especially if she has a mercy pocket.
Already takes 2 direct rockets + 1 shot or anything.
She’s not played as much and isn’t a problem when almost all the top DPS are Pharah counters.
Hitscan DPS have more than enough time, if Mercy is the problem, shooting mercy first then it might be. Or, answer with pocket vs pocket. Sombra’s also good to make her drop down.
honestly I just need her audio fixed, so many occasions where pharah gets the drop on me and dive-bombs me out of nowhere, and I couldn’t react in time because I never even heard her jets. meanwhile you can hear lucio’s skates from 2 continents over
Actually speaking, projectiles heroes have more damage on their primary than hitscans do to balance between time travel distance of them.
Hitscans outperform pharah by a long shot for how overtuned they are and have been since a while, even more since the hp changes.
Even if you think her ttk is shortened, Hitscans ttk is much faster. Nerfing hitscans first and checking if Pharah outperforms them would be a first step, because as it stands, Echo’s the better pick of the two. Echo, Pharah and Junk have fairly similar pickrates across all ranks and for the most par, they stand always under Soldier, Cassidy, Tracer, Sojourn, Genji, Ashe in pickrates by a long-shot, even in bronze.
For the Mercy dilema, it’s not really a problem anymore, her rework makes pocket mercy inconsistent compared to pre-rework. And Mercy isn’t performing too well atm, but I think since the tank changes, she gained some more value unlike what forums claims.
Why would they nerf Pharah when Sojourn, Cassidy, and Soldier are in every game? Hitscan dps are dominating the meta so there’s no point in nerfing Pharah.
Yes and pharahs distance is shortened lately, exactly my point
That’s thanks to pharahs old play style being reworked out of the meta due to hitscan complaints, which now means low ranked or solo players need to deal with her much more and with even less forgiveness
Zen nerfed in the past because JJonak could use him with a maximum potential. YZNSA will be dominant top1 Pharah and Echo player to eternity thanks to Devs.
yes because apparently everyone is unaware that she had a rework where she also got multiple micro buffs, so even without mercy her rockets travel faster and have less time between firing.
her current death combo is 2 rockets + conc.
if the devs really are going for closer combat for her, than something has to be nerfed.
i actually think this could make her more fun, almost like venture gameplay but with more options for combos.
Dude I cannot tell where the hell anything is coming from anymore. Footsteps make it sound like enemies are in the room beneath me when they’re 100m away outside. Can’t even heal my team sometimes because I’m too busy frantically looking around, trying to defend myself against flankers that literally aren’t even there. Not exaggerating.