I think it’s problematic in that at its core it has “inherent cooldown”. It has no “inherent resource” to manage. It has no “inherent built in down time”. If who youre pocketing is “popping off”, damage boost can boost all of whatever they do with no limits.
I don’t really care about what little it does with a bad player, I care about how much it can do with a good player.
Reason I don’t care about it, is that good players tend to be rare. And even with good players, other supports will achieve more, just by using their guns.
Any hero in this game can be broken, but circumstances where they become broken are too specific and rare to warrant trashing them for it.
I still view damage boost as problematic because of the reasons I’ve discussed. I know you won’t agree. That’s fine. Your viewpoint isn’t going to change mine (nor am i trying to change yours)
Ashe literally was called “buff to Mercy”. She also had same oneshot capability with damage boost, except she had it right from the start. Which suggests, that it was done on purpose, to “buff” use of Mercy a bit, without actually buffing Mercy.
So whenever you see yet another busted DPS, that can oneshot with boost, it’s another “buff to Mercy”. Especially if said DPS could oneshot before, and was nerfed just enough to require boost.
I got a new idea that seems to abide by all those rules, not sure if it’s good though. Basically, blue beam could buff the target’s damage-generated ult charge, without increasing the actual damage dealt. What do you think?
So, when are we going to demand discord orb to be removed then? Y’know, if the whole concept of boosts are so bad. Given discord orb is by far stronger than damage boost…
I don’t want damage boost gone, simply because I don’t expect anything good to take it’s place. Anything, that allows Mercy player to substitute quality with quantity, like mass rez did.
Hypocrisy is name of the game, when it comes to Mercy. She isn’t allowed many things, because of it.