I’m going to get banned so quickly, by people who refuse to read.
Mercy’s entire Kit revolves around being Untouchable and Buffing other Characters. She is literally designed to Pocket people, the most egregious example in fact. I can’t name another Character who is designed nearly like this.
Mercy’s Mobility has been Crippled, nice one Blizzard, but the actual Problem is her Damage-Boost. This thing has the Entire Damage Role by the Balls, because all of the Characters need to be mediocre, or else Mercy makes them OP. Sojourn is the main example, because Blizzard REFUSES to Nerf her and they completely Ignored the main problem with Mercy’s Kit.
This Pocketing Balance Nightmare extends to other Characters like Pharah and Echo, who can already be evasive enough, but can now have they Damage Boosted and any Chip-Damage Healed. That’s why Pharah on her own sucks, because if they made Pharah Competitively Viable, she’d become a flying Roadhog if she has a Mercy Pocket.
Mercy’s entire purpose is to make Bad Balance even worse.
This can also be seen with Genji and Ana. Genji’s Dragon Blade does mediocre Damage because if he is Nano-Boosted, he would be able to one-shot 2/3 of the Roster. Ana’s Ultimate is keeping Genji from being Buffed, the same way Mercy is to Pharah.
I think Mercy’s Damage-Boost should be removed entirely. Ana’s is maybe fine, because it’s an Ultimate. If you use a Dragon Blade and Nano-Boost at the same time, you should probably win that team fight, if the Enemy doesn’t use an Ultimate in Response.
Sojourn should also get SOME ACTUAL RAILGUN NERFS and Pharah can be Buffed without having to worry about Mercy making her an Oppressive Must-Pick.
TL;DR: Mercy’s entire Purpose is her Damage-Boost, which only makes Bad Balancing Problems worse and it Gate-Keeps characters like Pharah from being playable without a Mandatory Pocket.