MonteCristo uses League of legends as a reference but only when it supports his point tho. There’s a lot of flaws in his reasoning
When picking a “role” in League of legends, you don’t choose to play one of the 7 heroes in this “role”. Once you have your role, you can choose the type of champion you want to play. Most heroes do have a lane where they work best, but you’re not always essentially restricted. If you get the toplane or the jungle, you can play a tank, a bruiser, an assassin, a mage, a melee character, a range character,… And all champions interact in a somewhat same way with others.
If we had to transfer that to Overwatch, everyone would get a role, and then they could choose the character they want. Your main tank could play Brigitte. Your DPS could play Zarya. Your support could play Roadhog.
Those choices wouldn’t be the best ones, of course, but it would be allowed, if it worked like League of legends.
He also talks about how role queue is GREAT in LoL, but he doesn’t even mention the auto-fill system.
Basically, for those who don’t know, you can get auto-filled in each game. It can’t happen too many times in a row tho. Auto-fill means you don’t get the role you asked for, because the game couldn’t make a fair match with the preferences of everyone in the game. It happens in every rank, and for every role, even the least popular ones.
To “compensate”, you actually have to select 2 roles : your favorite role, and another role, your second choice. That means you kinda have to learn 2 roles if you want to be really efficient. Let’s be clear, nobody expect you to be great on 2 roles, but you gotta have a back up role you’re not TERRIBLE at, that’s all.
Now if we transfer that to Overwatch… If LoL can’t make players have their prefered role every game with its playerbase, it’s clearly not possible for Overwatch either.
We would possibly have to select 2 roles instead of just one. People WOULD get auto-filled, and DPS players would get auto-filled more often than tank players., because having a 20 minutes average queue is not realistic.
I personally don’t have any issue with that, but everyone HAS to realize that a perfect world where you get to play your role in a 2-2-2 comp against a 2-2-2 comp doesn’t exist. You gotta make sacrifice in order for a system like that to work.
Now on role-based SR… League of legends does not have such a thing, and I believe it would be absolutely terrible if it existed.
It would encourage people to not care about their SR in those roles. Diamond support players would queue in gold/plat DPS queue and do whatever they want. Why would they need to care and try to win, if they are on their trash role ? If they are only there to train their Widow skill, why would they switch when they get countered ?
People complain all the time about smurfs, but they dare support the idea of a role-based SR.
If you want to play another role, you have to bring your SR into play. There HAS to be risks for people to care about ranked. (at least as much as they do now)
Now if there were a prefered role, second-choice role, and an auto-fill system, there could be some adjustments on SR gains and losses. Losing when auto-filled could even lower your MMR less than losing on your main role. That’s a possibility.
That said, I’m not against a forced 2-2-2 and role queue system. I simply believe it would be way more complex to introduce, and that if it’s not done properly, it could easily cause even more issues. I also believe we can’t get everything we want, we need to reach compromises.
TL;DR :
Not a good video at all. We’re just getting told the same things that we heard 100 times already, and MonteCristo doesn’t address the obvious cons and flaws his arguments have, and that makes him lose credibility. We need actual debates and not a bunch of videos from the point of view of single dudes who like seeing Widow headshotting people in OWL.
(Also, starting a video by saying “I am HIGHLY in favor of a role lock system” already makes you extremely subjective. Don’t do that)
(What I just wrote is not even a TL;DR but you know what you can read the whole post if you want to and flûte hein)
And while I’m at it, Overwatch has never been really balanced, even when everyone was playing 2-2-2. Saying “with role lock the game will be easier to balance, therefore Overwatch will be way more balanced !!” is a shameful lie. Don’t expect such things, and most importantly don’t use that as an argument in favor of forced 2-2-2