This has already been discussed in this very thread.
Blizzard doesnât balance heroes based on stats. If the hero feels strong to them they wonât touch it. See McCree, Bastion, Sombra etc.
I strongly disagree.
You know why? I skipped most of the bit where Mercy was brokenly overpowered. In truth I skipped out on DVa when she was pretty overpowered way back at the beginning of season 3. Itâs just a thing I do. If one of my heroes becomes overpowered, I stop playing them. Iâm weird like that, but I like figuring out ways to make unconventional or underpowered stuff work anyway.
Already did that⌠doesnât mean I donât want them to get their act together and DO THEIR JOB and make her fun again. Valkyrie has some serious issues that only a rework or revert has a chance to address.
Why is delete even an option? Blizzard is never going to delete a character, especially a flagship character thatâs been in since the start of the game.
That last option is a waste of a question spot and weâll end up skewing the rest of your answers because people want to pick the troll option.
We had no statistics, but they did. Thatâs the whole point.
They decide what to do since they have all of the statistics and the development tools.
Youâre proving my pointâŚ
Some people say it happened every game and some say it never happened. That is necessarily unreliable information and canât be trusted.
Just like the statistics the OP is citing.
In the original rework post there was literally no mention of a single statistic, the only thing cited as the sole reason for the rework was because Resurrect was âdisheartening to play against.â
If youâre gonna bring something up at least look it up first
Winrates mean very little in this case. Sombra, despite being the lowest winrate, is regarded as almost S tier by the majority of pro players.
Mercy went from being the best pick in 100% of situations to being the best pick about 25% of the time, yet the majority of Mercy players still spam her regardless or team comps, artificially lowering her winrate.
Mercy is still very strong in a bunch of different comps and maps.
How does one have statistics on if someoneâs âhidingâ?? How do said statistics determine if they were âhidingâ or âtaking shelterâ? Sorry, Iâm not believing it. They also reworked her for being âunfun to play againstâ. Where are the statistics for that? Oh right, there are none because fun isnât something you can get solid statistics on.
Also, then they have statistics on Bastion right? Why has it been over 500 days of silence?
How can someone actually be jealous that mercy has more threads then anyone else? Lol who cares? She has the most fans next to d.va so itâs only natural that mercy mains are vocal, because the majority never liked the rework op or not.
Instead of turning this into a trash bin, like the mercy mega thread, you could just be quiet or actually put your jealousy aside and say something that helps this discussion. Thanks
The overall win rates are just a small part of the story. Her win rate gets really bad when you go to high ranks. At those ranks, itâs much lower than the average win rate, which means that playing Mercy will cause you to derank. None of her competitors is even close to that position in high ranks. Sheâs in a very bad spot there.
I wrote a post containing the statistics about this a few days ago.
For those of you who feel Overbuff statistics are unreliable - thatâs just not true. Hereâs a post I wrote with a detailed explanation of how to understand them in the age of private profiles. I believe it may have the distinction of being the only forum post based almost entirely on math to have been the front page.
Umm what? Firstly, statistics werenât mentioned once when talking about âHide n Resâ. Secondly, how exactly can you have statistics on hiding? Thatâs ridiculous. If anything, such a thing existing can be mistaken for stuff like taking cover.
Except Moira and Ana are better healers and they donât spend the whole game healing. Mercy spends like 95% of the match healing whereâs as Ana and Moira spend like 65% of the match healing and they still outheal. Whatâs the point of a raw healer when there are two betters picks who get the job done faster and better.
A couple points here.
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Immediate post rework Mercy was wildly overpowered. February-July Mercy was not. For instance, in season 9 when her pick rates started off quite low, her win rates were average. Mercy players were finding the same success with her back then as they were with Moira or Lucio (and less success than Zenyatta had). In fact, at no point during her two month pick rate rise were her win rates high. Thatâs not what you would expect from a wildly overpowered hero. Current Mercy is not a little underpowered, sheâs distinctly underpowered. Especially when compared to her competitors.
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At this point a rework is probably necessary for several reasons. The first is game balance. Mercy is near a degenerate point in design space. Numerical tweaks seem to take her from mandatory to throw pick status. She should be moved away from there so she can be balanced properly and stably. Secondly, the recent changes have shifted her too far away from the teamâs stated design goals for her. Third, thereâs enough community dissatisfaction about her current state to merit looking at it again. They should wait until they figure it out properly, but they really should rework her.
It sure does, considering that the only ability that benefits her and only her is the use of her pistol.
Other than that every ability she has is for the purpose of supporting her allies.
Her gun is very rarely used and she must forgo healing for a period longer than any other healer in order to heal. Ana may not be able to heal while dealing damage but she can swap between very quickly.
As a result, Mercy usually either has 0 her damage done, or less than 1,000 (accounting for staff melees and other moments where you need to use your gun).
In truth I really dislike those dev comments about Mercyâs role. I kind of hope that was just that one devâs opinion.
I think we actually can attempt to at least broach this question statistically.
If Mercy players by and large spent a large portion of time hiding instead of healing, then you would expect their healing numbers to be low. I donât have statistics from that far in the past, but TItanium saved them and posted them a while back.
The rework didnât have a strong effect on Mercyâs healing numbers (despite the addition of Valkyrieâs chain beams).
That I can agree more with.
Mercy has all of her abilities linked directly to impacting her allies and none of them can be used to assist her.
Or people learn basic positioning mechanics on mercy because thatâs all you need really. Then realize that the more challenging hero (more challenging in every single aspect of the game) puts out more heals, then they switch to learn the more challenging yet rewarding hero.
Seems okay to me.
But doesnât the amount of healing done depend on the situation?
Personally, I donât think she should have damage reduction during it.
That way you get punished for a full team Rez when the enemy team is right there.
The developers tried to incentivize the mass rez with the buffs but in my opinion, it should be used to tempo rez.
Yes it could potentially resurrect the whole team but that was the risk.
If you use it to tempo Rez one or two people, you should be safe and if you try to Rez the whole team, you have a lot of risk there as the cast time would come into effect.