MeRcYs DaMaGe BoOsT iS fInE. lEaVe HuR aLoNe

Tbh, I think Mercy, Sojourn, Zen, Hanzo and Widow are the problem.

The devs removed a ton of barriers from the game, but didn’t do hardly anything about ranged burst damage.

Stack that on how Mercy probably needs a rebalance/rework just so that we can get enough Support players to deal with Matchmaking.

Mercy 100% needs reworking.

This will upset a lot of people, so I can see why they probably won’t do it. But they really need to take the bullet and do it.

On a personal note. I’d love to see it just to sit back and watch how toxic Mercy mains get when their hero is gutted.

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They modified maps to have more LOS breaks, and made multiple flank routes to avoid areas that would otherwise rely on the cart to cover you.

The latter being a feature since launch.

They’re gonna cause more people to quit if they don’t get enough Support players to fix Matchmaking.

So if a relatively minor amount of people are gonna get upset about it, screw em, and do it anyways.

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True. Which is why they will probably never do what is needed.

Then again, support players do tend to be the ones that are most militant about their role and heroes.

Mercy needs reworking
Peak healing out put needs to be reduced somehow to stop tanks living forever.

These things are unlikely, because the abuse support players would give probably isn’t worth it.

Which given the Sojourn issues, is pretty ineffective.

Kinda like how their countermeasures against GOATs previous to Role Queue, didn’t really do much.

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That is fine. Oh wait, they introduced a high damage hero with a sniping ability that can launch themselves in from out of no where…

LoS… lol

When it hits their financial bottomline, that gets their attention.

OWL is basically dead. That YouTube Exclusivity Deal is dead.

They don’t need to pander to pros and high ELO anymore. They need bulk raw numbers of players, for battle plass sales, cash shop sales, and PVE sales.

And anybody who gets in the way of that, is going to get ignored.

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Very true. But they will still buy all the skins, so that probably won’t be an issue.

The YouTube thing isn’t “dead” the deal was due to expire this month anyway, so they were always likely to do something this winter.

YouTube isn’t going to shell out hundreds of millions of dollars for a new deal, while the OWL teams are suing Blizzard for how unprofitable OWL is.

I doubt they paid much for the current deal.

They aren’t suing. Yet. They have hired a British law firm to aid them with collective bargaining. Essentially unionising the teams (but not the players lol).

Sojourn issues are pretty much tide to being an additional hero that can one shot, with out the same weaknesses that you can use to exploit widow.

they tried to counterbalance this with a “do damage to charge one shot”.

Be it the community ultimately didn’t enjoy it, so they pushed the power back into her primary while taking the rail gun down a few notches with lower damage and more restrictive ranges of effect.

Be it she is mostly played at mid ranges more so then a traditional sniper do to her primary being rapid fire projectiles.

She ended up as a more mobile hanzo if anything. At least in the way the pros played her.

Like ya the rail gun had some range, but you had limited time to use that. So you weren’t stacking out the perfect shot like a widow.

Why do you say that?

All YouTube needs is enough circumstantial evidence to know that it’s not a good investment.

If zero sponsors in the OWL website wasn’t clear enough already.

That amount for 3 IPs with hundreds of games being played, is pretty small. They would have easily made a profit from ad revenues.

OWL sponsors were irrelevant to YouTube, it was purely viewers and ad numbers.

They had more viewers than they got on Twitch, it would just be a case of was that enough, and is their protentional for further growth. If no, they walk away for bargain for a reduction. I suspect they will walk away, but we shall see.

Regardless, whatever value there is to be had, it’s extremely small compared to:

  • Battle Pass Sales to Ladder players
  • Cash Shop Sales to Ladder players
  • PVE Mode Sales to Ladder players

You can be sure Blizzard is going to be focusing it’s game design decisions on what brings in the money. Sales. Not glorified Marketing expenses with OWL/Streamers.

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It might indeed be obnoxious, if it were true

but it isnt

Hero design is not actually “held hostage” by any one character or any one character’s ability

at all

It appears that the overall plan for the pay to win game being called OW2 is to release 1 hero about every other season or so, with no obvious constraints of the sort described above

this is a want, not a need, as in, some players such as yourself want this to happen even though it isnt needed at all and is unwanted by many many other players

Given the horrendous history of reworks in OW, I always shake my head in wonder that any player would want a rework for a beloved character. The affected characters end up far worse off than they were before in almost every case, with no problems (perceived or real) resolved

I find it a very sad thing to hear that any forum member takes pleasure in another’s pain

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What are you talking about? How did you even reach this conclusion?

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I feel called out

2 incorrect parts;

1st off the devs can easily remove amp from certain heroes (i.e. snipers/pharah/ashe) as they have done so with junks tire & hanzo’s dragon & could adapt it to specific heroes.
thus no longer an issue…devs don’t care to is issue.

2ndly lucio’s is lowest skill as u just toggle speed boost.

and 3rdly:
for the 1st 2 yrs oif the games life damage amp (stronger than current one on both mercy & zen) was not an issue. (outside pharah but shes a special case which is less amp and more core pharah design issues)

when did it become an issue?
aroudn time ashe was released and the dev’s constant idea of “hit dmg shots are every thing now”.

dmg boost + tracer, genji (non blade), s76, etc has no issue. This is becasue they are the original design of game…lower damage per shot.

widow/hanzo don’t need it, but it can help speed em up (not really worth it for devoting that much time from healing).

pharah? again phara core issues kind of need mercy (more about keeping her alive than amping because a flying unit in world of hitscan and snipers is not gonna work well)

ashe? high dmg hitscan.
sojourn? high dmg hitscan.
…and what do you nkow? those are the 2 units who mainly casue the issue of dmg amp.

OW is a game where healing is a core mechanic of the balance of game.

these high dmg hitscan are overall bad for game becasue 1shots (same reason i also dislike widows) are counter intuitive to the balance by removing healing aspect (cant heal if they die in 1 shot)

this is why again tracer, soldier, sombra, etc all are buffed by amp, but not broken…becasue game is more designed for sustained low dmg not base high dmg (outside of snipers which have their own drawbacks)

easieest fix is disable amp from effecting a unit if their damage does over X amount of dmg in 1 shot.
allows amp to exist for those hwo need it (i.e. s76) and not for those who dont (snipers)

also could remove amp from factoring into crits.
(why allow double dipping dmg mods?)

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