Mercy not being "fun or (personally) unimpactful" is not a valid arguement

Ok. The reason is dislike this whole entire movement is the way people use that she isnt fun as a reason to rework a character.

I have 200 hrs on mercy btw

Mercy as a character has been gutted. yes. everything is different. the problem is people are complaining that a cast res makes her unfun. Cast res makes mercy skillful and make decision and when you pull if off you get rewarded. No one complained with mercy res w/o cast, its because it was Over powered.

Valkyrie as an ultimate is NOT unimpactful. you can heal your entire team without worrying about death. You can kill a widow. you can damage boost rush them. So many possiblitys but people complain because people compare it to mass res. I have more feelings of carrying with valkyrie than throwing with it. When people complain that you dont feel impactful with valk it’s because you used it wrong. I screw up valk sometime and I realize it. It’s not the ult that is unimpactful it’s the context you use it under. If you walk into a team as genji and ult a 1v6 you die. no one complains about it, yet valk gets called unimpactdful for the same reason.

If you dont feel impactful enough to counter a big ult. swap. that’s what is so go about the supports, swap to zen to stop the zarya you cant out heal. If they give valk a very strong defense that just messes up everything mercy becomes op again because she has res and a strong defensive ult.

Everyone has different opinion I get that, but using the argument of fun for balance is irrelevant, Everyone has different opinion I will always think she is fun other think is is boring that’s okay but balancing a character over fun is not a solution. If they brought back mass res, I’d be mad. I dont like mass res, I love valk and what it does. So if they reverted it I’d be saying she feels unfun to play. you can’t balance like that because then it just makes other mad again and the same issue.

Yes valk could be buffed, but it really doesnt right now imo. the rework movement is not gonna work because everyone wants something different. more people like valk than I think some people think about.

If you do not agree that is OKAY, this is just my opinion on these unneeded hashtags

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IMO I find that Mercy is impactful in more frequent, but more subtle actions.

Mass resurrect was so easy to identify its impact based on how many people you resurrected.

Mercy’s current kit is impactful based on when you perform certain actions, and isn’t as easily noticeable.

I wouldn’t discredit that argument because that argument is usually tied to, “Is Mercy fun? I don’t think she is” because that level of impact isn’t as obvious. In that regards, I do think it’s a totally valid argument.

But overall for balance, I don’t think fun or impactful holds as much weight as balanced, but should still be considered, you know?

I would never say it’s invalid. Ideal spot for any hero is fun/impactful and balanced. Together. Not one or the other.

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But being “disheartening” to play against was enough to rework her in the first place. Why it isn’t valid argument now.

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mercy gets a whole movement but characters who actually need improvements (example: reaper) are forgotten

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Yet mass resurrection being “unfun” to play against was a valid argument to remove it. :thinking:

Not being impactful is very valid argument, because character’s power lies in the impact. Nobody wants to simply get boosted by their team and not have any playmaking abilities of their own. Mercy doesn’t even get on fire anymore.

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I mean I do. Sometimes. Atleast. I like her fire rate lower because I feel like I’m carrying when I get on fire. ya, know?

That wasn’t the main reason.
It encouraged a very toxic playstyle (no matter how much people deny it) that the developers wanted to remove.
(even though current Res has similar issues)

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I agree about Valk being impactful. You might enjoy this post I just made. It has a lot of clips of me using Valk in just that way.

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Really? they didn’t said they reworked her because it encouraged playstyle that they didn’t like it right?

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by impactful I meant, people who claim she has no impact from their own expirence. When I think she has alot of impact still.

Overwatch is first and formost a game, if your game isnt FUN

then it dosnt matter if its balanced cause no one is going to play an unfun game

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Quote from Vaneras from the Old Forums; “It was frustrating to play against and incentivized Mercy players to hide away from fights.” Baring in mind, frustrating to play against (that is, the argument of ‘fun’) is placed before an argument that was accepted by a vocal minority of the community at the time.

What measure do you think she is impactful by?

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He is a community representative, not a developer.
Lets not go by the word of anyone but the developers themselves.

Do you think a Community Manager wrote that post up by himself without any input from anyone else on the development team?

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It’s just the ability to heal the entire team without the worry of dying.When I valk I feel like I can keep everyone alive and I really feel a power decrease when valk ends. That’s why I think its impactful

So what he said invalidates an OFFICIAL developer video?
And no, I would imagine he didn’t, just like most other Blizzard employee’s giving different information (support staff are VERY guilty of this). They are very mixed up with opinions.

I’m not taking anyone seriously on balance changes unless its from a actual developer, who are qualified to talk about such things.

Also because he said frustrating first that means its the main reason? okay lol
All we can say is that is was ONE of MANY reasons.

its what i was trying to get at a few weeks ago: Mercy bottom line 
 itll never get anything changed because its simply not enough
people dont understand the difference between the unfun argument that was used to change her initially and the one we have now
but its a BIG difference

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When did I say it did? The words disheartening and frustrating to play against may as well be the same thing.

A community manager is just as much apart of the development team as any other person, and if you don’t believe that, then at least accept that the community manager probably didn’t even write what was posted and just copied and pasted something from an e-mail.

The placement of words in text indicate importance. If they seriously believed that hide and revive was the absolute main issue with it, they would have said exactly that. Saying that it was frustrating to play against first emphasizes that point moreso than the latter.

Using your own logic, can you give me quotes regarding why Mercy was reworked straight from a developer’s mouth that are not related to hiding and reviving or it being frustrating to play against?

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I don’t think this was the only reason why she got reworked.

Let’s take a look at the balance triangle, shall we?
Balancing is based on these 3 points:

  1. Playerbase impression.
  2. Developer impression.
  3. Hero stats.

Now let’s see how Mercy 1.0 (with mass rez) fits in this balance triangle.

  1. Mass rez wasn’t liked by many players.
    We all have seen the threads back then. The majority seemed to dislike it. Mercy’s ult had no counterplay other than dealing with Mercy before she ulted. (This could’ve been easily fixed though.)
  2. The devs thought it promoted bad play, which it did. The hide and rez part of it. This is not how they wanted to see her played.
  3. Mercy wasn’t viable back then. Especially not after Ana’s release. I could be mistaken, but was she not even F-tier once before her rework?

And how does Mercy 2.0 fits in the balance triangle?

  1. Players are divided about this. Some Mercy mains like her current kit and some don’t. One thing is for certain and that is that the majority of the playerbase doesn’t complain about Mercy’s ultimate anymore.
  2. The devs have stated that they are not going to revert and rework Mercy anymore. The amount of changes she has received proves that they are trying to make the current Mercy work. In interviews during the Blizzcon did multiple developers even stated that they are satisfied with the state of all support heroes.
  3. Her average healing is on par with other main healers and her pickrate is still healthy. It seems it’s better in low and mid ranks than in high ranks, but this could be blamed on the fact that Mercy isn’t meta.
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I have no idea what you mean by that.
In the developer video itself, Jeff says FIRST that a behaviour is encouraged by the design of the hero/ult, where you stop healing, tell your team to die, you hide and res. I can’t be bothered to quote it as he rambles a bit.
AFTER that he says its wrong to tell a MAIN HEALER to stop healing and go hide.
AFTER that he says its disheartening when Mercy ults.
He says more after that but I don’t want to watch it all again.

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