Just for context, I am only refuting the claim that Mercy currently hides more. Which is not the case.
I never claimed playing hide or seek was fun, like I said not everyone played that way but if you did it was your preference and simply one of the things on the enemys attack checklist. Personaly I find with all the damage buffs, invisbility flanking turrets, ememies dropping from the sky and one punching you it forces you to hide most of the time.
It’s unpleasant having ability that is largely useless in the middle of a fight beacuse standing chained to a spot for almost 2 seconds in a fast paced game is a death sentance. Tracer and genji were just examples that were viable at the time, there is a wealth of other characters that can do the job. Also Genji is still used with nano boost in team comps.
These are all of course a matter of opinion. We could talk until our motherboards fry and not get anywhere.
The only point I am trying to make is that your supposition that she currently hides MORE then when mass rez was a thing was incorrect. I think we can both agree there is a distinct difference between the two now.
Current rez is not hiding. Its cover. Old rez had straight up hiding.
I had Mercy in one game, my Orisa was getting bullied by Brigitte, Mercy healing Orisa, Orisa died. And can’t rez Orisa because Brigitte would kill Mercy easily, Mercy stuck into waiting Brigitte is pushed back.
Why do people entertain Mercy threads anymore? Anyone with a brain knows she’s balanced now.
Please, other heroes need to be looked at.
Of course not, Mercy had the most OP ULT in the game by far. Literally the entire meta revolved around mercy because of how powerful her ULT was. Not only could it res an entire team, but it basically cancelled all the ULTs the enemy team used during the team fight before mercy pressed Q from whatever closet/hidey hole she was in.
Mercy’s OP ULT molded the entire meta around her. DPS were forced to play hide & seek to find her, because ultimately team fights would come down to which mercy died first. No hero should have an ULT so powerful that the entire meta revolves around killing one specific hero otherwise the entire team fight is for naught.
The mercy fanbase may not have wanted the rework, but the game – and everyone else – needed it for the game to be balanced.
Just gonna post a little thing here…
Remember that regardless of your opinion on Mercy, you all want the same thing: a fun and balanced hero. People just envision that goal slightly differently.
You all have the best of intentions for Mercy, regardless of whether you are for or against a rework, revert, or just minor tweaks. You all want the best for the game.
No one’s intents are malicious. You all just want to make the game more fun. Try to remember that.
I hope you all have a good day.
Hold on, let me get this straight… So you’re saying that constantly nerfing a character qualifies as “catering” to the players of said character?
Listening to you =/= Listening to the community
Listening to you =/= Listening to Mercy mains
In GM, Mercy didn’t even have the highest pickrate among supports, and Pros only used her for Pharmercy… But don’t let reality get in the way of your story I guess.
I am not a Mercy main i play all heroes. Yes everyone has their favorites. But I don’t want to support the overnerfing from Mercy so i don’t play the game anymore. And now the have buffed Mercy just a litte bit and they think it’s done with her they buffed her but she is still bad and overnerferd.
It’s not my story, it’s what the Blizzard devs said. Whether or not their opinion is correct is irrelevant, because ultimately they hold all the cards – they decide if a hero is balanced or not, they decide if a hero gets buffs or nerfs. What I think/feel is irrelevant to this argument.
I have no incentive to “ignore reality to promote my ‘story.’” I’m just stating what the devs said. Maybe it wasn’t happening in your rank, GM, but it was happening at lower ranks enough that Blizzard thought it was a problem that deserved a humongous nerf and rework. That’s just facts.
But don’t let facts get in the way of your story I guess.
In that case, please provide a quote from any Blizzard developer saying Mercy’s old Ultimate was the most overpowered Ultimate in the game, and/or saying that the entire Meta revolved around her. Otherwise I’ll have to assume that’s just another story.
Agreed. It was even proven that based on forum profile stats, before forum profiles were recently hidden, that they never appeared to read the megathread feedback. I honestly doubt they even read any of it when not logged on to the forum. It’s quite a shame how poorly they’ve handled the rework from day one to date.
Where does this sense of entitlement all of you have come from? It sounds neat I want some.
Why don’t mercy mains stop playing her?
I have.
I know she’s your main and all and maybe your favorite but if you’re losing with her constantly then give the game a break or learn another hero and wait for blizzard to get it through their heads.
I’ve stopped playing junkrat after his last nerf dumpster tiered him for any rank plat and up in hopes they’ll see he’s not played at my skill level very much or when he is he’s not carrying his weight and finally buff/nerf him to require more skill but be viable.
The more she’s played the more likely her pickrate and winrate will be awful close to 50% leading them to believe she’s fine.
This game might as well be dps watch right now anyway, good as time as ever to take a break.
You rather missed the point of the comment. Not much point getting a lot of attention if you don’t want the type of attention provided. If someone scratched your car, would you say “oh great, I’m getting attention?” or would you try to stop them from continuing to scratch your car?
Heres a concept;
That doesnt matter. Your opinion on mercy doesnt matter more because you play her. There are 5 people on your team that are not playing mercy. There are 6 on the enemy. If you balance her around how she feels for the mercy- then 11 people a game get a bad feeling game. If you balance how mercy feels around the other 11… people are happier in the long run.
Wrong:
Shall we dive into a bit of player perspective philosophy?
Unless the hero is a balance concern, Player 2’s perception of Player 1’s character isn’t relevant. It is given that Player 2’s perception of Player 1’s character is likely negative when playing against Player 1. On the other hand, Player 1’s perception of Player 1’s character is not a given in any videogame. For the videogame to be successful, Player 1’s perception of their own character, or how it feels to play their own character, needs to be positive. If that perception is negative, players will stop playing. As a result, Player 1’s experience with Player 1’s character is infinitely more important than Player 2’s perception of Player 1’s character.
In short, a player needs to feel empowered by their own actions. The player does not need to feel empowered, and in a PvP game, should not and will not feel empowered, by the actions of their opponents.
Player 1’s experience with Player 1’s character was breached and disregarded when Blizzard tried to make Player 2’s perception of Player 1’s hero positive… which they also failed to do. By attempting to change that which neither needed to be changed nor could be changed, the balance team tampered with something that should never be altered.
Moving on…
ps they have probably thought of most of the suggestions people have given and tested them.
Doubtful
Mercy players are 100% the most catered to subsect in the history of the game.
Objectively false.
In that case, please provide a quote from any Blizzard developer saying Mercy’s old Ultimate was the most overpowered Ultimate in the game, and/or saying that the entire Meta revolved around her
LOL obviously no dev would say anything as inflammatory as “Mercy’s ULT was the most overpowered in the game,” and there’s no need to be hostile about it. Anyway, you can interpret what the devs are saying by the words they’re using and the tone it conveys. For instance, here are some direct quotes from the devs:
Developer Comment: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability.
The developers clearly say here: “the way Mercy’s ULT functioned was causing a number of problems. It was frustrating to play against…” How could you possibly read that as anything other than “Mercy’s ULT is overpowered”? Furthermore, without specifically saying that the meta revolved around Mercy, the devs looked at her insane pickrate, how her OP ultimate led to SR abuse (hence the SR nerf), and turned a mass res ultimate ability into a single target ability on a permanent timer cooldown. If that doesn’t scream “we’re nerfing this ULT because it’s OP and encourages bad gameplay” I don’t know how else to explain it to you.
Next Patch, 1.17.2
Developer Comment: We feel that Mercy’s recent rework has been successful, but her Resurrect ability still feels too strong and frustrating to play against. Now that it has a cast time, enemies are more able to counter the ability.
Resurrect – her old Ultimate ability that in the previous patch the devs admitted had little counterplay and was too strong – “still feels too strong and frustrating to play against.” How do you not read that as TLDR: the ULT is OP?
Next Update
Developer Comments: Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes. Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability.
Here the devs are saying they nerfed her to allow MORE counterplay (read: there was not enough counterplay to her ULT. if there was, there would be no need to include this sentence), while also admitting that even that nerf was not enough so they say they’re “toning back [the ult] even more to overall reduce the power of the ability.” Why would you need to reduce the overall power of an ability unless it was OP? Simple reading comprehension.
That’s 3 different dev notes I googled for you and explained. Now it’s up to you to actually read this and respond.
She does not hide. Now. Its called taking cover.
That’s what she did before, if the Mercy had any brains. I really should just link to the zillions of posts point that out at this point but I can’t tell if you’re trolling or just don’t bother to read what people who play her actually say