Actually, what incentivized that behaviour was the invulnerability given to resurrect. Before, if you attempted to resurrect your entire team, you would likely die before or very soon after, and thus invulnerability was given to alleviate this.
However, giving invulnerability guarantees its success and therefore promotes the hiding as you can guarantee a successful resurrect of your entire team, prior to this, it was inadvisable.
Single-target resurrect eliminated this, but it was way too strong as a cooldown. Adding a cast-time, promotes the behaviour of hiding or taking cover and also prevents Mercy from healing while casting it.
When given criticism about this, the developers stated that they now intend for it to be used behind cover, but then that just mitigates the change altogether while also encouraging a behaviour they did not like before but are fine with now.
And you wouldnt before either. And even if you did, thats just throwing the game.
For her to guarantee a succesful resurrect without being vulnerable to it being cancelled.
Right, since it would not swing anything in her teams favor, but using it in the middle of a fight isnt advisable either.
Which she also cannot do while casting resurrect.
Its mentioned in her rework video here
At the timestamp 1:35. Of course, you do not have to go and hide, but you also did not need to do this with the ultimate version of resurrect.
Right, but what I am saying is that I would prefer that ability be removed and power distributed elsewhere into her kit. It already has the longest cooldown in the game, coupled with a cast time and movement penalty while doing so.
In comparison, Baptiste’s Immortality field has a 20 seconds cooldown, prevents death in the first place which is objectively better than a resurrect, can affect all teammates including himself and the drone which enables it - while even more stationary than Mercy (being entirely immobile) - is immune to stuns and knockbacks, but still able to be hacked, and lacks a critical hitbox, yet has the same health as Mercy.
Resurrect may be balanced, but it forces the rest of her kit to be lackluster in order to adequately distribute power in that she effectively has 2 ultimates.
I find a lot of Mercy’s kit to be contradictory and having design flaws which I went over in a thread post i made.
If an ability like that can be balanced without compromising the rest of the character, its possible to iterate on that with a character like Mercy.
However, I do not feel like I should reiterate what I have posted and spent several hours writing again, but I addressed a lot of what you claim to be straw-man arguments in this thread here.