For me it’s opposite: I prefer playing the odds. First round of the fight isn’t even “true” fight for me, it’s trying to bait out all enemy’s firepower.
Being stable just means, that I have to accept, that team will lose, and stop trying to fix that. Not exactly fun thing to experience, just like it’s not fun to discard underperforming teammate. Makes me wish competitive has surrender button, as to not waste time.
Unless your team is better by default, stable is not enough: you are in race with support from other team, on who can push their team further. And other supports can push their team further, so unless they did their part too early, you won’t have time to catch up.
bruh the mobility from exo boots is basically just good for getting to high ground, using it to dodge something is gonna usually get you killed vs anyone who isn’t a potato aimer.
If you mean her wins at higher tiers, then correct - players there make better use of damage boost and avoid taking fire, so her healing is sufficient.
But I don’t see it as anything other, than obvious “you need better teammates to win more”.
In lower tiers you need more healing, so there Mercy wins by playing in duo with overskilled player. Been doing this myself, and it’s simply pocket player carrying team.
You don’t need more healing, if teammates don’t serve any purpose, other than being a target dummies to distract enemy from actual threat.
sadly I have to agree? not by far but yes she seems to be the least valuable currently, that said, she shares that spot with Zen… before, he would be able to increase the damage of 3-4 dps, but now he’s just a hinderance because of his low healing output, we need healers to heal in 2/2/2, having a dps support is just odd
Thats why I think Jjonak isn’t doing so hot lately, the value of zen in 2/2/2 is very low in comparison
And yes, having 2 healers limit leaves very little room to pick any heroes, that are “inferior” in actually keeping up with damage and keeping team healed.