Mercy is being ignored?


#428

Would you rather Mercy be unfun and underpowered for the next year, if it meant they’d get rid of Valkyrie by then?

Or would you prefer a fun version of Mercy in the next 2 months that would include Valkyrie?


#429

She is fine. There are other heroes that need attention.


#430

I mean do you Mercy players have a definitive reason that mass rez was healthy for the game? You can imply all you want that oh the DPS players caused mass rez to go because of complaints but from a fundamental standpoint it was broken.

Reason being terrible gameplay pattern. Wasnt very engaging for the Mercy player and wasnt engaging for the enemy team. Yes I understand tempo rez but hide and rez was a strategy as well forcing/allowing your team to die so you can get value is rewarding a mistake essentially.


#431

This is assuming that they will take a year to rework her again. That by itself is ridiculous.

Nope. Scrap Valkyrie. I’ve already said that Valkyrie is not fun. The only way it can be fun is if it is overpowered. This rework proves that much.


#432

What I’m saying is that mass rez is not good for the game and reverting it as a bandaid fix isnt the solution regardless of how easy your implying it may be.

Fun is subjective and in a game with a playerbase of 40 million the forum users are the vocal minority. Your never going to satisfy everyone so aiming for the majority isnt a bad idea. If YOU arent having fun then YOU need to make a change. Not blizzard.


#433

Yes. It was a check for ultimate spam. It promoted intelligent use of ultimates rather than holding onto them for a single push and blowing 5 of them at once, which can actually be a viable strategy on assault maps.

I can personally attest to quite the opposite.

Apparently, fighting an enemy isn’t engaging.

Hold that thought…

And…

Go.


#434

You may need to look up the definition of a revert. It definitely isn’t mass Res with tweaks.

The vocal minority online find her unfun to play. Like I said, where do you think they got the opinions of people; saying that she’s disheartening to play against? Obviously the vocal minority online. Or are you going to explain how they found out the majority opinion amongst 40 million players that ultimately lead them to rework Mercy.

Shall we dive into a bit of player perspective philosophy?

Unless the hero is a balance concern, Player 2’s perception of Player 1’s character isn’t relevant. It is given that Player 2’s perception of Player 1’s character is likely negative when playing against Player 1. On the other hand, Player 1’s perception of Player 1’s character is not a given in any videogame. For the videogame to be successful, Player 1’s perception of their own character, or how it feels to play their own character, needs to be positive. If that perception is negative, players will stop playing. As a result, Player 1’s experience with Player 1’s character is infinitely more important than Player 2’s perception of Player 1’s character.

In short, a player needs to feel empowered by their own actions. The player does not need to feel empowered, and in a PvP game, should not and will not feel empowered, by the actions of their opponents.

Player 1’s experience with Player 1’s character was breached and disregarded when Blizzard tried to make Player 2’s perception of Player 1’s hero positive… which they also failed to do. By attempting to change that which neither needed to be changed nor could be changed, the balance team tampered with something that should never be altered.


#435

So the existence of a bad strategy performed by people who were basically throwing games (even if it wasn’t their intention) justify a hero’s entire rework ?

Sorry but this doesn’t make sense to me, we might as well rework every hero because a minority of players are exploiting a bad strategy.


#436

Mercy is bound for a rework or revert or a combination of the two. Nerfs were nothing but band-aids to make her less OP - not really an attempt to make her playable. She is one of the most popular characters, so there will be a lot new Mercy threads, but looking at how the dev team tackled balance issues so far - it might be awhile before they look at her again. There are a lot of other characters that need to be dealt with, and Mercy is only one of them.

A lot of Mercy players come of as inflammatory and some of them talk from the position of privilege. While I might sympathize with your cause and I agree that Mercy is pretty bad right now… You don’t own the game as a whole, Devs will fix her when they’ll get to it, she is not ignored, I’m sure the dev team right now is leveraging different options internally, so they can’t speak out.

At the same time I see a lot of unjustified hate towards Mercy players for things that were out of their control. Mercy Mains are not responsible for her state, neither current one or the previous OP one. It’s not very smart to be happy about the nerfs, because underwhelming Mercy is just as bad for the game as overpowered.

people, chill


#437

It was the counter to all ultimates. Mercys mass rez could counter just about every tank ult or fps ult in the game and the only real counterplay was to kill her. In some cases even if the flankers did track her down and kill her she could walk back from spawn and still get value from reseting the fight. Is that a good gameplay loop?

Point two is subjective. Glad you had fun.

You can have an engaging game with the enemy team. It’s different nuisances that attribute to that versus mass rez which just guaranteed you a fight reset. The gameplay loop was kill Mercy or lose just about every team fight which was very linear. Other healers have things like bionade to counter Zen ult, EMP to counter beat drop or peeling back and letting it run out or trying to burn through it through other means. Mass rez was the counter that had no counter other then stop her from doing it before she did it.

A multitude of other factors can be put in the dps hide debate and almost all DPS ults arent equivalent in terms of value to most tank/support ults. Most can be countered through positioning or basic abilities.


#438

I’m assuming that if mass rez would ever make it’s return, it should be countered by both bionade or EMP. I think everybody agrees that old Mass rez was broken - but whats the problem with tweaking it? It was a way better ult than Valk, that is just a slight (well, at her current state) buff to things she already does, with little to no added value.


#439

He’s going to say it’s unhealthy and say no more, if I were to take a guess.


#440

If I were to predict how OW team is going to fix Mercy: I think, the Mass rez will return, but with the introduction of the “down” state of every character, working similarly as it does in other FPS games. Instead of insta-killing, ultimates would put characters into a “down” state, where they would just lay down, not being able to do anything - sorta like being hit by a sleep dart. Then, they could be finished off by the enemy… or rezzed instantly by the Mercy.

Well, that how I would do it, anyway.


#441

Explained why already.


#442

Quote it again please. I must’ve missed it.


#443

It’s two or three pist above you. Response to Titanium.


#444

What?

So having a team fight isn’t engaging?

Hide and Res counters itself, wasn’t encouraged by the ultimate and was only used because of the SR abuse. The SR system is fixed now. That means “Hide n Res” is no longer a problem. Ofc, some people are still going to do it but that doesn’t mean anything if it isn’t encouraged by the ultimate. Otherwise, what’s stopping them from reworking Zen because some players only use Transcendance when the enemy team uses ult comboes.


#445

Or not blowing all of your ultimates at once.
Or staggering enemy deaths.

You know; basic skills that any somewhat-decent Overwatch player should be accustomed to exercising anyway.

  • Target prioritization.
  • Ultimate management.
  • Hostile death staggering.

I find it funny that you bring up a subjective argument, and then back off as soon as it’s contradicted and then trying to invalidate said argument with “That’s subjective”.

Did you not think about that before making your argument in the first place?

Saying Resurrect guaranteed a fight reset is like saying that Dragonblade guaranteed a teamwipe.

It is a downright lie.

Or… maybe stop blowing 4+ ultimates in a single fight?

Literally countering Mercy’s Q with another Q of yours right afterwards was a free second wipe.

Literally everything here works just as well for Resurrect.

A team being revived into a Biotic Grenade has the same effects as a team being Bio-naded during Transcendence. A team being revived into an EMP has the same effect as a team getting EMPed after Sound Barrier. And if you can burn through a mobile team that is comprised of effective tanks after Sound Barrier, then you sure as hell can burn through a team of freshly-revived players when you have the positioning and first-shot advantages.

Except for the blatantly obvious ones that any team of semi-decent players does automatically. There’s a reason mercy had the lowest GM pickrate out of all supports.

Countering Resurrect was easy. The difference between it and other ultimates? I more clearly highlighted the fact that the enemy team was sloppy. Those players, rather than learning from their mistakes, would rather put the blame somewhere else so they don’t have to deal with it. So they did.

They destroyed a hero and caused a year of Mercy meta because of their preference to remove an obstacle over learning how to counter it.


#446

I just think there are to many heroes who are in more dire need than Mercy.
She had the spotlight for the past year.


#447

You know what dude. I’m not going to debate with you anymore. If you think mass rezz is balancable good for you, personally I dont.

Agree to disagree because I dont really see this line on conversation going anywhere but into circumstantial evidence. Take it how you want and good luck.