Back before 2-2-2 when Mercy still had 60 HPS, she was still a main healer and could often even be run as a SOLO healer with triple DPS. She would be constantly flying back and forth multitasking all while staying evasive. It was incredibly fun, engaging, and skillful.
But with only 50 HPS that playstyle got a LOT harder because you healed a lot slower. You had to linger on a target for a lot longer so you just couldn’t juggle back and forth as effectively and that playstyle died along with everyone on your team.
People don’t know if they should call Mercy an off healer or a main healer. All Mercy is good for anymore is pocketing a single DPS with damage boost and occasional heals. It only caters to the wrongful mentality that Mercy is a no-skill braindead character.
That’s not who Mercy is supposed to be. Its sad and its pathetic. If people wanted to call “Hide and Res” an “unfun play pattern” than pocket healing is even worse.
How the hell did we get to this?
So why do so many Mercy mains want 60 HPS back? Its not for the consistency, its for the speed. We don’t need more TOTAL healing, we just need to apply it faster so that its relevant.
55 HPS on the Experimental Card has made Beam Juggling as a main healer MUCH more viable again, and I think that the Devs should ABSOLUTELY lean into this. Make her the Tracer of Support characters, an evasive but fragile, highly mobile hero with powerful, single target, close range bursts of impact. Same for damage boost.
As for Res, it NEVER should have been a cooldown. Take it off E, and make it part of her Valkyrie again. Give her 1 charge with a 1 second cast time. Make Valkyrie more like a Pulse Bomb instead of a Transcendence, faster building but lower impact. The more you maximize your healing and damage boosting, and then get rewarded with small burst of impact with a single Res. Then you open up her E ability to give her some other form of utility. Something defensive, something offensive, some kind of healing, a cleanse, a boost, something, anything.