Mercy is a very touchy subject. The goal of this post is to try to get an understanding of what people want of her and how do they want her to succeed in her role. This is not where we should get into specifics. We should breakdown who we want her to become and how that relates to other healers…
IE. a very quick rough overview of other healers and their roles
Ana- Utility sniper healer than can completely deny enemy ultimates with sleep and grenade. Can greatly boost team heals
Brigitte- an in your face support that punishes people who get too close. Big single click heals. Close range shield support. Only reliable heals at close range
Lucio- Utility healer with good environment potential. Very hard to catch and takes fire off of other targets. aoe aura.
Mercy- Best healer to keep a single target alive. Can bring teammates back to life.
Moira- highly mobile healer that requires resource. Sustain is not her strong suit but is good against flankers.
Zenyatta- hybrid healer/ damage dealer. Capable of dishing out tons of damage and a set and forget healing orb.
We have healers that excel at dealing damage, surviving, provide utility, secure kills, big aoe heals.. Every single hero heals with at least two abilities (technically one with lucio but burst heal on activate) other than mercy .and then…
We have a single target healer that excels at healing one target and keeping them alive which should be mercy. But she only has her beam. There is nothing else you can do for gameplay other than hold left click, be aware of your positioning and theirs. This is why she can be “boring” to play and why these healers feel helpless. Most people don’t care if she sucks, as long as she is fun.
Mercy needs something in her kit that provides extra healing. Her ultimate does not count because it does not provide additional healing to the same target. It only adds to the frustrating of - I popped my ult, there is nothing more i can do besides heal/ damage boost.
Resurrect will never be balanced as a basic ability, (my opinion, others will disagree), but you can help by looking at it in a different direction. Right now her resurrect is the only thing that’s keeping her at her current state. You can’t buff her more because res is too impactful and you cant just make it a longer cd or longer to resurrect, it would be near useless. So. Make it harder to res a target. If blizz is so bound by making resurrect a basic ability then make it so that her staff provides a lingering soul effect. Only targets that have been recently healed by mercy within the last 5 seconds can be res’d.
Now you can start making it so that she is more balanced. You could half the time it takes to res someone but make it so the aura only lasts 3 seconds instead of 5. This will make mercy more difficult to play but have a bigger impact on focusing healing on targets who are about to die. This ENFORCES the opposite of hide and res. Now her ultimate directly helps with resurrect in that regard too as healing will provide the lingering aura.
At that point you can still tweak numbers and get a desired balanced result between impact and risk vs reward. However, we are still left with the same issue. She cannot provide more healing than 60 hps. I would propose a change that gives her a second ability that “charges” her staff.
new basic ability: Caduceus Surge: Mercy charges her staff, able to heal an additional 30 hps to her main target. The first initial heal of her staff after winding up will give the target ADRENALINE - remove cc afflicted to target ( - does not prevent cc. (does not branch off during ult.)
-1 second wind up - can be interrupted
-cannot heal, damage boost or switch to her pistol while winding up.
-lasts 5 seconds
-does not affect chained targets through valk
-adrenaline does not provide cc immunity only removes it.
There has to be cons associated to an extra ability and her resurrect should be hard to pull off. It should feel REWARDING resurrecting a hero. Not just, oh it’s on cooldown sorry, wait till next team fight.
I’m just spit-balling the idea of adding an extra ability, as long as her ult provides more healing, with a reduced duration, it would provide more impact and help keep her in line with other healers.