This is more or less a follow up to my last topic about Mercy, What Mercy Changes Do You Want?
I have made topics in the past about Mercy changes i would want. I have been to different forums, viewed different opinions and views on what her character needs and what Mercy players feel when they play her. Some people want a rework, revert, buffs, or just flat out think shes fine. I personally think Mercy is a bit clunky to play as and her kit kinda fights itself. Now that i have had time to reflect on some ideas i got, last night i went to thinking and work on a Mercy rework that i think is a good idea and can make her much smoother to play. Say goodbye to E-Rez and Blaster, Mercy 3.0 is in the house! Keep in mind, i rushed these drawings, it was like 3 AM give me a break.
Caduceus Staff Changes
Firstly lets start off with the Staff changes. While in the depths of the forums i found an idea for Mercyās staff that i instantly fell in love with. Instead of just flat out giving her 55 hps or 60 hps why not make it 50 hps + 2% of the max health of the ally you are healing. Here is an explanation.
While healing D.va you would be healing 62 hps, because she is a 600 hp hero
While healing Reinhardt you would heal for 60 hps because he is a 500 hp hero
Sombra would be healed for 54 hps, so would the rest of the 200 hp heroes.
Tracer would be healed for 53
The reason i thought this was a good change is because flat out giving 55-60 hps might be problematic because healing dps might be a bit too potent, instead if she heals the way i described this would better off help her universally heal everyone the amount they actually need to be healed at. So now she can still do a good amount of healing to dps but actually solidify her role as a main healer because she can heal tanks better now.
However if this ends up being a bad idea iād just at least let her test the 55-60 hps on the experimental build, help my girl out.
Caduceus Blaster Changes
Probably one of the more controversial changes i have on here, the Caduceus Blaster changes. I have decided that the blaster is straight up removed. Now before you get your pitch forks, let me explain.
The new blaster would straight up come out her staff. To do this you would have to both hold down Right click and Left click which would make your Mercy begin shooting. The pellets from the staff are basically the same as her normal pistol, but i decided to give her 10 more ammo, bring her full clip up to 30 ammo. I just feel the pellets run out quickly.
Now the big reason is, why? Why change the blaster at all? Well i think by making this change Mercy would be a bit more smooth to play, and easier to defend herself mid battle. Instead of having to pull out a whole new weapon, she could easily defend off flankers or help your team poke some damage at a Rein barrier without having too much healing downtime. This change could also make it more engaging to play Mercy with your team.
However, Blizz could take alternative routes in this idea, like reducing the time to switch her weapon, and her beam not breaking when she melees is a good start. Keep in mind this is my own personal idea of how this would be slightly better.
New E Ability : Cleanse
Say goodbye E-rez and welcome in Mercyās next ability, Cleanse! Cleanse is pretty straight forward in how it works. When Mercyās beam attaches to any ally she can activate cleanse. Cleanse gives the ally a halo, which basically makes it so all incoming CC, or previously applied CC, is removed. Also during the Cleanse Mercyās healing is risen to 70 hps, giving it a use outside of just removing CC and giving Mercy a sort of burst heal.
The reasons i removed E-rez can be put into an entire forum of its own but iāll keep it simple. I feel E-rez canāt be tuned correctly unless its under powered or overpowered, especially since Mercy has e-rez every 30 seconds. E-rez also removes the importance of the first pick for the enemy, or basically sacrifice two teammates if Mercy dies in the long cast. I feel Mercy simply cant have rez on an E because it feels like an instant ultimate ability, and is balanced as one. I feel Cleanse is a better alternative because it gives both a solution to the mass amount of CC in this game, a way for Mercy to compete with Ana in higher ranks, and a burst heal that Mercy low key needs.
Also i simply donāt think any cooldown needs to be as long as 30 seconds.
Time cleansed 3 seconds
Cleanse is on a cooldown of 12 seconds.
Resurrect and Valkyries Changes
These changes are probably gonna get the most talk about, from both sides so let me explain. So yes, Mass rez is returning, however obviously not in the original iteration of it. Also Valkyrie will also be staying as well, so let me explain.
Lets start with the Resurrect changes shall we?
Resurrect now has the same base as Mercy 1.0, bring back the team! However itās got a few nerfs to compensate for the amount of power it has. First nerf to it is it now requires LOS, and mercy no longer has i-frames during the cast. This is to help get rid of the whole hide and rez strategy. Also during the cast Mercy has the Beta cast animation, and iād say a 0.75 cast time. I like the beta cast time more firstly since it feels way less clunky and looks more appealing to use. The ultimate can also be stun cancelled. To help Mercy actually now finish the cast, Mercy gets a 20% percent damage reduction [I changed it from the picture] during the cast so she actually has a chance to use to ultimate. Also her passive healing is removed during the cast.
Now onto Valkyrie, which is actually pretty straight forward. When Mercy uses her ultimate and there are no dead allies she gets sent into Valkyrie. However this iteration of Valkyrie is pretty different than normal Valk. Firstly chain beams are removed so you have a better decision making aspect of who to target. Infinite ammo is still granted. Mercy also has her Blaster damage slightly increased. Also while using Valk healing and damage boost become one main beam, 65 hps [70 hps in the picture but i decided to give it a tone down] and 35 dmg boost. This duration of Valkyrie is 8 seconds.
When the startup cast of both iterations of Resurrect are finished, all living allies in range of Mercy will be given a burst heal and the cleanse affect. However allies Resurrected will not be given this affect.
A small change also could be when Mercy resurrects teammates she says āHeroes Never Dieā, and when Valkyrie activates she says āI will watch over you!ā
Edits
Small space for any edits i do to this forum.
Edit 1: Changed cleanse to 3 seconds duration 12 second cool down. [From 5 second duration 15 second cool down.