šŸ„¶ Mei's nerf is not enough

I just canā€™t take anyone with a Mei icon picture defending that devil character seriously.

Look at wall.

looks at freezygun.

I donā€™t think you are right here.

You can SHOOT through Sigmas and Orisaā€™s shield. That is a WEEEEE bit of a difference.

Bummer. Does it help to say i donā€™t play Mei a whole lot right now? I mostly play Wrecking ball. I just think this icon is super cute.

Itā€™s easy to outplay most of DPS in close range as Mei, with a very few exceptions.

Good, letā€™s negate her then. Stun should not be in the game at all, but since it is, they should start removing it with Mei. Slow is a VERY good ability and can wreck anyone. Both in the same primary is hideous and should not exist. Either remove slow or stun, their choice but itā€™s ridiculous.

If you are lucky enoughā€¦ probably. It depends how bad is the Mei. Thatā€™s it. Even average Meis can outplay McCrees and Reapers.

What? Winston? LOL good joke! I eat Winstons with Mei in a 1x1. His damage is ridiculous.

3 seconds if more than 1 person shot it. And itā€™s only one pilar. Itā€™s not enough. Usually it will be up all the 5 seconds, which is basically more than enough to kill anyone that got trapped (specially in chokes). Itā€™s not only me complaining about this BTW. Even GMs complain.

This argument does not make her stall potential less than Sombraā€™s. Itā€™s too much. She can stall a point or payload until the team gets there again without anyone being able to do anything to her, even if they know where she is.

You are not creative enough.

They never gonna let Cryo be infinite time. But the problem is that she is invulnerable. If they put a health bar into the Cryo that should be already a good change. The team can at least do something against stalling Meis that only pick her to extend to overtime.

What I donā€™t want is Overwatch to have power creep. Every hero should be playable in high tiers, but not because they have some super strong ability that can disrupt anything and anyone. Mei is already being played in high tiers because of that.

erā€¦ you ā€¦ what? Thatā€™s a double negativeā€¦ you WANT power creep?

There are several characters who can avoid Meiā€™s M1 entirely via range and a few who have skills that negate or heavily hinder itā€™s effectiveness. So i would argue Mei does not have an ā€œI winā€ button.

2 Likes

Sorry, misspelled. Itā€™s to be without power creep. Power creep = nope.

She has a win button with her Wall. Try to go into a choke point against Mei. The first teammates that pass it will be trapped forever there and die LOL.

Wall being on a 5 second CD is a joke. It always has been a joke, it has just only become apparent since 2-2-2. Also the fact her ult cost is 1610, the 7th cheapest in the game. When she gets ult charge from self heal and freezing people. In comparison to Roadhog whoā€™s ult costā€™s 2240 (one of the more expensive ults in the game) and he of course gets ult charge from self healing as well. Wall cd and ult charge increaseā€™s

OK, that makes more sense in context of your arguments then. I understand not wanting power creep, but I donā€™t think the problem is Mei entirely then. Sheā€™s been playing catchup since release, so maybe we nerf across the board instead of concentrating on the one character who just breached viability because sheā€™s annoying to fight?

This is if you all go the same direction or all go the direction the Mei is watching. Most points have 2 or more entrances.

Except there are some maps that only have one way and other ā€œopeningsā€ are only available for heroes like Pharah or others that different mobility (which are not a lot and usually play separated from the team so than what matters if they go other way, since your Tanks are dead anyway, enemy can just focus you and are good). And also capture points: it can even have multiple entrances to it, like Hanamura, but once Mei trap anyone in the first entrance, will take at least a couple seconds to your team go other way, which is already enough to kill the trapped guy.

Hanamura probably being the worst example lets try that:
Tanks go in Big door, DPS goes in small (there are 11DPS that can use the small door, 2 of which can assist all other team members to do so and 3 support also can, one of which is currently considered the most OP support) with supports divided between them.

Now I understand this requires a level of coordination and communication that pugs generally donā€™t have but itā€™s not as if the option isnā€™t there. If you have enemies pouring in from 2 directions you canā€™t really cut anyone off.

1 Like

I play in 4.2k
https://www.overbuff.com/players/pc/OMEGALUL-2217?mode=competitive

Most fights with Mei happen at close range and the teams are stacked. No, there definitely isnā€™t a reason why everything a Mei does every fight is hold left click to pressure/zone the enemy frontline while hiding behind her own frontline.

Halt + Meiā€™s primary fire can (and mostly does) provide the same amount of value as Meiā€™s ultimate. Multifreeze is why Mei is meta and will be until Blizzard nerfs her.

Judging by your ranking, I assume youā€™re not even playing competitive competitively, let alone have any insight on what Meiā€™s role in high ranked games actually is.

2 Likes

At lower ranks people are just to stupid to focus fire targets. And Meiā€™s are absolute trolls in lower ranks.

I get at high rank they actually have a real team to support them, which makes them insane I would imagine.

Now, increase the time it takes for her to freeze a target as well. And then she wouldnā€™t be so bad.

Mei should just not be able to deal AoE CC.

This nerfs only her duelist options while not really doing anything to the multifreeze problem. Halt + Mei primary would still be dominant, because Halt negates all movement and Mei instantly starts slowing everyone who got pulled. Sure, thereā€™s more time to react to it with abilities, but still no real escape.

If multifreeze is not going to be removed completely, it should be nerfed to the point where it can pierce only through 1 enemy and the time the target remains in frozen form should be decreased enough for Mei to land only 1 shot before the target is able to move again.

^
A nerf like that would not remove Meiā€™s duelist and peeling powers, only nerf the massively annoying and oppressive part that put her in the meta in the first place.

1 Like

Agreed

And yet no one listened to us Sombra mains, when we said hack is a far cry from being oppressive.

We warned people what would happen and who the real oppressive characters are.

We took our nerfs, and then just sat back and laughed as Doomfist got rickrolled, and now its Meiā€™s turn.

Just because some of us are not GM doesnā€™t mean we donā€™t know whatā€™s wrong with the game. And Sombra was never the issue.

Sombra was an issue at the time. She isnā€™t now and actually isnā€™t such a bad pick now. Situational, as always, but not a trash pick.

The game also should not be balanced for lower brackets, because lower brackets donā€™t represent the gameplay at its (somewhat) maximum potential.

For what GOATS? with her 42% win rate in OWL?

Triple nerfed before 2-2-2 came out, which made GOATS impossible.

Sombra was NEVER the issue.

Characters like Mei, have been power creeping monsters for a long time, and people are only now realizing it because of 2-2-2.

They are stronger picks now because of 2-2-2.

Sombra was the complete opposite, sheā€™s a worse pick now then she was without 2-2-2.

She was oppressive. EMP was undoubtedly predictable, but hard to react to with a defensive support ultimate, where only one of them actually countered EMP, but the support that counters EMP is the easiest target in the game for Sombra.

There needed to be more counterplay to EMP.

EMP has been nerfed multiple times.

Mei hasnā€™t been nerfed in years.

Donā€™t try to even compare EMP to Freeze.

Thatā€™s one fight you will lose.

Unlike Freeze, EMP does NOT in fact stop you from playing the game.

It stops you from using crutch skills to win on power creeping heros like Doomfist.

People like to call this game a Moba, it is not. It is an FPS.

What Mei does to you, is prevent MOBA & FPS gameplay all together. EMP does not do this. EMP prevents MOBA gameplay but you can still FPS if you choose to.

People are just choosing not to.

Yes, she has been buffed numerous times over the years that just now the community has realized her true power.

remember how long it took for the community to find out how well roadhog pairs with orisa?

EMP was a win button if teamwork existed, due to low counterplay options, so not in lower brackets.