Tested this with Blasphemy in a custom game last night. Moira gets use of the exploit for recharging her stuff.
Easy to test for yourself with a friend. Empty your healing resources to 0, hold right click on your friend and watch the healing resources sloooowly recover. Empty healing resources a second time, set the secondary weapon to also fire when mouse scroll down (or up either works). You’ll get full resources in moments of flicking down the scroll wheel.
Good point. Honestly, almost everything that was been said was said in the first three days of the PTR back in June. There have been a few new ideas posted since, but, for the most part, every suggestion since then is just the community spinning their wheels repeating themselves.
That’s not a community criticism. It’s just the way these things work. The problems with her design were fairly obvious after playing her for 3 - 10 games. (Depending upon which design flaw you’re talking about.)
Besides the horrible problems of Sym 3.0…
Where is the part with “More Skillful”?
Primary Fire -> Longer range, now only for No-Skill Barrier shoting
Secondary Fire -> Faster, easier to charge, no longer involves the “Let’s hit the Mercy behind 3 shields”-Skill
Turrets -> No more slow, can protect themselves, easier to place
TP -> Due to its long cast time and low potential, very little skill compared to old phorton barrier.
Phorton Wall ->
-> Compared to Barrier: No more Pharah/Reaper block cause cast time. To big to aim at something
-> Compared to Shield Gen: No need to protect or hide it. Just press the old buttons wherever you are.
I get it: You cant run around while holding left click anymore. But that was mostly a gold and below thing. In high ranks, her primary fire took a lot of skill and was usually combined with the slow charge slow movement orb. Even in melee.
I don’t think Symmetra is a hero that should have a direct mobility ability. I’ve added your post to the first post regardless of my disagreement however.
I’m a big fan of the lower Ult cost for more frequent deployments and smarter Turret A.I., but that’s it from your list.
Symmetra suffers horribly because she doesn’t counter any Hero, has inconsistent DPS, and doesn’t have any survivabilty. I’ve been begging for Blizzard to add any of the following:
leave the Teleporter as is, but make it permanent until destroyed or redeployed elsewhere.
give her primary a shield-healing effect that triggers only when damaging enemy Barriers.
a +50 Shield HP buff.
a -2 second reduction on Turret cooldown.
And if I could only have one buff from my list, it’d be adding the shield-healing effect
to her primary. That way, Symmetra would actually have a reason to be picked, as the premier DPS soft-counter to Barrier heroes.
And I thought of another buff to Symmetra, a passive, that would go along with her light-construct lore and barrier interactions:
Bend Reality
Symmetra’s primary fire generates Ultimate charge by damaging enemy barriers as if inflicting Hero damage.
Of course, Symmetra still wouldn’t be able to generate Ult charge while her Wall Ult is up, else we’d be dealing with infinite Walls in a Sym vs Sym matchup.