Regardless of whether or not hog combos better or worse than other tanks, there is still a large fraction of players (especially on Xbox) who just instalock hog and never switch off for the entire game.
I wonder how this will affect me though — I frequently see myself dumped into a low diamond game just to round out the numbers after a really good (or deathless) game.
I was just playing my one daily tank game to get a box. I started with an Orisa on my team so I went Sigma (nothing will save Orisa, but Sigma is the least bad option). We got badly bullied by the other team’s Rein Zarya all game (despite the Orisa being quite good) until I managed to convince the Orisa to switch to Zarya (they wouldn’t play Rein). I turned the game around on Rein, despite playing him like garbage (I can’t play Rein well and have zero desire to learn as I hate the hero completely.)
The game is too limited in the number of tanks and the viability of those tanks (you pretty much need Rein).
Main tanks are also limited in play-style and most don’t find shields particularly engaging. The popularity of off-tank is due to those tanks offering more diverse playstyles over main. However, off-tank isn’t viable without a main tank, so more often than not, you’ll get two off-tanks as people don’t want to play main barrier. Off-tanks feel somewhat like fat dps too, so you’ll often get dps players who don’t usually tank playing them to avoid the queues. I mean, it’s good for tanks to be attractive to dps, but this means you’ll see stuff like Hog going on bizarre flanks and getting burned down, and alot of double off-tank (which generally means losing). They need a way to make main tank engaging too.
That is not a good idea. Just like you complain about say, Reinhart, other complained about Orisa or Sigma or Dva or whatever. There is always going to be a meta that annoys people and there is nothing that can be done to change that.
Well Rein has a priveleged position in the game balance where he’s not made trash constantly.
Basically I just want them to do something so there’s more than one viable tank and nobody thinks that the game is broken because of it. I don’t care if they have to completely rework every other tank at this point. I don’t even care if they have to remove them for a while, all the existence of the other trash tanks does is force losses on me at this point.
I’ve worked it plenty of times, especially on King’s row, Paris B, and temple of Anubis B. It’s less effective on point A defenses because you’re giving up barrier strength in exchange for mobility, hard cc, piledriver+leap combos, and disruption. There’s also a certain “wtf” factor involved and you can use the confusion to your advantage.
Mind you, I’m typically high diamond tank and my monkey friend is mid masters.
It is not a comp for the faint of heart, and requires a lot of interceptor plays to be made in order to remain effective.
Basically I either jump the backline, bowl them into my team before they can properly position to make a play, roll into dps to throw off their aim and force out cooldowns, or knock around tank for free damage. It works for as long as you can maintain the pressure.
Minefield works great for denying pathing, too. Imagine hard committing to a far right push on Paris B attack only to be met with a minefield and forced fight in the purple room before your team can make it to the objective. You either take the scrappy fight, commit resources to the minefield, or go another route. Either way, if you can make it to the point you’re either alone or arriving in bad shape in that scenario.
Sombra + Mei remains the hard counter to this tank pair.
I think a big issue is that the game needs more off-tank heroes. Off-tanks provide peel and brawling capabilities, but their defensive abilities don’t stall out and overwhelm the opposing sides dps capabilities like double barrier. We really only have the 3 that the game launched with, which means that compositional variance is very limited. This is further exacerbated by how each off-tank synergizes well with only certain main tanks.
D.Va used to be versatile enough to run with any main tank, which did create a lot more variance than what we have now. The way D.Va used to be usable with almost any tank should be the goal with off-tanks, as well as releasing a few more.
Number one stop listening to DPS players, particularly high-level DPS players who whine about “muh KDR…” and projecting how they’re actually not very good and can’t kill anything.
Tanks are supposed to be, well, tanky. They shouldn’t die in 1 second of focus fire or be punching bags. They need to be able to actually do their jobs.
Part of that is TTK is too low. Part of that is tanks’ kits have been gutted because barriers or other protective abilities have been deemed “unfun”. If we had a balance team that knew how to use a scalpel instead of a butcher knife, and a playerbase that wants each role to be effective in its own right, things would be better, but alas.