Disclaimer (click me!)
Alright, before I get started, Im not here to argue whether or not Mercy needs more specific and drastic changes. All Im going to discuss is her current version in-game and how to improve her ultimate without making Mercy overpowered. Lets try and have a good conversation shall we? ^^
Let us begin,
I think it is clear at this point that Valkyrie did not achieve its original purpose, which was to make mercy feel powerful during battle and empower her base kit as seen in november patch notes last year: https://us.battle.net/forums/en/overwatch/topic/20759535818#post-4
As of now, it feels empty with few notable aplications and the 50hps nerf only made things worse for this so called “ultimate” ability. So, why not try and improve it with a few changes while also keeping mercy in line with other supports.
I will showcase my proposed changes in a list and then explain why I made said changes!
Valkyrie:
- Healing per second during Valkyrie increased to 65
Note: If mercy is keeping 50hps as her standard healing number on her base kit, Valkyrie should allow her to protect her teamates more reliably during mid fights and thus enable them to do work easier.
- Guardian Angel speed restored by 25%
Note: Previously, Valkyrie used to increase GA speed by 60%. It got nerfed by 50% in the process but part of what made Mercy feel powerful was the extra boost her ultimate gave to her mobility. I am not restoring the speed back to what it used to be but a total 35% increase on its own without insta cast double rez isnt anywhere near as powerfull. This increase in speed, again, allows Mercy to reach her teamates more reliably and reposition for more opportunities to escape danger
- Cost decreased by 5%
Note: Since in her base kit, Mercy will still heal for 50hps this is a small change to help her keep up with other ults. Current ultimate charge: 1925 points. After 5% decrease: 1828.75 points
- Resurrect cast time reduced by 50% and slow from 75% to 37.5%
Note: Before you point your gun at me, I am sceptical about this change. I am not giving her instant cast but a 50% reduction means it goes from 1.75 seconds to 0.875 and the slow from 75% to 37.5% (half of 75 basically hehe) is meant to make it feels less slugish. It retains its cast time and slow while also adding benefits to its base kit version, without reseting it, making it instant, adding extra charges etc. It should feel improved and better to use but not overpowered.
To conclude, my goal with these changes is to make Valkyrie feel like an actual ultimate ability, that empowers her and makes her feel stronger during battle, while also giving her opportunities to save her team as well as herself.