Yes, they will. Just put the code in a custom game settings and play it.
After a long wait, and many hours of testing, Iām excited to announce that Mass Rez 0.6 is now available and ready to play! Major changes include more revisions to Mercyās Mass Rez system, various bug fixes, as well as a new E ability! Enjoy!
Import Code: T66BM
Mass Rez (ver. 0.6)
Patchnotes:
- Resurrect system has been revamped. Improvements and QOL fixes to make resurrect āsnappingā to a soul less jarring.
- Mercy will now gain some added altitude / do an angelic bounce after successfully completing a rez. This is in effort to allow Mercy an escape after the rez, where sheās most vulnerable.
- Mercy can now āpull soulsā towards her to assist with more reliable resses. Soul physics added to make their trajectory more predictable.
- New Burst heal E-ability added: Intensive Care. Mercy can now apply a 280 hp (burst) which decays to a 180 hp/s (residual) heal on a single target within a 7 second duration. Within itās duration, targets on Mercyās team will have a yellow aura. Healing targets with the aura will give the additional burst heals, while other targets will get an improved 100 hp/s. This will help Mercy to maintain a tank through a choke, or allow her to provide coverage for multiple team mates close by. Team mates within her LOS but out of her healing beam range can receive a 180 burst heal. Intensive Care has a 7 second duration and a 10 second cooldown.
- HUD information will now track the duration of E-Ability: Intensive Care (marked yellow), as well as when itās cooldown (marked red). There is a refractory period between using Intensive care and Mass Rez.
- Fixed bug where Clairvoyance would emit blue rings instead of yellow.
- Fixed a glitch where Mercy gets her Ult instantly upon death.
Notable bugs / improvements to be worked on
HUD:
- Glitch where sometimes both ability duration and cooldown would display if Mercy rezzes while receiving a status ailment.
E-Ability - Intensive Care:
- Bug that allows Mercy to target dead souls.
- Balance request to lower healing output.
Heroes:
- Glitch where Solider 76 begins with his ultimate already charged.
Examples of this build:
Mass Rez 0.6 Features and new E-Ability showcase
Mass Rez 0.6 vs 0.5 Comparison
Enjoy! And as always, any other bugs or glitches that you guys find, do let me know! This helps me improve with the next version!
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
hey just wanted to stop by and give you props for this! Iāve been trying to code my old suggestion but Iām not as savvy, either way itās good to see that you have a working code and that you have added some flavor to it! good job!
Congratulations on getting over 100 subscribers on YouTube! Really excited to try use this out in the Workshop!
My only criticism is that āIntensive Careā is way to powerful. The concept is nice, but when Brigs pack is a static burst heal, Moiraās orb is outclassed almost every second for 7 seconds every 10 seconds, Lucioās Barrier and Zenās ult on a single target can barely compete, Anaās Nano is outclassed after 2 seconds, etc, its going to be insanely broken.
If it were me, Iād suggest if its going to remain 7 second duration that the healing be a 20HPS boost with cleanse, or if its going to remain a large HPS boost make it say 100HPS but only for 2 seconds with the same 10-15 second cool down. Basically make itās very clearly a burst save and doesnāt replace other supports or permit solo healing.
All in all though, very impressive.
Much thanks guys! Iām glad you like it!
Thanks! And oh yes, Iām certainly going to lower the healing output of Intensive Care in a future update. I had the numbers all jumbled in the video, but hereās a tweet regarding the correction on the actual values in 0.6:
1393 total healing (199hp/s for 7 seconds) Itās still quite high though, and Iāve gotten a few suggestions on how to lower it to be a bit more skill based. Currently Iām settled on getting it to be a total heal of 420, or better explained by one of my more math-savvy friends:
- Set the Burst aura to be 50hp/s
- Leave her normal healing at 55hp/s
- Make the duration 4 seconds.
50HP/s x 4 seconds = 200 + 55HP/S x 4 seconds = 220 which = a total of 420 (hehe) combined healing!
So just over Zarya and Orisa which is fine but under Winston and Reinhardt. So it doesnāt make her a tank healer per se. But it does help her sustain a tank!
So the healing per second on one target would be 105HP/S.
Iām not particularly partial to the duration per se, but I would like it to be more than 2 seconds. 4 seconds seems to be a nice middle ground. We settled on a 7-8 second cooldown as well which I will probably try. But do let me know what your thoughts are. Iād deffo want it to be her more skill-based ability.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
I guess a better way to explain my thought process on it in a way that makes sense is āwhen this ability is used, what can still kill the target?ā In a MMORPG, there should always be a way to out heal all damage coming in. In a PVP competition, healing should always be able to be outdone by the damage assuming the damage isnāt potato, otherwise things refuse to die and the best play then becomes to run massive HP pools and zerg the objective (AKA, the mentality that created GOATS. Despite how clever people think OWL is at creating new meta comps and tactics, this concept as well as others theyāve used are well known in the game dev world, and was not a shock to any of us).
I look at Mercy + Moira healing wise and then ask āwhat can I run to kill that much healingā and Iām really struggling to find anything sane with enough omf to do it. If she can be paired with another high HPS partner it will reinvigorate a new iteration of GOATS and thats the last thing I personally want to see. Additionally, as a Mercy I still want there to be situations where I go ācrap guys, I literally canāt do anything to stop the death, no matter how well I play my brains outā purely because at that point it allows the proper ability for the game to proceed and not get indefinitely stalled out.
Basically, even if I play perfectly, there needs to be a point where I canāt out heal the damage or OWL caliber players will just play this as moth meta 2.0 and it becomes purely which team can not mess up for the longest. Eventually as people get used to it, that will be the route all will go. I donāt like the idea of your work eventually hitting that wall and being faced with that kind of balance problem, hence why Iām posting since its easier to tune early. We all know how much misdirected and vicious hate moth Mercy earned, and I truly want people to look at this mode as viable and not OP.
Just my 2cp.
Messing around in the PTR with 0.6 and some easy bots (mine) and medium bots (enemy).
Intensive care is difficult to use (imo) because you cannot adjust the look sensitivity on it, but I do think I agree with Reverendpaqo that itās too powerful. A shorter duration could work, but have you also considered a basic, single-target cleanse? It would help against Anaās anti and Asheās dynamite.
Keep up the good work! Will reply more when I get people to test with me.
Edit: I forgot to mention that 0.6 oddly spawns Soldier:76 with his ultimate automatically ready. I think that might be part of your playtesting?
Yup, agree 100%. That is what Iām aiming for in a future version. Not only in making her fun, but also balanced. Since I want it to be a burst heal, I may end up steering towards a sort of middle ground. This is just number tweaking of course, and we can always change it quite easily if itās still too strong, Weāll see.
Glad you like it! And yup, Intensive Care right now is too powerful. That is something currently being worked on in a future version. In terms of difficulty, it is meant to be more of a skill based ability. Currently itās set to whoever on your team is closest to your reticle, in a sort of effort to have it track wherever Mercy is immediately healing. Iām sure thereās better ways to go about it, but at the moment Iād like to balance out the healing output first and make sure itās good to go before tackling the QOL. Definately a work in progress!
Also oops, yes I forgot to disable Soliderās āstart with Ult enabledā settings. That was certainly for testing purposes. Weāll have that fixed in 0.7 XD
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
So, I havenāt posted here in like a year, or touched the game, but like, I stumbled across the news about the workshop and mass res mods by accident (Iāve been actively avoiding OW news because generally seeing anything about the game just pisses me off) and itās like, itās strange to actually feel any sort of hope for this game for once. Hell, if you can reliably find games with mass res I might even reinstall OW.
Good luck and congrats on the Kotaku article.
Alrighty, got another friend to test with me as a teammate.
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Rez animation can stop and normal Rez killfeed update can still be reactivated, but this time Iām not sure what by. It didnāt happen nearly as much, so I wasnāt able to pinpoint it, but itās not the same reason as before; it also didnāt force solo rezzes, it just acted like it did.
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Maybe related to the above, if you attempt to resurrect someone just before they respawn, youāll act out the whole ultimate but theyāll still be coming back from spawn.
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Friend was absolutely delighted when he started glowing and wouldnāt die. I will say I think that IC is really good for caring for stunned or channel ulting people (such as McCree, while he is also one of her counters). So, you have at least one DPS main who loves the idea!
I might suggest doing a 65h/ps on IC. Slightly more powerful than her old healing, definitely capable of sustaining someone taking a LOT of damage (as she was capable of doing this at her old 60, though that may be different now with all the new heroes and damage types), of particular use on another healer being flanked or the pushing tank.
Making them glow is also good, so people know itās been used, though I think if thatās combined with the glow on Clairvoyance for the other team it might make it hard to do anything after the first minute of a match, as everyone can tell what youāre doing- literally so.
Keep up the good work, and thank you again so much for doing this.
(Even if it is making me realize that current Mercy has forced me to always want to hideā¦ )
Edit: forgot some words.
Hey, Iām creating a list of Overwatch Workshop Community Resources, and I was wondering if I could add your Reworked Mercy to the list.
Sure! As long as you give credit, do feel free to do whatever you wish!
Thank you for the love!
On that note, keep the skies clear, two builds are inbound! Iām proud to announce that Mass Rez 0.7 & 0.7v are now available & ready to play!
Mass Rez 0.7: This update includes various bug fixes, updates to the HUD, and multiple balance patches for Intensive Care.
Mass Rez 0.7v: Contains all of the fixes in Mass Rez 0.7, but with Valkyrie as an E ability! Other fixes and improvements specific to this version has been made as well.
0.7 (Standard version) Import Code: AHWJG
Patchnotes:
Intensive Care:
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Reduced aura healing from 100 to 50. Mercyās base healing during Intensive Care reduced from 99 to 55. Duration decreased from 7s to 4s. Cooldown increased from 10s to 12s.
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Mercyās healing now decays to 40hp/s for 3 seconds after Intensive care before recovering. A new "Recovering" Message will display indicating the refractory period.
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Fixed bug where cooldown & ability would display during a status ailment.
-
Fixed glitch where Soldier: 76 spawned with his ultimate ready
Mass Rez:
Fixed bug where if Mercy already did a Mass Rez, she will still try to use Clairvoyance.
- Fixed compatibility bug where Mass Rez wouldnāt activate correctly.
Developer Notes: Intensive Care outputted too much healing over time. This change is to give Mercy a more balanced burst heal, make the ability more situational, and should allow for more skill expression between targets.
Notable bugs to be worked on
Compatibility issue where Mass Rez wouldnāt activate (fixed)
Examples of this build:
Mass Rez 0.7 vs 0.6 - A Brief Overview
0.7v (Valkyrie version) Import Code: JQYS4
Patchnotes:
(0.7v is a variant of 0.7. As such, it retains the same fixes, with some notable changes)
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New E Ability - Valkyrie: Mercyās Valkyrie Suit helps keep her close to teammates like a guardian angel; healing, resurrecting or strengthening them with the beams emanating from her Caduceus Staff. Mercy abilities are improved. She gains increased speed, a boost in healing, and is given flight. Duration is 4 seconds. Cooldown is 12 seconds. 360 total healing (75hp/s main beam + 15hp/s chain healing).
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HUD has been revamped to account for Valkyrie. New indicators will let the player know when Valk is on cooldown, recovering, and when it is ready.
Developer Notes: This version is a variant of Mass Rez 0.7. In this version, Mercy wields the power of Valkyrie as an E ability, along with Mass Rez as her ultimate. This build hopes to combine the best from both ultimates, but balance them in a way that is fair, and fun.
Notable bugs to be worked on
- QOL request to prevent Mercy from dying during Valkyrie. Due to the limitations of the workshop. It may be a while before this is possible. Still noted.
Examples of this build:
Welcome to Mass Rez 0 7v! In Depth Overview
I hope you enjoy, as always do let me know what bugs you find (helps me improve!) and have fun!
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
It has been a while since i checked your last update. You have been working on it a lot! Thank you so much. Youāll make a lot of people happy with this!
Thank you so much for the kind words! It makes me glad that people are enjoying these builds, and thank you guys for playing them and offering such great feedback!
Iād also like to announce that I have just made Console versions of the latest builds. So for those of you experiencing issues on console, please check these out, as these versions are made specifically to be compatible with your system! For console players, look for the āCNSLā abbreviation at the end of the version number (only updated from 0.7 onwards).
Latest Console Versions:
Mass Rez 0.7.1 CNSL version: WAE4N
Mass Rez 0.7.1v CNSL version: SAQ4F
Edit: Revised CNSL versions with some remapping / QOL fixes specific to that platform.
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
Check this link guys
(Code:EH9VS)
Btw nice work c:
Up <3
Much appreciated, but if you could, please donāt advertise other mods in this thread. Iād highly recommend making a thread of your own instead (mainly because I also use this thread to help me get feedback as I make them). Still though, certainly an amazing mod no doubt! Thank you!
Edited for clarity
~Sincerely Yours xoxo,
a Lover of True, Fair, and Fun Balance.
xavvypls
This is the closest thing Ive seen to old mercy and its amazing. Definitely giving it a try later.
I used this code in a public custom game and EVERYONE who tried it said it was the closest version of Mass Rez theyāve ever seen. This code is awesome!
Wow, it was the closest version of Mass rez Iāve ever seen, congratulations.