Firstly, I am well aware that I will most likely be receiving a variety of criticisms for making this post, however, I would appreciate if you could take the time to read what I have to say.
Brigitte’s Release vs Where She is Now
On the day of her release, and the many following months, she was a monster and the strongest pick for any team. Statistically, she had the highest pick rate and win rate and became must-pick. Since the day of her release, she has received a multitude of nerfs. As a gentle reminder, here they are:
- Shield Bash cone angled reduced from 90 to 60;
- Shield Bash cooldown increased from 5s to 6s;
- Rally max armor reduced from 150 to 100;
- Shield Bash cooldown increased from 6s to 7s;
- Shield Bash trades knockdowns (ie, Rein and Doomfist);
- Shield health reduced from 600 to 500;
- Shield Bash can’t go through barriers;
- Shield Bash damage reduced from 50 to 5;
- Rally armor expires after 30 seconds
- Inspire:
Cooldown decreased to 1.0s (from 1.5s);
Duration increased to 6s (from 5s)
Total healing increased to 100 (from 80) - Armor is nor prioritized over shields (this is debatable as a nerf or buff)
- Due to her rally decaying after 30 seconds now, her teammates will be protected by the armor first. Thus, actually giving the ultimate more utility for heroes like Zarya and Zenyatta.
- On the other hand, this prevents those heroes like Zen and Zarya from fleeing the fight and waiting for their shields to regenerate so the enemy team can’t damage their armor.
I strongly believe that her nerfs were warranted, in my own, honest opinion. She can’t harass the enemy team’s backline anymore and she struggles 1v1’ing. She’s finally fit for what category she was placed in, a Support - granted, she is considered an off-healer.
Lucio is now the Heart and Soul of GOATS
With Lucio and Brigitte having AOE healing, there is no reason to have a main healer anymore. In fact, in a majority of games, Lucio probably does the most healing out of the other supports on a team.
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Edit 1: I’ve had a lot of responses commenting on the above paragraph. I should have stated that Lucio sometimes outputs more heals than other supports in a match. It’s case to case. Here are some stats on his average healing compared to other supports in competitive matches across different platforms:
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ttps://www.overbuff.com/roles/support?mode=competitive
^^^ My apologies for the inconvenience. It’s denying me the right to paste an outside source here. If you wish to follow the link, add an “h” at the beginning to complete the link when you paste it into the web address bar.
However, healing isn’t the problem…
It’s his speed boost passive/cooldown ability
The reason why GOATS works so well now, even AFTER Brigitte’s nerfs, is because of Lucio’s speed boost ability. He is literally the center piece of the composition - and I mean that literally… not figuratively. In professional and higher tier play, the tanks, DPS and other supports follow him, and that is where the problem lies.
With a Reinhardt, Zarya, Zenyatta with zero movement ability, Lucio changes that. He can get an ENTIRE team from point A to B in such a short amount of time. This is also why Symmetra is so great on first point hybrid and CP maps; teleport behind the team straight to the point as fast as you can. But at least with her ability, it can be countered and it’s not all that reliable. Plus, that is the only aspect of her kit that is useful to the team. Her DPS is awful, but that’s another topic for some other day.
Lucio’s kit does everything right for GOATS comp to be effective.
Movement ability for an entire team? - check
Healing aura that has a decent range (was increased from 10m to 12m)? - check
Sustainability? - check (beats Moira out of the water)
CC? - check (has a boop)
His kit just works so well, however, it’s his speed boost that is the crux of the problem. And, people are in denial about Lucio being the real problem here with GOATS. Lucio has one of the highest win rates AND pick rates in the game. The next hero is Reinhardt and Zarya, but that’s only because they synergize so incredibly well.
Nerf Lucio?
Uhhh, hell no. That wasn’t the point of this post. Now, if you have intriguing ideas on how to change his speed ability, then I’d be interested. But, I don’t see how to exactly nerf this ability, considering the fact that this is literally what makes Lucio, Lucio.
I Believe We Need a GOATS Hero Counter
Remember when Daddy Jeff said that the next hero was going to change the meta (Dive comp) and that’s actually what happened (Brigitte). We need the same for GOATS, and that change (as hard as it is to say) has to target Lucio, more specifically his crossfade/speed boost.
Imagine a hero that has an ability (or ultimate) that creates some sludge to slow down a small area of the map. That, in my opinion, would be a means to an end with GOATS comp and be the ultimate counter.
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- Hero Ability/Ideas/Concepts from User Responses
- An aura ability from a tank or a support that debuffs movement speed and/or:
- A weapon that works similar to Torb’s Molten Core by dispensing some sludge onto the field.
- Proposed Changes to Lucio’s Speed Ability:
- Have Lucio’s Amp-It-Up ability decay in speed over time for his team but not him
- Remove the Amp-It-Up ability and buff his speed component - may have to increase healing.
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Credibility
I received a lot of inspiration from a recent video on Overwatch Central:
Ryan hosted a coach from the Boston Uprising Academy, so if you can’t take my word, listen his.
Also, I just want to mention, I have played this game for 3 years now since vanilla and am a masters tier player. I’m not saying this to boast or undermine anyone’s arguments. People have a tendency to be quick to judge and make irrational accusations. Regardless of how long you have played or what tier you are in, if you can make a justified argument and defend it, that’s what matters.
Thank you for reading this post, I sincerely appreciate it.
- WhackingPizza
TL;DR:
Read the dang post
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Excuse me of any grammatical errors. I’ll edit them out as I catch them.