"It's just QP" should be punishable

Reversing that flow like this isn’t going to satisfy anyone. Competitive and Quick Play will just meet in the middle. Removing the golden weapons and encouraging a healthier perception of rank might be worth a try though.

We do not live in a perfect world unfortunately. This does not preclude designing the system to minimise misuse. Sticking to easily verified rules is an easy way to do this.

No, just good old ostracism. Server operators could kick, temporarily ban, and permanently ban players from their server. You had the same community abuse you see under Blizzard’s current system but because kicked and/or banned players could still go to other servers or start a server of their own, those who abused the bans could be easily avoided and like-minded players flocked together and made communities. Toxicity was also less of an issue simply because you had to be “polite” (dependent on the server culture) if you wanted to play on that server. Of course, this framework is incompatible with the consistent experience that Blizzard want to present.

Arcade is rarely close to the same gamemode as Quick Play and it is much harder to change a culture than to establish a new one. This is why I proposed Unranked.

My apologies for the passive-aggressiveness of that last quoted remark. I have unfounded Opinions of those who play Unranked which I shouldn’t.

It is significant if you care about evidence and due process. You cannot appeal an action for which the evidence is “Well, you got reported. Don’t you know why?”

My apologies, I should have been clearer. The player in A) is a poor teammate. The player in B) has poor teammates. It worries me that the onus of teamwork will be placed on the player in B) rather than their teammates.

The decision to play Reinhardt did not help my team to win. A player might make the argument that I could have played a hero I had more experience with (Orisa, say) and my hypothetical team could have won sooner. Making that decision didn’t actually change the result but it was reportable under the definition.

You cannot use the outcome to judge a player over an unrepeatable event. If your report is neither justified nor unjustified until the game ends, it is essentially reporting a player for the team’s loss.

I see the meaning of “it’s only QP, you tryhard” as dependent on what it’s said in response to. Not particularly polite, of course, but it may be forgivable depending on the original remark.

I too have not heard of anyone being banned for not playing meta but I have read a few of the one-trick threads. I expect this is due to the existence of easier scapegoats, not of any virtue on the part of the playerbase and I would still like to be able to play Symmetra occasionally.

No. My point is that the community norms around the Poor Teamwork report insist that it has far wider coverage than is defined and that the only thing presently preventing abuse is that it is not considered to cover Quick Play. Practically, I expect you could report your entire team for their hero choices every game in Quick Play and receive a few messages informing you that your reports were appreciated. I think it would take a while for you to face any consequences as well.

I would ask you again to please quote my posts in full; a lot of the context is lost by selectively quoting.

The point is that you are then reasonably justified in concluding that it’s a false report and discarding it or warning the reporting player. I don’t see enough threads complaining about being falsely banned for malicious reporting to have any faith that malicious reporting is punished, especially given how many players have admitted to false-reporting (under the rules as written) in the one-trick threads.

The idea that players who just play for fun would enjoy playing with those who most enjoy dominating other players is unfounded. There have been 20-mins no rush games and “realistic” mods in every RTS for a reason.

The reason they go into Quick Play is that it is the default mode. For most players it is Overwatch. I wouldn’t mind CTF having a larger role personally, but I am a Tribes fan.

We disagree because there’s a difference between making a choice and having a team who feel justified in making your choice for you without appeal. The one-trick threads are a good example of what this is like.

Prior to the recent Mercy nerfs, teams without Mercy were considered to have a severe disadvantage. Unsurprisingly, this lead to an expectation that every team would have a Mercy. This did, in fact, redefine poor teamwork as “not playing Mercy”.

In the example, a single player reported the other five. I would argue that the other five players are more justified in counter-reporting that player for poor teamwork than that player was in reporting them in the first place. Oddly enough, reporting for poor teamwork can be an indication of a poor teammate.

Teamwork can most certainly be one-sided. I had a memorable game on Hollywood (with a 6 DPS comp) where we didn’t even manage to capture the point. Two players kept asking for a healer the entire game; neither of them were the player who eventually switched to Moira in the last 60 seconds. This seems like one-sided teamwork to me. I also find it hard to believe that either of them would be playing healer if poor teamwork was punishable but very easy to believe that every other teammate would have been reported. This is despite the team indicating fairly clearly (6 DPS comp!) that we were not especially concerned with winning.

That’s pretty awful but still not a machine-gun/butter-knife disparity. They do still have a chance.

I did not intend to imply that you or any other participant of this thread might believe “composition is everything”. I merely intended to express that I believe too many players give up before the game is lost (leavers, for example).

I certainly agree that compromising your team in a team gamemode is poor teamwork. I disagree that it should be reportable because I see it as a change that empowers the kind of player who reports their team when they lose.

  1. Unless they have anxiety issues, I maintain that it would be easier to find a group to play with. If you could give me a better idea of the difficulties involved it would help me understand.

  2. I didn’t mean to impugn their ingame efforts, I merely observed that the same effort that shows through in their posts could have been put into slightly different posts which solved their issue.

Apologies for the long post, it seems to be becoming a habit. :slight_smile:

If they go 5th DPS then what about the 4 other guys that went DPS? Do the 2 guys that clicked it first get a pass because they got faster internet?

“It’s just QP” is a perfectly rational response to someone demanding that people switch heroes or that the team needs to follow a Meta composition.

It does not excuse refusing to play the objective or outright refusing to do anything other than emote with the enemy team.

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What do you mean by easily verified?
What could this mean regarding the example of poor teamwork?

You can. This is literally the concept of a reporting system. It’s for reporting things you can’t record. For things you can record you don’t need a report system because you can already record it.
So the question remains: Should people in Competitive not be punished for poor teamwork (or whatever detrimental behavior you can imagine) just because it’s not recordable by an algorithm?

Which still doesn’t make him immune to being a poor teamplayer himself.
The hero he is going to choose is still his very own decision. You are accountable for your own decisions, not for decisions of other people.

Why do you assume that the teammates are not gonna be reported?
If your example says that he has poor teammates then these teammates are as reportable as himself. Why should the onus of teamwork only be placed on the player who refuses to play Mercy when needed? That is the one-sidedness I mentioned earlier - it is not one-sided. Every single player has the onus of teamplay. No exceptions. The player who doesn’t wanna play Mercy, his teammates, the player who reports others, the players who have been reported. Every one.

Yes. That’s why I said HELP you win, not TURNS OUT TO MAKE you win.
You do notice if a player’s decisions don’t help you win but rather compromise the team.

Why would a player who actually tries to win justify his actions by a phrase that implies that he doesn’t need to try because of the alleged nature of the game mode?
If that is the only reason someone can supply for his poor choices, then I have a hard time assuming that player tries to win.

But since we know there are actually one-tricks who all aren’t victim of unjustified banning, why would we use the - apparently - unrealistic case of someone being banned due to one-tricking as an argument against reporting poor teamwork in the first place? There is nothing that suggests this as a valid concern.

But covering an report option in multiple game modes doesn’t contradict a “well-developed” and “defined” use. Nor does coverage of multiple game modes make it any less defined.
What does it practically mean for you to have a well-defined rule for reporting poor teamplay in QP?

You can view the context by clicking on the arrows next to the quote. I’m only including specific phrases because they show what I’m exactly referring to, not to take things out of context.

I have no idea how that refers to the question what “narrowing down a definition until there is no reason to use it over another option” means.

I think it is similarly (un)founded as the idea that there are more extremely competitive players in FFA modes. Anyways these modes are still the most sure-fire way for everybody to enjoy a game as competitively as they want without pissing off anybody.

See, I don’t get that. How does somebody make a choice for you? It is YOUR choice which character you pick. At any given time.

Still kinda was hoping for your opinion on this:

I’d like to see how you’d argue that.
Reporting someone doesn’t indicate anything whatsoever about your gameplay.

I think I wasn’t clear enough:
A report can be one-sided. Sure.
Teamplay can be one-sided. Sure.
But the onus of teamplay is certainly not one-sided! When teamplay and reports can be one-sided that doesn’t mean that one person forces everyone else to accomodate them. EVERYBODY should accomodate EVERYBODY.
You made it seem like reporting poor teamwork implies in any way that the onus is one-sided.
It is actually not.

A report system in itself empowers players to report their team when they lose. It’s not the report options that do that. Removing or adding a report option changes absolutely nothing about the possibility of abuse in a report system.
And if you agree that we need a report system for a well-behaved community then we will have to live with the possibility of abuse. No matter how many report options there are to choose from.

I have a few people I play with every now and then. But they are not always online when I play and whenever it’s not a full 6-stack, you are still dependent on the teammates you get via matchmaking. And even if it’s a 5-6 stack it is in no way better when you are matched with a bunch of trysofts that run into your organized team one by one.

I find it fairly easy to post arguments here.

So i’m fully in agreement with banning people who do nothing but emote with the enemy team.

But what defines “refusing to play the objective” That seems like an incredibly subjective standard for bans. Does the sniper whos sitting back shooting people who are on the point qualify for bans for that?

Dps going around killing people? Even if they aren’t on the point thats still the point of the game to kill the enemy. Do flankers now get banned for trying to fight off the point?

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Honestly, if you’re in that situation and you think a healer is so necessary, it’s your responsibility to pick a healer. :thinking:

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to say shooting bots that dont fight back is equal to being in real scenarios with an actual threat is ridiculous and stupid. Practicing in qp will always be superior, you don’t get the full scope of the game playing deathmatch/arcade, people only play like 7 different heroes.

very poor argument

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Nobody said that.
There are real threats in Arcade (Deathmatch or any other mode).

If - and only if - you practice teamplay, which includes picking your teamcomp.
When you only want to practice mechanical skills you don’t need a team neither the “full scope of the game”.
When you want to practice more than mechanical skills and want a “real scenario” then you gotta play for real and pick for real.

There is no such thing as practice in a real scenario without you working with your team. It’s a very poor excuse to allegedly strive for a real scenario and then not care about your team.

It’s just quick play…

The only ppl complaining are the ones married to their SR. Stop being afraid of losing in comp and play comp if you want a team comp and objective play.

Otherwise… It’s just quick play…

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“Easily verified” means it is easy to acquire evidence to support or disprove an offence.

No you cannot. You can insist that you were falsely reported but the GM isn’t going to give you the benefit of the doubt.

Players in Competitive (and any other mode) should not be punished unless there is recorded evidence to support the punishment. This does not require “algorithms”; chat logs are sufficient for abusive chat and a recording of the game would be enough for poor teamwork.

How can you be a poor teammate without a team? We both agreed that teams are based on mutual respect; without reciprocity there is no team.

There are different degrees of trying to win and different perspectives of what it takes. Theirs may simply disagree with yours.

I’m afraid I don’t quite understand your point. Are you trying to argue that all one-tricks have been justifiably banned or are you making the claim that because the system works in specific cases it must work in all cases? The former contradicts Blizzard, the latter is not a logical argument.

The reply of yours that prompted my remark seemed to miss the point of my post in a way that implied that the material you quoted was my whole argument. I was concerned that we might each end up arguing against positions the other does not hold. :slight_smile:

I can choose which character I pick. If I don’t want to be reported, on the other hand, my choices are limited to the characters my teammates approve of. A choice under duress isn’t actually a choice.

My opinion on your questions:

  1. Yes
  2. Yes to everything before “because”. “Please don’t impute motives” to the rest.
  3. No, it’s a reasonable assumption given the current state of Quick Play.

Simple. If you report every other member of your team for poor teamwork (not working with their teammates), you couldn’t have been working with any of them and were therefore a poor teammate. “They aren’t working with me” is a less self-aware version of “I’m not working with them”.

I agree. :slight_smile:

True, but it changes the ability to identify and punish abuse. Evidence of Abusive Chat is easier to store and inspect than poor teamwork.

My apologies for cutting down what I responded to. I was a bit worried we were getting distracted in a thousand little arguments. :slight_smile:

To summarise my argument: punishing players for poor teamwork in Quick Play is impractical without enabling abuse, empowers toxic players to hold their teammates to a higher standard than themselves, and forces the appearance of teamwork while destroying the spirit of teamwork.

There are
A) violations that can be detected/evaluated by algorithm (don’t need a report system for that, because why report if the algorithm already detects it)
B) violations that can NOT be detected/evaluated by algorithm (definitely need a report system for that)

Poor teamwork falls into the B-category and I think we concluded we cannot have a human oversee everything that’s reported, because:

That kind of eliminates the option of having recordings as evidence for the B-category, doesn’t it?
What would we need or require evidence for if nobody can handle reviewing the evidence anyways?

So I guess the modified question is:
Should people in Competitive remain unpunished for poor teamwork (or whatever detrimental behavior you can imagine) just because it is not feasible to implement an evidence review process?

We have to differenciate here between “without 5 other players” and “with 5 other players that don’t all practice good teamwork”. Of course you can’t be a poor teammate when there are no players in your team (e.g. FFA modes in Arcade). However, you can be a poor teammate when there are 1-5 other poor teammates in your team.
You see, the problem with acquitting anyone of the onus of teamwork is that every time someone thinks they are acquitted because of 1-5 people in their team there’s gonna be less teamwork than before. It quickly becomes an awkward race to the bottom as soon as one teammember starts throwing because they think they earned the right to do so.
Following the statement that “the onus of teamplay is certainly not one-sided! When teamplay and reports can be one-sided that doesn’t mean that one person forces everyone else to accomodate them. EVERYBODY should accomodate EVERYBODY.”, nobody should EVER be acquitted of the onus of teamwork.
Nobody is ever safe from being considered a poor teammate just because what the rest of their team does.

Sure. But this is how you can tell if their unbeneficial actions were simply due to a misplay or due to their perspective/concious decision/call it whatever, that their degree of trying to win leans towards “I don’t care nor want to win”. Which is a sign of disrespect in a teambased game mode.

Neither.
I’m arguing that no one-tricks have been banned falsely because of poor teamwork and thus the system apparently works in the case of reporting poor teamwork, so we shouldn’t meet trouble halfway.
There’s nothing that suggests that the system must work in all cases.
Empirically we can see that it does work in the case of reporting poor teamwork in Competitive.
So there’s nothing that suggests that the system can’t work in the case of extending the community norms to also cover reporting poor teamwork in QP.

Well, you can’t have/support both, teamwork AND 100% free choice. That’s impossible.
The onus of teamwork literally means to limit your choices voluntarily to the choices that are beneficial to your team because of respect. So you’re gonna end up at less than 100% freedom of choice.
I get that this can feel like duress at times. But if we agree that everybody has the onus of teamwork, I’m afraid that is unavoidable.
However this doesn’t take away the choices you still have. Nor does it acquit you from the responsibility for your own choices.

I don’t think status quo should be a justification for poor behavior/teamwork (or a justification for the assumptions leading to poor behavior).

How are you becoming a poor teammate if you offer do everything to adjust to your team but they just ignore your efforts and don’t adjust themselves?
A simple teamcomp example: 5 dps have been picked. I can’t heal AND tank both at the same time, so I pick one of them.
And possibly even all 5 dps thought to themselves: “since nobody dares to pick a second non-dps, this team is lost anyways and thus I am acquitted of the onus of teamwork”. And there the race to the bottom began. With one player still willing and trying to teamwork, however unable to succeed doing so because his help is just turned down.
You can’t seriously be accusing this player of being a poor teammate who is just not self-aware.
Not saying that these self-unaware non-teamplayers don’t exist. But projecting that to everybody who intends to report someone for poor teamplay is - quite frankly - ridiculous.

To summarize my response:
We need a report system. Unfortunately, this has - just by existence - the side effect of enabling abuse.
Punishing players for poor teamwork in Competitive seems to be practical even with the abuse that comes with it.
There’s nothing that suggests extending the community norm to cover QP will be impractical all of the sudden.
Toxic players are a problem and a report system just by existence enables them to hold their teammates to a higher standard than themselves, no matter what the community norms on reporting poor teamwork specifically in QP are.
Toxic players can also be tackled by the very same report system.
I have no idea how that whole thing would destroy the spirit of teamwork, rather than making people more aware that teamwork is important and desirable.

If it’s just QP and team composition, trying to do the objective and actually winning doesn’t matter, why do people assume I’m throwing when I build my turret in spawn room and go 1v1 with enemy Hanzo? I’m just doing my best! Why people report me when I wall them in spawn? We’re jut having fun here, right? You have fun by trying to practice Widow against Winston and D.va while your team has no tanks\supports, and I have fun by building teleporters that lead into pits.

Thank you, Overwatch team. This may yet be the nudge needed to encourage teemwark. It’s the sort of non-punitive system of “punishment” I was looking for when originally posting this discussion. Reporting was not so great since it’s common to end up in sequential games with the reported player.

Excerpt from the [Overwatch PTR Patch Notes – March 24, 2018]:

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You’ve misunderstood my point. Most violations can’t be detected by algorithm but this does not mean that evidence backing them up cannot be recorded. The report system works in its current form if evidence of an offence is recorded. I don’t think players should be punished without a GM reviewing the evidence but the ability to have your appeal judged with supporting evidence works for our purposes.

Yes. Very few players actually deserve to be reported. Even if you have a small false-positive rate, false-positives will end up as a significant proportion of players punished.

What if you have the team I mentioned earlier, 6 DPS, all of whom are perfectly happy to keep playing DPS but two of whom want the others to switch? The four who are satisfied are perfectly good teammates but they would be the ones reported.

I see imputing motives to someone you disagree with to be a sign of disrespect. Assuming that your view of trying to win is more correct than theirs is also disrespectful. I suppose we might just be a bit sensitive. :slight_smile:

Which of the following do you mean?

  • While the one-tricks were banned falsely, they were reported for being one-tricks and not for poor teamwork
  • They were falsely banned but were poor teammates
  • They were not banned falsely

You can. I’m happy to work with others but I don’t require them to work with me. I just don’t think those who want to force others to work with them should be able to. Teamwork and 100% freedom of choice.

Are you responding to what I’ve written or to something you thought I wrote?

Teamwork is not about optimal team composition. It is being willing to compromise with what the team wants to do. In your example the team could communicate and work out a more optimal composition if they were so inclined but they are clearly unwilling to do so. They has compromised on a 5 DPS comp.

The dissenting player is not a poor teammate until they report the others. If you have a meta composition that the other five members of your team are satisfied with and you report them for not being willing to try your Torbjorn/Brigitte/Symmetra dream comp I would call you a poor teammate. Why should it be different for a 5 or 6 DPS comp?

Poor teamwork is not reportable in Competitive. Poor Teamwork is (soon to be was) a report option, but it doesn’t actually cover poor teamwork. The system has been abused every time a player was punished for poor teamwork in Competitive.

Does that mean i now report anyone thats not on the objective?
If so why isnt big youtubers like muselk already banned, in a lot of his videos hes somewhere Else than the objective

Have you ever tried playing a support or tank when your team has 5 dps that doesnt know what the word ‘‘group up’’ and dont know what a objectiv is?

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I know. I’m afraid you didn’t notice I covered recorded evidence in the following statements?

So since a review process is not feasible, that means no player should be punished at all?
That means toxic players, cheaters, griefers, etc… will have free rein to do their stuff as well?

That seems like an unfounded guess out of the blue.

I think we already concluded that there can always be false reports in a reporting system. This is possible for all the reporting options.
I hope you are not implying that they are perfectly good teammates (only) because they are perfectly happy to keep playing what they are playing but because of how they accomodate to their teammates.
I also don’t know who (other than Toxic players who also can be reported for their toxicity) would want their 4 DPS teammates to switch if the comp is perfectly working out.
It’s not like people want DPS players to switch just for the sake of it. It’s rather that they want people to adjust to the situation if the comp doesn’t work out.
And IF the 6 dps is struggling against the enemy and IF it’s blatantly clear that 2-3 non-dps would help the team better, I don’t really see how it’s considered good teamwork to NOT make adjustments. Being satisfied and happy to keep playing your initial pick is not a proof of teamwork (not saying that it is a proof of poor teamwork if you still manage to synergize with your team).

You can’t justify misplays by “I don’t need to try” if you yourself want to try. It is a clear display of perspective. I don’t need to impute anything here.
About my view being more “correct”: You answered yes to both these questions:
Isn’t it a sign of respect/teamwork to choose heros based on what your team composition looks like?
Isn’t it a sign of disrespect/poor teamwork to just pick whatever?

Assuming respect is one of the most important things I think we can safely assume that a perspective contradicting these two questions is actually less “correct”. And even when we acknowledge that each opinion we disagree with is also a valid opinion, I think we should not canonize those displaying disrespect for the sake of “freedom of opinion and everything”.
I don’t want to tolerate their behavior. Not because I disagree but because it’s disrespectful.

The use of false “poor teamwork” reports was not the reason for the ban of any one-trick that displayed good teamwork. If a one-trick has been banned then because of other reasons (or maybe because they actually displayed bad teamwork). But not just because they one-trick. At least not that I know of.

And how can you consider it good teamwork (or teamwork at all) if they don’t work with you?

I would like them to work with their team voluntarily. And I think it’s pretty sad that we need to talk about the question if you need to force others to teamwork in a teamgame because I consider it a sign of disrespect when people play a teamgame without working with their team.

You tell me?
You call an assumption that leads to poor teamwork “reasonable” because it reflects status quo and thereby seem to try to justify that assumption with status quo.
Is that what you actually said?

Team composition is a part of teamwork. And I thought you agreed when you said yes to the question if it’s a sign of respect to pick according to your team and a sign if disrespect to pick whatever.

How can it be teamwork when they are “clearly unwilling” to work out a more optimal composition and thereby unwilling to compromise?

Reporting does not turn you into a poor teammate.
In your example the player is not a poor teamplayer because he reports the others but because he is not willing to do compromises himself (if I got your example right).
A player who IS willing to do compromises himself, however one or multiple teammates of him are not, does not turn into a bad teamplayer as soon as he reports the very teammates that are unwilling to compromise.
One example showing a bad teamplayer reporting his teammates doesn’t prove that reporting “poor teamwork” is bad teamwork. Neither does it prove that the reported persons are working with their team.

What does it cover in your opinion if not poor teamwork?

I mean yeah,

But, I play QP as apposed to Competitive as I want to learn heroes. It took me 24 solid hours to learn DVa. And that was before her rework and now I’m up to around 80 Hours.

The only reason why I stick away from competitive is simple, I don’t want to upset anyone in competitive that are trying to climb up

Now that I am now trying the other tanks and some DPS like Reaper and Genji, I feel like I need to practise hard to get to the same level I am with DVa.

No I am not a one trick, I actually can flex quite well. But only when I need to or when I see a situation where a different hero is better suited.

Supports I’m staying away from, for now until I see its necessary to try them. [FYI I don’t play support as I don’t like their kits. (FYI2 I like moira though)]

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Then just play comp, and not care about your rank.

People try in competitive, just ignore the rating.

Simple solution.

When I encounter a team who isn’t really trying and I’m Mercy then I usually go battle Mercy to practice my aim. I’ll resurrect players but most of my focus will be on damaging or killing my opponents. “It’s just quick play” works both ways, if that’s what my team wants.

I had a team of five DPS yesterday, but after the first point was lost quickly then they decided to switch to at least have another tank at which point I started healing instead. If a team shows they are trying and won’t pick a ridiculously unlikely to win composition then I’ll happily start healing everyone, otherwise I won’t waste my time on it in quick play and will just practice my aim in the meantime.