Necessity is based on what the majority wants, the majority wanted more consistent experience and balancing when you don’t know what kind of comp people will use and if that comp even consists of all roles was proven to be too difficult. If you have some tinfoil theory as to why they made it then go ahead, I probably won’t be reading it.
Again, those problems have no changed which is why RQ is still necessary.
The people who play the other mode fine can continue to do so, there is no problem to be solved here, time to move on.
Yup. It’s necessary. And it’s one of the best features Blizzard ever implemented. Without it, every match becomes a 5 DPS clown fest, where everyone disappears like a fart in the wind, visiting the 4 corners of the map for a cheeky POTG.
The only thing I’ve learned from it is that you can’t rely on any one portion of your team to do their job, consistently. You may luck out and get a healer that heals, but you may not. You never know.
It absolutely sucks to be in any category, any role, and see how you could be swapping to something else and making up for your crappy healers, tanks or dps, but you can’t, and so you’re just stuck doing what isn’t working with this dead weight strapped to your team dragging you all down.
Honestly the only thing I learned is that Blizzard will take the easiest, cheapest, shortest route out of a problem these days rather than investing any time or money into something that makes them gobs of money for free. It’s sad, honestly. A good Guild system or a more refined game selection system and we’d be better off by a long shot, instead we have 234 game modes plus the workshop and not enough players to go around for virtually any of them it seems.
Role Queue is ‘necessary’ only because Blizzard won’t do the better options that would solve the problem it ‘solves’, and players like it because it lets them get reliable team comps even if it means limiting the amount of personal control they can put on every match as individual players. That’s not something I like, personally, and I think it’s crap
The statement you identified was facts. You were wrong. Console players are PHYSICALLY unable to react as fast to aim due to the linear nature of a console controller - they turn at a set max speed. PC players with mice can react with higher speed, accuracy, efficiency and no effective max speed. That’s not console shaming, that’s just reality.
Playing both means i understand both. You do not.
Please, quote where you addressed these questions:
OQ was basically unbalancable for the reasons i stated. You have not addressed the reasons i stated, so i’m going to assume you agree with them?
as someone who never stopped playing QPC (i literally ONLY play classic anymore. i played role queue less than 30 times over the past 2 years), my answer is No, role queue isnt necessary
i like being able to switch off tank and go into Mei when the enemy Reaper is hard countering me.
if i was forced to play tank into a Reaper in role queue i think i’d rather just slit my throat tbh
thats why i dont play role queue. you cant really counter heroes who are doing well off of you. you just sit there and either feed them so they do better or sit in spawn so they cant take advantage of you but then youre throwing
I’m also in the minority who also thinks role que did nothing to improve games. Now if a certain category is underperforming (tank,healer,dps) you’re screwed because you can’t switch to make up for low dps, healers not healing, or tanks not making space or pushing.
on the claim of a majority, tho…I have yet to see valid data supporting the claim of a majority
again, I have yet to see valid data supporting the claim of 222 being what the majority wanted or wants
as far as “too difficult” - not at all, since thats how things worked prior to 222 infesting the game with its restrictions, stale metas, and many other severe problems
we can, and we do
…but…
it would be far better IMO if there werent so many differences between the modes aside from queuing
foe starters, there should imo be a role-less queue qp mode on the main game selection screen right alongside its 222 equivalent
I disagree, given thousands of people are playing non222 modes right now without issue
IMO, the addition of 222 was and still is THE very worst change ever made to the game, with no close second
folks do seem to love telling and retelling the story of how all matches before 222 infested the game were 5 or more dps, but the devs have already made a statement indicating that 5dps matches in role-less queue mode were/are a rarity.
Retelling the story yet again doesnt make it any truer
I’m going to guess because it is rapidly becoming empty. I don’t know which region Dodo is in, but, openQ isn’t exactly in a healthy state in most places.