No. The pre-rework Mercy is the source of nostalgia and the target state that people who want Mercy reverted actually want want her reverted to.
No. As she is right now, Mercy may not be part of GOATS but she’s also not a terrible pick since her Valkyrie healing and ult charge buff. Statistically speaking, she looks pretty… okay, right now. There’s nothing incredibly special about her numbers. It’s not about Mercy’s power level, it’s about how much of her power is actually in the hands of her player.
It did, and that patch galvanized the community response level that we have right now.
The Mercy we have now is objectively less powerful than the Mercy we had before the healing beam nerf. The sum of the changes up to and including the healing beam nerf did not make her more viable than she was before. They are, as a whole, a nerf from her former state.
No. Mercy doesn’t heal enough because she can be played perfectly and her allies still die in a fraction of a second despite her best efforts. In many cases they die because they made serious mistakes in their own gameplay, but those are not Mercy’s mistakes and it’s really disheartening to be continually punished for someone else’s poor decisions… particularly when you know you could have compensated for them if only you had Ana or Moira level healing output. This would be less of an issue if Resurrect wasn’t so stupidly risky.
Mercy does have damage boost, and damage boost is good… but it’s only getting stuff done if your target ally does something with it. It isn’t power in Mercy’s hands, it’s power that Mercy can give to someone else. Again, as with Mercy’s limited healing output, Mercy is punished for her teammates’ poor gameplay more than any other healer. She ends up feeling helpless even when she’s doing everything right.
In general, yes. And that’s a balance problem.
It’s really not. Ana has higher potential impact than Mercy. Even though there are mechanics to keep Ana’s potential in check, even including the ability to block her healing with shields/DM and so on, the fact that Ana has so much higher potential means that Ana will be the default go-to pick any time she can survive with her low mobility. Recent anti-dive hero additions like Brigitte, despite Brigitte’s nerfs, can help ensure that Ana stays alive longer than ever before. Either Mercy needs decisively stronger healing again instead of having to compete with Ana’s superior utility AND healing, or Mercy needs significant changes to other parts of her kit like Resurrect to improve her utility.
Or, perhaps, it could be that Lucio’s aura is the optimal healing source between them for a tightly-clustered team they happen to be playing with. Lucio’s passive aura even without amp blows Mercy’s pitiful 50 hp/sec out of the water when you consider the total healing it can do per second to all affected targets.
It’s true that Lucio should be getting a lot of value out of speed instead of just camping healing aura all day, but likewise Mercy should be getting value from damage boost where possible. Both healers should still heal when healing is needed, and in many team comps Lucio has the superior healing ability.
Definitely not. While DPS-Moira types give dealing damage with Moira a bad name, Moira’s optimal gameplay involves helping your allies confirm kills as much as it involves healing them. Moira’s consistent 50 hp/sec purple beam is consistently more valuable and easier to use optimally than Mercy’s 30% damage boost. The damage Moira deals per-game is orders of magnitude greater than the damage that Mercy contributes with both her blue beam and pistol combined.
Moira definitely does not have a less impactful ult. Coalescence enables Moira to not only heal her team faster than Mercy can heal with Valkyrie, but also deal damage to enemies at the same time in an amount that is greater than what a 30% damage boost affords to non-Bastion heroes. While Coalescence doesn’t let Moira fly, in terms of raw output and by extension impact on the outcome of a fight, Coalescence is plainly the better ultimate.
YES. When used to resurrect 1-2 allies in the middle of a fight, Resurrect as an ultimate was far superior to Valkyrie because you could use it to swing a fight in your favor after both teams lost heroes. Valkyrie lacks the impact necessary to swing the momentum of a fight. You can only use it to press an advantage that your team already has.
Why would you ever use Valkyrie after a team fight is already over? For that matter, why would you waste a Resurrect ultimate when a fight is already decided?
No, for the ultimate Resurrect, it was not a clear signal. It was an opportunity, but it was never a given that a Mercy who had Resurrect charged should use it because an ally is dead, even in cases where there were multiple downed allies.
Resurrecting at the wrong time was a good way to feed the enemy team thousands of hitpoints worth of free ult charge and further delay your own team’s regrouping. There was a massive difference between good and bad Mercy players in the usage of mass res, and a big part of that was split-second timing to ensure both a successful Resurrect of all dead teammates and Mercy’s own survival.
While it’s true that you can tell a good Mercy from a bad Mercy by watching their Valkyrie timing, the reward that Mercy gets for good Valkyrie timing doesn’t even come close to the reward that Mercy used to get for a good Resurrect ult, and because of that the difference between the effectiveness of a good Mercy and a bad Mercy with her current kit is much smaller than the difference was with her old pre-rework kit.
Mercy with Resurrect as her ultimate was a much higher skill ceiling hero.
If you resurrect now and get POTG, it’s because your resurrected ally did something impactful. It’s really their play, not yours. You just enabled it. It’s fair to give the Mercy credit for being the enabler, but she has no significant individual power of her own. That’s why Valkyrie Mercy is bad and old Mercy was better.
Yes, actually, it was… but that’s not because of pressing-Q-and-done, it’s because of everything that used to lead up to that moment. So many people try to condense the Resurrect ultimate into the actual moment of activation and criticize it for lack of depth, but what you fail to see is the complexity in all other aspects of Mercy’s gameplay that existed simply because she had the Resurrect ultimate as an option.
Most ultimates in the game require simply pressing Q once to use them, but unlike Resurrect they are not criticized for being overly simple because people tend to understand that a lot of other stuff goes into the decision to ult even after all the work required to create the opportunity. Mercy’s Resurrect was no different, and it deserves credit for that extra complexity.
All that said, and as much as I want Resurrect back where it belongs, it’s not the only solution. I responded to you not because I want to argue about Resurrect vs Valkyrie (even though that’s most of the contents of this post), but because I don’t think you fully understand what the actual problem is.
It’s all about individual impact. Mass res Mercy had it. Valkyrie Mercy has a lot less, and that’s the problem.