Nothing in a game is ever needed. Mercy doesn’t need reworks or changes because it’s just a game. Mercy therefore didn’t need to be changed from mass rez, she didn’t need valk 2.0 nerfed, and her healing in valk could have stayed in 50. Symm never needed to be changed from 1.0, Hanzo could still have scatter arrow .
Changes are made with the flow of the game , hero design and game design. I think Mercy should be reworked or reverted because as of now, she is lackluster without a niche which I think is bad for being one of three primary healers. Moreover, I think valk is terrible design as is rez on cooldown as a whole for any hero in concept. Mercy has too many exceptions between her cooldowns, ult and kit to be in line with most of the rest of the roster. It takes away autonomy from a mercy player in which case, having a bot can be just as good. Mercy needs more autonomy in order to be a “good” hero which valk and rez on cooldown took away.
Right now, Mercy is balanced because there is nothing she can inherently mess up. She already had a low skill floor mechanically but rez in e lowered it further, and her ult was once where she met her cieling which valk limits. So she has a low skill cieling and skill floor which I don’t think is fair to any hero.
I think a rework is definitely fair to call for both from a game design view, but also from the perspective of people who simply want to feel more directly impactful or fun in a game they purchased.
You and so many others are missing the point. She plays out similar to Mercy 1.0 in mechanical fashion… Sure… But she is definitely not the same hero. Mercy 1.0 had a powerful and impactful ult. Besides people are complaining about other very valid things so stop telling people to suck it up.
I am not a reporter, who should free him or herself of bias when writing such a piece
That’s what he should do, as a reporter
But he didnt
I don’t see that as bias, I see that as part of his job description, which includes reporting, which should be as free of bias as possible. Instead it read like a propaganda piece for the anti-Mercy side of things. The pro-Mercy side received very little mention. Should been equal time.
How is he biased? He covered from both sides lol. And he doesnt have any reason to pick any side. He just reports what he received. If you want your voice to get heard maybe you should email him too or make a youtube video about “mercy is fine” and give them the link.
Stop accusing him as giving “propaganda” just because you don’t like that #reworkmercy is gaining traction.
There’s a lot wrong here, like anything mentioning balance being right out the window having nothing to do with this rework movement, so I’ll just focus on this.
First you’re leading with anecdotal evidence. Then telling us to get good? We can’t look at your personal experience. If you posted video, then we could point out just what is or isn’t there. There isn’t a debate to be had with “I carried the team.”
While damage boost is nice, it lacks any input from the player.
You can only activate Valk at 1 time: When the team fight engages. If you’ve somehow lost 2-3 players, I’m sorry to break the news: The team fight is over. If that’s the level of skill we’re talking about, we might as well talk about how difficult it is to time and not pop inside your spawn. Might as well play Ana and Nano mini D.va at that point.
Everything else you just described isn’t Valk play at all; it’s normal Mercy play. Something that Mass Res Mercy had to also consider in equal amounts. Well, with the exception of positioning, and healing target, which where not handled automatically for them.
Rez was about managing a resource. Saying that it’s a 1 off reveals nothing towards this. Mismanage that resource and it has little impact.
I second all your post but particularly this part. I might not have played for almost a couple of months but I can’t recall hearing anything new in that time that’d make it hard to play. It’s like saying hitting a target with Soldier’s ult is hard. I mean it does basically everything for you.
Shoot I’ve been asking the question for well over a year now…and I just about guarantee the devs feel that way or they would’ve done something about it after the barrage they’ve endured for the past year+
It’s an unpopular opinion but I’m still very much in the camp of Mercy’s resurrect being the sole cause of her woes. It’s just too hard to balance in a small-scale team shooter. You either end up with being broken or worthless. I say snip it out entirely and give her a single target invulnerability. It makes everything a hell of a lot easier to balance, it isn’t such a huge pain to go against and it still fits in with her “heroes never die!” theme.
Which sucks. It has the downsides of an ult since it is so powerful and stops the flow of your gameplay. Rez as a normal ability is everything but a good thing.
Which is watered down after so many nerfs that it barely counts as a support ultimate. Now it looks what it really is a standard ability. Thanks to rez on e it cant be any more powerful which contradicts the meaning of ultimate.
Furthermore valk makes everything way too easy for Mercy and takes away all the skills you need to learn with her. So it makes her way less engaging in case you dont pull out the pistol which isnt something people want from a sup.
So yes her overall gameplay didnt change that much but her E-ability and ultimate kick you out of it whenever you use them. They are not going well with Mercys otherwise good and fine base kit.
That’s wrong, low elo players can’t heal optimally if they could they wouldn’t be low elo… they tunnel vision, lack of awarness, target priority, bad positioning and dying a lot.
She doesn’t need a rework. The #reworkmercy movement is literally just a movement to get mass res back in the game, and that isn’t happening.
Current Mercy just needs a change to give her more impact in the midfight, and less impact overall in a game. I’m not sure if you noticed but like Mercys winrate competes with Ana’s in gm. Ana provides so much more, but Mercy does a lot? This is simply because of how Mercy gives value across the long term game using valk.
That needs a nerf, the ultimate advantage she gives has a huge (but unnoticed) impact in the game.
But she has no midfight, there’s no way a Mercy alone can win a single fight with the same conditions if the enemy team has an Ana. It’s basically impossible, Ana gets instant value, Mercy has to wait till ultimates are ready.
My suggestion, nerf valk and add a burst heal, this would make Mercy balanced where she previously wasn’t, and all while still giving her a extremely useful utility that all the other supports have in some way.