Well I’ve “guessed” a large fraction of the changes in Overwatch.
Hanzo and Widow need a few changes - #56 by GreyFalcon-11737
I worked on a Tournament grade TRIBES 1 mod
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GreyFalcon OW
In TRIBES 1, and made a server mod called Shifter_v1G, after the original dev on Shifter_v1 bailed. Had about 40 servers and 2 years of tournament play with about 20 teams.
With bug fixes, balancing for the 10x classes, and 30+ deployables.
youtu.be/S6Iz3waCMkU?si…
I got about 40 changes into PlanetSide, including the exact layout of the interconnections on the world map.
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GreyFalcon OW
PlanetSide 1, I basically spammed the devs to the point I was emailing back and forth with their executive producer.
I got about 40 changes into the game.
Built a mini-installer the devs later copied, with 30,000+ downloads.
For this fan ad campaign:
youtu.be/B8GJUfhyLCA?si…
I basically suggested one of the better features for Darktide.
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GreyFalcon OW
In DarkTide, I recently suggested a change to mission selection, which is suspiciously similar to the Auric Operations feature they just added to mission selection.
reddit.com/r/DarkTide/com…
playdarktide.com/news/patch-12
And I can cite plenty of talks by Tom Cadwell, Sid Meier, Robin Walker, and Mark Rosewater, that disagree with the idea that every multiplayer game must be eSports-first.
But please, by all means, let me know about your extensive background in class based shooter design.
Because it sure sounds like you’ve never worked on a shooter, much less a PVP game.