If you are a tank player who queued for DPS, Mei is a good pick. If you are a DPS player first and foremost, Mei is a bad pick. Only when you think like a tank, can Mei truly be mastered, although, that’s why people hate her, because now you essentially have triple tank…
Meta in what rank? All the stats I’m seeing shows Mei at less than a 2% pick rate. While McCree is up to 7% and Hanzo/Tracer taking the second DPS slot most of the time. Being meta generally suggests they’d be picked more. But that doesn’t seem to be the case.
Mei didn’t get buffed. In fact, most of the changes she’s received in recent times have been nerfs. The meta is rush, a form of deathball, and Mei thrives in deathball comps. However, there are other DPS heroes that also benefit from the rush meta that simply do a better job at DPSing than Mei, the obvious example being McCree. Echo can be extremely annoying to play against as Mei too.
But when the map is a small enclosed space such as King’s Row, Busan Meka Base, Lijiang Control Centre etc, Mei can and should be played. Those maps are her playground, and you’re more than likely putting yourself at a disadvantage by not playing her there. The ice wall is an indispensable asset on those maps that simply can’t be made up for with other DPS heroes. They simply can’t punish tanks as hard in those situations.
In other words, Mei is simply fulfilling her niche extremely well at the moment. Small enclosed spaces are the ideal places to play her, and there isn’t much to stop her in those situations currently.
“Wall can go off when she is dead” what a buff! If all buffs were so useless like this one… at least cryofreeze is less of a suicide button since she recharges half of the ammo after being a sitting duck for 4 seconds
Meta being Most Effective Tactic Available. Two players does not a meta make. Players pick the things that win.
If Mei is meta, why is she not a top picked character?