Is Hanzo balanced?

Thanks for the level 3.
His scatter arrow was removed exactly because dying to him felt cheap. His stats before that were just fine at higher levels during metas other than Dive. Dying to Storm Arrow in close range is just as cheap, even if it does take ‘skill’ to execute.

You’re right. I forgot about the balance triangle.

If I remember correctly, I believe it was something like this:

  • Hero performance
  • Player feedback
  • Dev feedback.

His performances seems to be good and I don’t think the devs have any problems with him.

So what is the player feedback about him?
That’s what I want to know in this thread.

The player feedback seems to be like when Genji was in his Pre-Brig 8 second dragonblade triple/ledge jump days, which means he is complained about frequently, not as much as Brigitte or Doomfist, but enough to be noticed.

That could have gone almost exactly the same vs McCree, except he has the grenade too.

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I do think it can feel cheap, but at least does it offer more counterplay.

  • Scatter Arrow was an Insta kill.
  • Storm Arrow allows you to use your mobility, invulnerability abilities, defend abilities and to fight back.

But I do think his new ability made him stronger to his counters, which used to be dive heroes.

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That’s not a really good example. He headshot you.

A lazer beam vs fast paced arrows, a McCree, even a Genji would’ve put Symmetra at a disadvantage. Her primary is meh. Her secondary is more efficient.

No.

/thread

Either way, over time they’ll probably lower his damage. Fine by me.

Yeah, but why is he not balanced?

His stats seems to be balanced in all ranks.

Also, that’s not a good use of Symmetra’s primary fire. It has it’s uses, but it is absolutely terrible as a dueling weapon against DPS.

A close range instagib hero was never a good idea to implement. Once the muscle memory is set, you can kill many with relative ease.

Extremely bad for the clunky DPS heroes like McCree or slow moving support heroes. They are pretty much a sitting duck as their mobile speed rate is too slow versus the projectile coming at them.

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And that’s fine, because McCree is supposed to do well at close range. Also, I could have heard McCree coming and either put down turrets or ran, because McCree has spurs, whereas Hanzo’s footsteps are almost silent.

And that’s still fair enough, because Genji’s supposed to do reasonably well at close range and I could have still outplayed him.
Also, so what if he headshot me? He missed six arrows. Surely he should have been punished somehow for missing all those shots while I was tracking.
Don’t use the excuse of ‘Symm’s M1 sucks, use her M2’, because her M1 is her primary fire. The thing you’re supposed to use in close range. If you can’t beat a sniper (long ranged combatant) with a close range M1, why even bother?

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I think he’s still too good.

Here’s what they should do:

Just like Widow, lower the bodyshot damage, and raise the headshot damage.

To be honest, I don’t think he should be able to oneshot heroes with a singe critshot of his primary fire. I do think his Storm Arrow is fine.

It’s just that Hanzo is being played like a close to midrange hero who can one shot heroes on all ranges. This just doesn’t seem right to me.

He’s imbalanced due to his damage output.

You can’t judge balance on winrates for two important reasons, which have already been repeatedly covered at length.

But I’m not just looking at his winrates (and pickrate) alone.

I’m also looking at his average damage and eliminations. He’s not far of from other heroes. To be honest, Junkrat, and Mei on some points, seems to perform better than Hanzo.

He looks to be balanced, but I just don’t think he is.

He looks OP compared to other dps options. If stats tell hes balanced, you might need to buff some other options up to par.

I say SA needs to be brought down a bit other than that he is fine.

I think he could use a small tweak (reducing the volume of his arrows significantly), but besides that, he’s very good at what he does, which is all that and more, and that’s not necessarily a bad thing.

If the skill floor is high enough :wink:

If Mccree got some tuning Hanzo wouldn’t be a problem.