Proposal: Symmetraâs health is 20-50% lower than other heroes who are usually expected to deal with close quarter combat. Increase Symâs max. health back to 275 (100 normal, 175 shields) to make her consistent with similar heroes.
You need to take into account that those heroes have bigger hit boxes compared to Sym who has a slimmer model. Plus those heroes outside of Bastion and Torb donât have the best options for ranged combat compared to Sym who has her orbs and turrets.
Iâm not against giving her more health or just a buff in general but I donât think this is a fair comparison.
Um, what? Mei is a pseudo-sniper, Bastion loses to virtually everyone up close that is not a tank, Torbjornâs turret is his consistent long range damage and the armor is for⌠well, when he is not long-range and Doomfist has a tank hit-box. Speaking of which, so do the rest of them outside of Torbjorn who compensates for that with his head being his entire body.
Like, I am not saying that Symmetraâs HP should not be increased. But I am saying that your argument makes literally no sense.
Torb and Doomfist only have that amount of health situationally. Torbâs is on a long cooldown, and Doomfist needs to hit several people with his abilities to stack up that health. Symmetra is much smaller and thinner that those other heroes as well. Her health might be lower, but sheâs harder to hit.
You also neglected to mention the not-so-tanky close-range DPS.
Tracer: 150
Genji: 200
Sombra: 200
Close range does not mean somebody has to be tanky.
Symmetra has her teleporter, which can function as her engage and escape. She has her turrets, which allow her to deal consistent damage to enemies she isnât even close to. She also has her secondary fire that gives her a long-range damage option, which is something most close-range heroes do not have.
Symmetra is a close-range hero that doesnât have the mobility of an assassin or the tankiness of a brawler, but has immense utility and ranged options.
Meiâs only options for range in her icicle that does 75 damage and Sym has 3 turrets and an orb that can do up to (I think) 120 if my numbers are correct. Itâs better in terms of more options.
What Iâm saying is the comparison isnât fair. Itâs easier to hit a Reaper/Mei/Torb/Doomfist than it is to hit a Sym JUST because of hitboxes alone. Hence why they have more HP than her. Iâm not arguing her shouldnât get more or that she doesnât need a buff. Itâs just not a fair comparison.
Bastion loses to virtually everyone up close that is not a tank
Yes, but he is expected to be attacked close range due to his immobility (pulse bomb anyone?), hence his extra health, and why I included him.
Torbjornâs turret is his consistent long range damage
He also has a shotgun tho
Doomfist has a tank hit-box. Speaking of which, so do the rest of them outside of Torbjorn who compensates for that with his head being his entire body.
Yeah and they can also self heal, go invulnerable, have damage blocking abilities on cooldown and have more mobility than Sym. So unless ur suggesting Sym should be able to do some of those things, I dont think the discussion of hitboxes is relevant.
You also need to consider Sym needs to charge her weapon to deal consistent damage in which case, itâs ridiculous that you now need to also track with 60% accuracy and actually wait for the weapon to charge. The slim size is the only thing going for her otherwise might as well delete her.
Turrets are one-shot-kill and easily detected. Orbs are super easily dodged and donât pierce.
Reaperâs damage fall off starts at 15 meters. Why does he get 250 health to fight people in a 15 meter range, and Sym only gets 200 for her 12 meter range?
The point is that the extra 50 health is to more or less compensate for the hit-box. That is why Zarya has 400 HP as the smallest tank. It is more about that balance than their need to get close or whatever. So it is relevant and ignoring it just to make a point is poor argumentation.
She would be if her orbs were any faster thatâs for sure, for comparisonâs sake, her orbs move at 20 m/s while Hanzoâs arrows move at 26 m/s, thereâs no falloff and the projectiles explode upon hitting
Sheâs definitely not a sniper but something more akin to pharrah or junkrat both of whom have just 200 hp
Youâre the one ignoring the fact that Sym is massively disadvantaged than every other dps who is expected to deal with close quarter combat. I gave multiple reasons as to why they get bigger hitboxes, which include the fact that they can do multiple things to protect themselves in a fight that Sym cant, even tho she is expected to fight in the same range. Its a double standard.
@DPapercut
Meiâs icicle moves at 120 m/s, and can headshot for 150 damage.
Symâs orbs go at 20 m/s (only 8 m/s faster than her turrets, btw) and do 120 direct hit, or 60 splash.
Thereâs a reason people call Mei a pseudo-sniper and not Sym.
@juggy
Then why doesnt Sym get to self heal in combat, go invincible, mitigate damage, or have the mobility they do too ?
@Gaze
I thought the reasoning why I left out Genji, Tracer and Sombra was clear, but iâll elaborate.
Whatâs the one thing they all have in common that Sym doesnât? Insane mobility, more than any of the other heroes I mentioned. Thats why they dont get more health.