Its very funny that even you say this. Considering that Tank balance (and some game changes as a whole) now is made to appeal to DPS players. With changes like
1.) Repeated nerfs to tank survivablity.
2.) That change to tanks to make the game āfaster pacedā (largely decreasing shield HP while doing things like increasing Reinās speed while shielding) to make the game feel more FPSy
3.) Folding the Defense heros into the Damage category (which was a great idea, but it still inevitibly favored DPS).
I know itās not a popular opinion, but I think the only way to make Tanks more desirable is to make them actual Tanks instead of just the DPS characters but worse.
Thatās because Blizzard just seems like theyāre bad at balancing. Thatās why I say in theory. Role Queue means there are less possible team compositions, meaning there are way less variables to account for. That would make it easier on paper.
But regardless, Blizzard just seems bad at balancing anyway.
I really think the ātanks being OP foreverā argument is flawed. At least in General play.
Like, if tanks where the scourge of Comp, I wouldnāt know, but in my experience mainly playing tanks, we were largely punching bags while the damage dealers stole all the glory.
Like, yeah, I drew all the enemy aggro and got killed leading my team to the point, but reaper pressed Q and got a 4K so heās the one that gets the notoriety.
We canāt have a situation were tanks are blantly overpowered just for people to actually play them. Itās dumb when 4/6 players on a team can not stand up to the two gods on the other side of the choke. Given tanks have had a power reduction clearly the whole making them more ādesirableā always correlated towards people just wanting to have a easy time against nearly 75% of the opposing team.
We canāt balance roles on equal āObjective Capture Potentialā
if they ever want to have a hope of balancing for āEqual Popularityā.
Besides which, whatās the point of balancing to prevent 3-4 Tanks on a team, with 2-2-2?
Also, what exactly would be the downside to balancing Tanks to have more overall value than DPS, assuming the duels arenāt lopsided?
Some people would quit?
Would more people quit than deliberately choosing to not fix queue times, or make queue times worse?
Tbh, I view it as kinda insane to suggest fixing queue times is somehow āoptionalā.
Tanks being more powerful may be a bit annoying to some.
Not fixing queue times, is the literal death of this game.
Everyone gets trash talked about the hero they play or like - YOURE literally not special and all those people could careless that you like playing her.
Higher rank players have a different experience than lower rank players especially when we are pushing the game to itās limits laid out by the developers. If a player is playing DPS Ana or Moira they are throwing something that is rare in GM ranks. Also funny enough limiting 2 player stacks didnāt fix GOATs in GM either, it helped combat boosting and Role-Queue made this harder due to locked roles.
All of the issues I posted above were fixed in GM. If you are below GM and didnāt experience these issues. Fantastic, keep trying to climb because when you do these issues get worse and worse. The same can be said with Role-Queue dealing with queue times, as you go up itās gets worse and worse.
In GM, GOATs was in practically every game with players who knew how to play the unbeatable comp, refusing to swap led to a loss, having 4 Support Mains led to a loss. Playing 4-5 DPS into experienced players who played GOATs led to a loss. Bunker comps was not replacing GOATs, if you played Bunker before Role-Queue you would get destroyed by experienced GOATs players. Role-Queue fixed this entirely.
Players at the lowest rank do not experience most of these issues while players at the top do. I and other GM players certainly should not be taking advice on how the game should be played at the top by players below GM since we have a better understanding of the Meta and how it should be played.
This is impossible to happen in competitive play as roles are locked with different SR in different roles. If the player has Diamond Tank SR. GM DPS SR and Diamond Support SR they will be matched appropriately in the role they choose. Quick play operates differently.
This is an issue with priority pass, not Role-Queue. If anything defenders of Open-Queue should be trying to get the mode into Quick Plays menu just like in Comp and have it removed entirely from Arcade. This will free up a slot in Arcade as well.
We can agree to disagree on this matter since our experiences are different based off rank. Iām not rank shaming, you just clearly have not experienced top level play Pre-Role-Queue.
But they werenāt and I explained to you how that was the case.
But it wasnāt. In the last bit prior to the initial introduction of Forced 2-2-2, 4 DPS and bunker was becoming more and more prevalent. As highlighted by the Shanghai Dragons.
Apparently you do not. Rank does not dictate the knowledge of the game, as you have demonstrated quite clearly as you have relied on claims to fact and simple assertions and yet have provided no substance or reasoning other than using GM as a way to gatekeep the opposing view point.
So are you saying that it is impossible for a DPS player to queue as tank?
The rank in which they queue in does not matter, a DPS main is a DPS main regardless of the rank they are in.
This has been proven false.
Due to the mandatory 2-2-2 format, there have been several accounts, most notably from Masters and GM, where significantly lower SR players, usually tanks, will get put into higher SR games due to the lack higher SR tanks to fill up their games.
You do realize priority pass came about because of Role Q, right?
You are using rank as a way to gatekeep actual discussion even though what I say is not secluded to any single rank and you do not even know my rank.
Itās like the devs (and by extension, the players) never really understood what, exactly, they wanted tanks to do. With DPSā¦ their primary focus is damageā¦ with supports, their primary focus is healingā¦
But with tanks? Sure, thereās a laundry list of answers out thereā¦
āmake space!ā
āabsorb damage!ā
āprotect the healers!ā
ādisplace/distract!ā
ā¦and itās like yeah okay, but what is the PRIMARY focus? The role is too nebulous and that creates a disconnect between what the devs think tanks should do vs what the players think the devs want tanks to do.
Then RQ comes along and adds another complicated element to an already unrefined role and now here we are.
Worst part isā¦ everyone still bosses tanks around like they know how to play the role any better than someone who is dedicated to that role. The animosity among and against each role has increased as well.
You have also not posted any proof on any of your claims either, you do not have internal data, only speculation. Developer comments have said the response to Role-Queue have been positive.
^ Balanced team compositions have been a positive response from players.
^ Dev comments how matches IMMEDIATELY felt fairer and more winnable.
Iām against Priority Pass it doesnāt solve much. Blizzard needs to make Tanking feel better. Iām experiencing nearly the same queue times as before.
A player dropping to Plat/Diamond when dropping from GM can still appear in GM games. I have experienced this. A player peaking in Diamond on the Tank role I have never found in high GM games.
If what you say is happening then the matchmaking is to blame.
Iām not gatekeeping anyone, itās from my experience. You are welcomed to add yours but GM players will most likely not take it with a grain of salt since you have not experienced high level play. You can think what you want iām not stopping you what you believe is āfactsā. Iām just telling you from a GM perspective what happened, these are discussion and feedback forums. You donāt have to believe me.
I can get an idea of rank from Overbuff as linked in previous comments. You can see mine as well from Overbuff.
Again we can agree to disagree on this.
As stated before low rank players and high rank player experience the game differently. What you have responded to me is a relativist fallacy to my overall experience playing in GM.
As posted here by a dev he explains reasons for longer queues and what Role-Queue should bring to the table. Role-Queue has definitely improved my experience in GM.
Link to dev comments stating feedback from players has been overall positive to role-queue: