Lol…. I know what it is babe….
Take a joke.
Lol…. I know what it is babe….
Take a joke.
I love this explanation. I will be testing this.
There is no AI in Overwatch (from what I remember Jeff saying) and classifying 4th generation systems as AI would be “just wrong.”
That’s an interesting theory. And I’d be curious to see it put to test.
That said, this is why I think game tutorials are better left to YouTube than to the Overwatch development team.
I’m willing to bet that a majority of the dev team are gold players at best. Beyond that, they probably don’t have an extreme understanding of the game (on an individual level).
I think a big issue with how SR is rewarded is that the game compares you to the “average” player at your rank, not how well you performed compared to other people in your game. Now I don’t know how it calculates the “average” player, but if it is just that, then stats, heals, kills etc will be massively overinflated by smurfs playing below their true rank. Leaving normal players who are better than the true “average” gold or silver player unrewarded, held back by their team and unable to climb. I think this effects support and tank player especially, and just ends in frustration and toxicity. What Overwatch seems to be famous for!
I just hope they rethink the matchmaker and SR system for Overwatch 2, and perhaps make it a little more performance focused rather than solely win/loss.
This isn’t what is being said, the point is that the incoming damage may not be caused by the hack and therefor may not be a good measure of Sombra skill. The shield could be dropped by damage already incoming and thus the hack made no difference, it is that types of scenario that make creating a metric for Hack much harder than something simpler like Bastion gun damage.
Having been in software development for 30 years and studying the techniques for machine learning and AI, I have to agree that I don’t believe Blizzard is going to that much trouble to calculate PBSR.
Its not a level playing field, what part of this is hard to understand? I know skill climbs, no question, the problem is the problems in the game make it take undue amounts of time and disproportionate skill to do it. You and I both know cull out the Smurfs/throwers, curtail the alts, we would have a much better Ladder.
It’s because the mass rez takes a long time in CPU terms and the code should only trigger once. Think of it as a way for the code to say “Hey a rez, have I already seen that one? Yes, ok, nevermind.”
This too… maybe in the first couple seasons this was not an issue, but as the game goes on the average gets diluted.
And it doesnt have to be smurfs, it could just be people who had wonderful games.
This whole thread that Zax created looks at the normal grind - and for the most part as what the Myst says, is not a major sway. What I want to tackle are the losing streaks. I really do think the game places you with “the others” once you start losing. “The others” dont heal, dont tank, no comms, wont switch, and genuinely dont care. The caliber of players changes as you drop.
But we do, devs if this game told us this. And i presented many examples of pbsr helping also in past so its reality.
Sorry I really dont have time to disprove your all claims by showing you more clips. Do you play support? Just go to your highlights and i am pretty sure you will see there many clips where you healed or saved others. Game know that, you can se it there. Its even in damn achievements.
As I said, game will help you if you play better than others, not if you play worse than others.
Why “likely”, there wasnt posted one single piece of evidence of that for 5 years here.
I believe it does both actualy.
That would be probably true if there was more or same numbers as smurfs, which is absolutly not a case. Based on my research its like 90% of normal players and maybe 10% or less smurf. And also keep in mind smurfs usualy derank do on they way down they have abyssmal stats so its kind if kept in balance.
Sure i agree. But smurfs are really issue for players who dont take climbing seriously enough. Its mostly issue for players who play comp for fun and just want fair game. Players who truly has climbed ng and improvement as goal wont see smurf as i issue, its opportunity and challenge.
Why? Why would game want you lower thank you belong?
Sure. I spent some time in ffa and played Lucio more aggro style, like a rubbish Eskay.
80% wr from 1700 to 2000. Then around 60 to 70% wr in gold. Then my run of 10 straight wins just before I hit plat. Seemed weird, is all.
See, this is the problem here. You are refusing to acknowledge that they are a negative impactor in the game even for people who wish to climb. The ladder is weighted by SR due to where one person’s skill should count (PBSR) instead appears as say three IIRC up through Diamond. This has a huge impact on keeping players who would otherwise be a tier higher perhaps forced down.
Sure thing coach.
There’s nothing opportune or challenging about playing with or against cheaters, as that’s all smurfs are.
If you play vs smurf, its challenge and opportunity to learn something from someone higher.
If you take comp and climbing seriously.
Just had a leaver… and the game was bleh… for 7 games in a row I had 30 elims, and sub <= 6 deaths. But with 5v6 now all that goes crap. I still think it was 8 deaths, but only 11-12 kills. Is that fair to use and apply that K/D when a leaver happens? - on EITHER team? Cause now the winning team all get K/D padded now too.
Completely false. Your whole entire thread is false. Glad though for YOU it is working out. Not all of us are as lucky with the team rng as you. Don’t need to give a list of my experiences in the MAJORITY, yes the majority, of my matches.
So please don’t spread lies when everyone has different types of experiences.
Sure, I had luck with RNG, what a lame excuse. Its not working out for just me, its working out for anyone who is playing better than their elo. I had plenty of games with bad team mates dude…
Nope. Sorry. Facts. Nice try though. Oh guess what. My first placement match tonight. Yet again guess my team. 2 dive tanks, 1 dps heals and a mercy who never used their ult nor res until round 2. Yep. So not excuses and please don’t speak on my games since you have 0 knowledge of the matches I get.
Oh. Also, during that match, I was yet again carrying as best as I could. All golds (yep doesn’t mean anything yet it does when I have a k:d of 6:1 and more kills and dmg than the other teams top player(s)). So yeah, this is normal for me and I keep getting stuck with players like this.
So again. Grats on your lucky team rng. You likely must don’t be carrying but middle of the pack because if you carry and lose, you get stuck with another team of baddies because you are teamed up for a 50/50 match so if you are tearing it up, they won’t place you with others who tear it up. they will place with you baddies to try and even it out.
edit: Oh Zax guess what? Second match had a leaver and lost. The leaver left a little bit after the official timer. So yeah. Keep up being delusional
Let me know when you your majority of the matches are having leavers, throwers, 2 dive tanks AND 2 dps heals etc. I don’t go from low Diamond pre-role queue to now can’t even get back in plat because of the matches I get. Only time I can get more than a 3 game win streak is when I finally find a couple others (1 shield tank 1 actual healer) and we group for multiple matches in a row. Sad thing is after that one night and we all add each other, we never play at the same times again so I am 95% solo queue.
edit 2: Hey Zax wanna know now my last 5 matches?
0-5
Match 1 - 2 dive tanks 1 dps heal 1 mercy who did no rez until round 2 but rarely and never used ult. Lost bad.
Match 2 - Leaver on my team a little after the official timer. Lost obviously.
Match 3 - Leaver again on my team
Match 4 - Leaver again on my team.
Match 5 - Me all golds again. K:D of 8:1. 74% accuracy. 1 dive tank. 1 dps tank. 2 dps heals. Lost 2-0 and got owned.
That is a sample of how most of my matches go unless I say F it and play a hero i don’t play much on and do mediocre to bad. Lose that match yet then I magically win the next 3 while I suck. Hmmmm interesting. Switch back to my main and carry and win. Then lose the next 5 if i stick with my main or switch to when needed on other heroes i can adjust with.
I’m not sure about that. It does feel like that yes, but I think that’s just because the vast majority of games you loose, you are going to have poor players on your team. And if you loose a few in a row, it’s going to start feeling like you’re being placed with potatoes.
I think it does make a difference the time of day you play too. Especially at lower ranks. On a Friday night for example - half the gold player base are so drunk you’d be lucky if they made it to the point without wondering off the edge of the map.
I don’t think the match maker does a very good job to create even teams though. After many many many games played, for me at least, I would say it’s a three way split between stomps either way and a close well matched game.
If you look at it that way then streaks would be expected. I’ve had my replay screen full of 10 losses before, but I’ve also had it full of 10 wins as well.
I think you’re giving Blizz too much credit if you think there’s some complicated AI system behind the scenes. This is a company that has all but given up on their own game, for years now. I think the matchmaker is just fundamentally broken and they can’t justify the cost of fixing it. If it truly was an even 50/50 match like they say, and it actually worked - then stomps would be rare. But in my experience they’re the norm.
I’d say I hope that box is big enough to imagine yourself up a new submarine, or in this case, level 25 account