His gun feels solid when you place your shots well as it always has. Let the devs continue to reduce the power creep and inflated baby buffs a lot of the new characters got and he’ll find a place again.
Hitscan as a whole needs to have a mini rework so each weapon can’t fill another one’s job as easily and j see this as the first step. Also a good thing the devs finally acknowledged barriers as a issue and started putting more tools in the game to address them.
It’s a lever like any other they can adjust to tune balance. There’s absolutely nothing wrong with changing it.
I understand that it requires a bit of mechanical relearning, but sometimes it’s the better option to avoid crossing certain damage thresholds per bullet, for example.
You can argue against the McCree one all you want, but dismissing it as a valid balance option and calling OW devs armatures based on this is silly.
Opinion based and I strongly disagree, it’s disrespectful to players who have put hundreds of hours into practicing a hero, and now its all thrown to the trash.
It’s not a “bit of relearning”.
That is ok, you are also free to express your opinion.
Well I disagree with you, it shouldn’t take that many hours to adjust to a different fire rate. Even if they change the damage, you have to adjust to whether a shot is going to kill someone or not. It’s not like you only track a person for each shot then lose them every 10 milliseconds.
You don’t relearn the skill that you have developed over hundreds of hours in a couple of ones. Many people have already expressed that this is the case, including professional players, if you prefer to ignore that that is on you.
Yet the change to fire rate has absolutely dumpstered McCree and Roadhog. That is something very wrong with changing it.
There are many options available to change the TTK that do no require ruining the users experience and taking potentially hundreds of hours of play time and throwing it out the window. Damage ratios, distance drop offs, road load speed, ammo count, the list goes on.
It goes well beyond the the changes they made to McCree. The last few months of balancing/experimental cards have been utter stupidity. Trying to give Moira a soft ult attached to her fade, buffing heroes to make them meta and then nerfing them worse than where they were pre-buff. It’s laughably bad right now with the whiplash they’re creating with “balance”
Sounds like you might need to step away from the game for a bit man. I can agree that McCree simply isn’t the best pick right now, and he could use some love. But overall game balance it actually does feel like more of the roster is playable than the past year.
You guys are arguing strickly FPS game balance, and I get it when talking about McCree – he’s one of the heroes that relies on his primary fire more than most. But overall, OW has a ton of heroes who rely more on abilities and balance just isn’t as simple.
I don’t consider the experimental cards to be stupidity at all, I like that they are trying things and showing the player base what potential impact they could have.
And why would that be? I don’t know what this has to do with anything I’m saying, I’m expressing my opinion on something I believe to be wrong with the game.
I’m talking specifically about McCree, and even then I disagree with what you say about the roster being playable.
This has nothing to do with other heroes. It’s specifically about McCree, if you want to discuss other heroes we can do that.
It’s fine if that is what you think, you are free to express your opinion just like we are. But I disagree with what you say, I believe they made a mistake and I’m expressing my opinion on the matter so that it can be fixed.
I dont remember saying those words but I can be wrong, you would have to quote me on that. Still ironically I do believe those changes to be incompetent as there is no justification in my mind to have nerfed a hero that is consistently underperforming, they just made him weaker AND less fun to play, how is that good balancing?
Apologies, you responded to something I actually meant for this guy (we were all posting at the same time). I meant he should take a step back, not you.
Because things change. I’ve been playing since beta so I experienced the old fire rate plenty and I would never say that it felt great, specially as someone who has played other FPS before and in most games revolvers are way faster than McCree’s original fire rate. When they buffed the fire rate he immediately felt way better and more fun to play, it literally clicked as if this was what he needed to feel better. And now they take it away, without any valid justification and make him worse, which has been reflected in his numbers. All in all the nerf was a mistake and I’m pretty sure they will either revert it or give him some of it back, knowing blizzard it will probably be the former.
I really dont think the problem here is McCree. McCree used to have a 0.5s fire rate and he was fine, and there were people very well known for playing McCree and playing him well, including Calvin, IDDQD, Wanted, etc.
I would also argue that aside from the nerf on flashbang, he’s actually been buffed pretty heavily since then. When you also look at other heroes like Soldier whose current damage was considered “OP and broken” back in the day, it’s pretty obvious that power creep is still the fundamental issue here, and not that McCree himself hasn’t been power crept enough to keep up.
Other new heroes have just created too many new mechanics and provide more value with less effort than McCree does. It’s as simple as that. If they’re not willing to tone down or rework those heroes to bring them more in line with how it used to be, then I’d argue McCree is in more of a need of a rework to make him more usable in the game instead of just buffing his raw output.