I want damage boost removed and replaced with something else
It would solve a lot of mercy’s issues
No
Good
Let’s remove damage boost and replace it with something else
I don’t really care much what with, as long as dmg boost gets removed
I want damage boost removed and replaced with something else
It would solve a lot of mercy’s issues
No
Good
Let’s remove damage boost and replace it with something else
I don’t really care much what with, as long as dmg boost gets removed
‘‘People’’ do not like anything that they lose against.
‘‘People’’ did not have a single issue with it in S1 when Mercy was not being played.
‘‘People’’ hate a new thing every other week.
What reasonings? Misinformation and ignoring Sojourn being OP? Calling Mercy mains ‘‘delusional e-girls role playing angel waifu’’?
Thats not reasoning. Thats coping. Its delusion. Its blaming Mercy for another hero being overpowered.
Its a filler ability. Its not supposed to be height of Mercy gameplay. There are a hundred and one issues in the game and damage boost is not one.
99% of those are very subjective. There’s no louder community when it comes to nerfs and defending their hero than Genji and Mercy players.
I dare anyone who is not a Mercy main to just jump in and try it out. It is REALLY not as bad as majority of posts suggest here. In fact is not bad at all and it just simply takes time to get used to.
None of the above. Instead of nerfing GA cd.
Nerf GA speed
Make hitbox bigger in GA
Shorten beam length
“ Also I recommended this player be silenced because through different threads they have mentioned they really only play QP and are at a Silver level.”
You are cringe.
Go speak in the competitive forums then. There’s a side for that.
They are in the general forums. They have every right to be here.
Agree I played her in a few matches it’s hard for her to keep up with team. This game is a fast-paced notice that supports are in a tough situation, and the last thing you want to do is slow them down. She’s an easier target now
How about Shorter Beam Length, and slower GA speed, specifically in Valk.
I.e. Same 10m beam length, and same GA speed between normal and Valk
That said, good job. This actually could work.
I’m just here to add Thoughts. It has an extremely long cd already, but I can agree it can be problematic on tanks.
I don’t like the idea of 50% health because it won’t glow in heroes like hog that would just heal himself or Dva coming back as baby Dva.
The body soul not stating as long is a great idea.
Fun fact though on push maps I’ve noticed if the enemy hits the next checkpoint my allies respawn immediately sometimes. I haven’t figured out if that’s a bug or not.
Right on! I won’t stop playing Mercy just because of one more second.
I’d take it. I’d do just about anything to have her old GA back.
I’d rather they nerf the actual problem but leave mercy fun to play.
So everyone says she hard to hit and survives too much- then make it easier to be hit without slaughtering the core mechanic of movement and also killing her fun.
If they made her GA slightly slower and her hitbox bigger while GAing, then if people STILL want to complain, then sounds like a skill issue.
The backwards sling shot can remain the same. In fact all the changes can remain except the GA nerf. It blizzard doesn’t pull their heads out of their butts it’s going go south fast and the damage may be irreversible.
Mercy players may play other roles or just leave the game entirely.
I know I don’t want to touch mercy after these changes. I’m sure my fellow mercy mains feel the same. It stinks.
Regardless, I’m trying to adapt but if it’s miserable and lackluster- why the hell would anyone play the hero?
Yes - she does.
She had her passive she had in overwatch1 AND she had additional regen since that was priorly a unique mercy only passive.
So since all the support got that role passive - they added a bit more to mercy than the other support.
With the new sympathetic recovery passive- she still retains the role passive as well but the “extra” she got is removed.
Also they messed around with her valk regen which was separate from that.
Mercy mains are the centre of their own universes lol
Congratulations! You’ve discovered the INTERNET!
How many other forum entries are about the same subject, yet you cry when a mercy player drops a forum on the new patch, like there aren’t forums about other characters?
Something doesn’t have to be OP to be problematic.
you keep saying this as if no one is able to have differing levels of dislike. I also dislike mercy having damage boost when I play her, as a mercy player I want it gone, it’s boring to use. What stupid thing are you going to repeat 50 times about that?
Also, no one is ignoring sojourn being op? what are you on? you are riding so hard for this ability I don’t get it. Like you said it wasn’t your precious gold or whatever but it definitely seems that way you’re calling people who don’t like it delusional when maybe they just don’t like it, bro, like idk what you want from these people? an essay?
What is the height of mercy’s gameplay then? A good mercy should be damage boosting more than healing, and her other ability is a simple movement ability. And then there’s rez. And I know standing still and glowing for 1.75sec isn’t the height of her gameplay. And it cant be valk for essentially the same reason, you just float around and hardly need to target prioritize.
The fact is as a pocket character she had no height of gameplay. She had no play-making abilities or carry potential. That’s why damage boost and rez need to go.
or, just maybe, Dev’s fix the issue once and for all by restricting what heroes benefit from amp to begin with.
Mercy is NOT the only hero with amp.
Bap ult, zen orb, ana’s nano all confer damage amp.
removing Mercy’s doesnt fix issue of some heroes scaling extremely well with amps.
The actual answer is: Make it so if a hero’s attack is 70 or higher (can easily tune this #) they do not benefit from amp’s damage increase.
A hero who already has high single attack damage (i.e. ashe scope, soj railgun, snipers, etc) does not NEED the reward of amp dmg.
It isn’t “amp is bad for mercy”.
Issue is the mechanic itself needs refined for the modern game.
Amp was designed when the dmg was a lot lower than now. (we had very few high dmg per shot heroes).
That isnt case in todays game.
The mechanic NEEDS updated with restrictions. (also encourages less pocketing)
Damage Boost is definitely the aspect of her kit that needed to be looked at. It’s the fuel the fans the fire that is any time a DPS is overpowered or can be pushed over that threshold.
I’d assume, however, that Blizzard are reluctant to touch the ability at the moment. It would need a full rework and doing so for Mercy would cost a lot of money. Why waste precious yacht/lawsuit funds when you can just tweak numbers?
I wonder if they have put some thought into all this, though. The nerf to her Guardian Angel means she is far slowly and less able to “jink” her way out of dangerous situations. Was this an attempt to rein in her evasiveness in high ELOs?
The change to her self-healing and low-health target healing seems to have been put in place to compensate for the fact that she can’t dodge as well anymore. It’s similar to the Genji changes; you have to adapt to the new playstyle. You can’t just try to play Mercy in the same way anymore.
That old playstyle is not there.
The blue beam is still there, unfortunately, and I wonder if Blizzard was reluctant to alter it cos enabling (or further boosting) OP Heroes helps sell their skins. Instead of fixing the toxic issue, they just made the environment more toxic for Mercy?
no.
genji lost dmg.
thats similar to mercy losing healing.
a similar nerf to genji would be nerfing his double jump or his dash to have a longer cd. (or maybe his deflect as its how he survives longer)
her “triage” doesnt work when you die so easily now.
This just encourages Pocketing more than ever (as they didnt change anything around it)
Replacing the damage boost would be fixing the issue once and for all though…? A rework would be less complicated for the game than restricting who the beam can be used on.
This isn’t really a situation for “whataboutism” by the way. Baptiste and Ana both only have a damage amp on their ultimates. Zenyatta’s orb only affects one enemy player, while Mercy’s beam increases the potential damage taken by the entire enemy team.
It’s a bit silly saying that removing the widest affecting damage amp from the game wouldn’t fix the issue of heroes scaling with damage amps. You are literally removing a damage amp. That would be a great fix.
You’d be just left with one non-ultimate option which affects a single enemy at the time and has a lot more flexibility for that enemy to choose if they’ll be affected by it or not.
The actual answer is; remove the single ability that is forcing a gate-keeping situation for every other hero in the game. Again, why make things complicated and put restrictions on every other hero while Mercy is the root of the issue?
No Hero needs Mercy’s damage amp, and there are a lot of other potential mechanics that the “Guardian Angel” could work with instead.
It is “amp is bad for Mercy” because it’s Mercy’s damage amp that is breaking or further breaking so many Heroes every single time.
Amp was designed for a game state that is lost to time. Same reason why so many other Heroes have lost old aspects for their playstyles in favor of newer designs that fit the modern game.
Don’t chain the game to outdated mechanics. Remove those mechanics and rework the slot so it fits with today.
Genji had his damage nerfed so that a new healthier playstyle would come in. Mercy’s mechanics have been nerfed so that a new healthier playstyle will come in.
You don’t have to be a contrarian just for the sake of it. Think about what’s being said. Mercy has changed. Her old playstyle has been nerfed meaning you have to now play her differently.
You can’t jink and zip between your team as quickly or as often as you did before. You still have the options to do so, as GA is still in the game, and you have been compensated for going after lower-health teammates with both your low-health healing and your own sympathetic self-healing.
If you refuse to make use of the changes, fair enough. That’s up to you. It’s your choice that you would prefer to use less of the Hero you love just because the alternative would be to adapt to the new playstyle.
except again Mercy isnt only source of amp. (and ppl have even QQ’d about zen’s in past when he was popular and thats why his got nerfed (zen’s only had discord changed like 3 times since launch 2nd took 3 yrs)
Amp’s literally only “broken” due to specific heroes who are borderline sniper or are snipers.
Most of the cast has no bad relation with it at all.
if mercy didn’t exist, and Soj/ashe/widow/any other possible high dmg unit scaled as they have you could just as easily use zen (use voice chat to coordinate target)
Amp is fine, just needs to be modernized as the game it was designed for doesnt exist anymore. Just need to fine tune it for the modern game.
(and easiest perfect fix is limiting high dmg heroes from it so they can’t ever repeat ashe/soj/widow issue in future)
except: DB (outside of ult) is 1 ally (and she cant do anything else during it)
whereas Zen’s orb is a teamwide dmg amp to target…INCLUDING himself & he can still heal and dps at same time…and has no cd (can juggle it all you want for 100% uptime if you wanted)
which is what a triage support needs.
if u got spread out team u can’t triage who needs it as ur physically unable to get to them in time they need it.
you are better focused to either pocketing tank with boosted healing or pocket dps to not risk ur life.
again dmg nerf doesnt equate to a mobility (survivability) nerf.
imagine if Genji had deflect/dash have a 1sec longer cd.
thats impact mercy is dealing with.