I paid $40 for Overwatch in 2016

Revenue isn’t profit. Revenue is before expenses, profit is after.

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They never did anything illegal, You just misunderstand the law and the contracts your are signing, you never even bought the game.

Games are not bought, They are license and those can be revoked like a car

I said it feels illegal. Who are you the friggin blizzard police. Go smoke someone elses pole…troll

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  1. I never said companies never retire old games when new games release.
  2. I said OW2 isn’t a new game.
  3. If this was a new game, there would be NEW Content.

But in 2021 winter event, these were the following modes available to play:

  • 4v4 Freezethaw Elimination
  • Mei’s Snowball Offensive
  • Yeti Hunt
  • Snowball Deathmatch

And in the 2022 winter event, these are the following modes available to play:

  • 4v4 Freezethaw Elimination
  • Mei’s Snowball Offensive
  • Yeti Hunt
  • Snowball Deathmatch

I could also earn 3 new skins if I simply won 9 games each week for 3 weeks.

The only thing new about OW2 is that now it takes hundreds of games to win a skin, or months of time to buy one with ingame credit, or I can pay $20 per skin on top of the $60 I already spent on my initial purchase of Overwatch.

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I’m making points, you’re doing everything you can not to look at the flagship complaints about the sequel in regards to comparing the two iterations ,and instead, keep pushing this “you got these for free you cheapskates” angle in some vain attempt to argue your point.

Maybe if you and your 2 cohorts stopped checking your mobile banking app for the Blizzard paycheck that’s being sent, you could see that.

Because I like the main gameplay, which has always been the game’s strongest point, as with most players. It’s solid enough that it can survive on that alone. That’s why the lootboxes in OW1 weren’t as much of a problem as they were in various other titles. If your game feels fun and rewarding of people’s time invested, they’re going to continue playing AND paying.

That’s why when OW2 said “hey guys, time to talk about progression” people started to get worried.

The entire point of this thread is asking why Blizzard made the decisions they made. Re-read the original post. That answer is money. You’re going on tangents to try and explain why Blizzard should do things differently. That’s wonderful. It doesn’t change the fact they’re doing what they’re doing to try and maximize profit.

You or I complaining won’t change that, so why waste the effort complaining about it?

As midway phrased it, Mental Gymnastics

Thats 10 percent. No game made more than ten percent of blizzards revenue thats not cod and two other games i forgot.

Its an estimate not a fact.

Ow made less than ten percent of their revenue and that includes with ow league. Without ow league they made almost nothing.

Which is not the game making money its the esport.

My “complaints” weren’t the posts in this thread who were regularly getting people to respond about how ludicrously a bad take they were, last time I checked.

But to turn that back to you, if you think the game is in a good state and all gamers are cheap for wanting these changes, why aren’t you playing the game now instead? Clearly the forums don’t share this same point of view you have, so why post here at all?

Shouldn’t you be arguing with a man whose username has too many special characters?

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You just said it made no money and now you’re moving the goalposts after being proven wrong. You shills are a sad bunch.

Its like you didnt read what i said. Sad. Here.

Cosmic elf explains it so even you can understand.

You can’t explain anything yourself so you post links to another shills post. So sad.

You didnt understand so i made it easy for you.

Ow in 2021 made less than 10 percent of blizzards revenue. Thats less than 880 million. Not sure how you arent getting this. Thats what truly is sad.

You seem to have forgotten what you said so let me remind you:

Did that make it easy enough for you to remember? You said the game was losing money when it was actually profitable every single year.

This is getting sad man.

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Yes less than ten percent. Which is less than 880 million of their revenue. Not their profit.

No follow along. Since you dont get it.

No game made over ten percent of blizzards revenue that wasnt cod.

880 million is ten percent of their revenue. The number is actually less. 880 million would be ten percent which no game made. Besides cod. It could easily be 5 percent. We wlll use ten.

Now remove taxes. 600 million.

Now pay everyone in the esport. The devs. The artists. The qc. The managers. All other positions who work on ow.

Whats left is the profit. Which is going to be a net negative.

You really have no clue about video game earnings. GTA Online barely brings in more a year than Overwatch 1 was and it’s a cash cow for Take-Two.

https ://www.thegamer.com/gta-5-rockstar-2-5-million-per-day/

The reason CoD makes so much more money than every other game is because they release a new $70 boxed copy every year. Your issue is you are comparing Overwatch revenue to an annual release and not comparing it to other ongoing games. You should leave the profit talk to your idol CosmicElf because you really suck at trying to break things down too.

I think with the loot boxes, even though a lot of people were earning free skins or got lucky and pulled skins with few loot boxes, there were plenty of people still purchasing and spending an average amount to gamble and gain items. Despite that, I think they maybe found that by the time they started to work on the sequel project or whatever other endeavors, that there was not enough consistency with their profits and it was always in decline over time. They needed that rejuvenation, or create a renewed interest into the game that could bring another injection of a large amount of cash to continue to work on or expand on their franchise (and of course make more money).

Also, I think another part of it is that other companies are making more money more effectively and efficiently, while maintaining more frequent player engagement with their product. Keeping the population higher and on the minds of the consumer or populous at large (great for ads and branding). So, I guess they figure they should keep up with that or get stuck in the trap of making constant sequels (cod style); or attempt to continue their previous live service model without a competitive monetization system (or rather a monetization system that made sure they maximized and maintained their slice of the market pie).

It’s a “ludicrously bad take” when people act baffled by the fact that a massive pubically traded company makes changes to maximize profit on a game that wasn’t really making a lot of money. The fact that still confuses people is crazy to me.

Why am I here? I still play OW. Not as much as I used to, but it’s still a fun game. I think the game is different than it was six months ago. I’ll keep playing it casually for a long time, I won’t play it competitively like I used to. OW is moving to more of a casual game (they’re betting on the fact there’s more money in that). That means they’ll drive out some of the long time OW1 players, but attract a new audience.

Yep you will never get it. Revenue is not profit. Education is important kids. Have a good one enjoy being wrong.

You are a shining example of that, bucko. :wink: