I miss not having 2 cp maps

I guess age =/= wisdom in every instance.

A horrible experience like staying to play a game of 2cp? The gamemode that is so bad that even Blizzard is getting rid of it?

Keep falsely reporting if you want but that just makes you the entitled one when you think that 11 other people should suffer so you can play 2cp.

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Donā€™t turn things around. First of all, not liking a game mode is subjective / personal. I donā€™t like Escort maps and Iā€™ve never left maps I hate such as Havana, Rialto or Junkertown (to list the worst).

My point is that you and every player that leave 2CP are acting spoiled and childish and are literally bad seeds to this game. If one is not mature enough to accept and play a game by its rules, they shouldnā€™t be playing multiplayer games altogether.

Second of all, Blizzard is getting rid of 2CP because of the negative response from a very vocal portion of the playerbase only.

Once PVP 2.0 is getting released, and if by any chance (letā€™s say ā€œmiracleā€) there are new game modes to come for said game soon, I can bet on anything you want that the toxic part of the community is going to campaign against another mode on Overwatch so it gets scrapped entirely.

This isnā€™t a ā€œbad designā€ type of issues, yet behavioral issues from an entitled part of the community that is lucky that the OW team is very permissive. If it were for other games from other gaming companies, they would have been banned a long time ago for doing such a thing as leaving a match because they ā€œdonā€™t likeā€ a specific map or game mode.

Since a lot of people are advocating for Overwatch to be more about aiming (aka what they call ā€œthe only admissible skill on an FPSā€) and solo impact, Iā€™d say letā€™s go full circle and also add the banning system from those high skill games, which most of them give you strikes when you leave games too many times (no matter if itā€™s a ranked or unranked match).

Iā€™m sure 2CP haters will then call Blizzard a tyrannical company if they do that (or some other BS name calling).

So youā€™d rather have people stay in games and be miserable rather than let them leave? Sounds to me like youā€™re the one being childish hereā€¦

There is no rule thats says that you need to stay in a game of quickplay or arcade. So please do tell me what rule are they breaking?

That was the point. Very few things get removed from bad player reception and this being one of them should give you a good idea as to how few people actually enjoy 2cp.

This is irrelevant to people not wanting to play 2cp.

2 cp is entirely a bad design issue but il humor you. What ā€œother companiesā€ are you talking about that would ban people for leaving casual matches that dont have a backfill system.

So instead of providing a way to let people who dont like certain modes avoid said modes you just want a way to ban them for not wanting to play them? Youā€™re going about this in all the wrong ways.

A system like Team Fortress 2ā€™s map selection would be the best solution to this type of problem. If you arent familiar with it here we go: At the main menu it lets you check mark maps that you want to play and to make it easier maps are organized by gamemodes so you can select a gamemode and it will chose all those maps at once. This process puts you in a queue to find a game based on those maps and thats how you can play the game without having problems with people leaving once the map loads.

Another way to help would be at the end of the round the game could let players know what the next map in the rotation is or give them a map voting system that lets the 12 (sadly soon to be 10) people in the game vote on the next map. TF2 gives you 3 options but Blizzard could change the ammount to what they want.

That would only happen because the solution you suggested is probably one of the worst possible ideas for the problem at hand.

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Yeah thereā€™s a difference between lack of content and horrible content that deminishes your enjoyment but I wouldnā€™t expect you to understand that.

Very horrible logic, just goes to show the people that play the game dontā€™t know how to process thoughts, imagine having to process a lot of things at once when playing OW ranked. I think they would blame it on someone else.

Ha, youā€™re right. I donā€™t understand since you guys consistently misunderstood the mode and the gameplay. I always hear that 2cp is nothing but chokes, then I see you guys just standing in the chokes and dying. If you hate chokes so much, why stand in it?

Youā€™re entirely correct, but not for the reason you think you are. Overwatch ranked has ruined the minds of people and people unironically argue ā€œyeah, 90% of the player base canā€™t play Widowmaker in a way that will ever be a problem, but the minority of players who play at GM can, and thatā€™s reason enough to ruin the character for with nerfs!ā€.

No, my point is that if everyone starts leaving maps or game modes they donā€™t like, every player (including you) will suffer from it as it will become a ā€œleaving matches simulatorā€. Youā€™re making it sound like all players only hate 2CP but thatā€™s where youā€™re wrong.

A lot of people hate very different maps / game modes but the difference is that most of them are respectful enough to not leave them at once because they abide by the gameā€™s rules which includes not leaving matches because backfills are not a pleasant experience for anyone.

Thatā€™s very much the problem. Not everyone likes and play Competitive games, thatā€™s why Quickplay and Arcade should still remain a pleasant environment to play on.

By leaving an excessive amount of time without giving sanctions to players (outside of decreasing the endorsement level which is pretty much useless on OW1 now), you are indirectly making Overwatch a terrible place for casual players, hence why we lost a lot of players in the community.

This is one of many reasons Overwatch is less popular by now.

I guess you will accept that when some of your favorite game modes, maps or heroes get the same treatment because of a loud portion of the playerbase. If you donā€™t care about ruining the content players like, I guess you wonā€™t mind when itā€™s the other way around, right ?

It is relevant because ā€œPushā€ has the same particularities people like you reproach 2CP of having (and Push is far worse than 2CP in that sense). Strangely, people donā€™t complain about Push for now because it feels new but in a distant or not so distant future, Push could also get deleted because of the community.

I hope you and all the 2CP haters will receive it positively when it happens.

CS Go (if I remember well), Apex and Valorant (this one for sure 'cause my friends got strikes for doing so in unranked matches).

We canā€™t control peopleā€™s mood and Blizzard doesnā€™t have to waste time every time someone doesnā€™t feel like playing a map. I donā€™t ask the OW team to rework all the maps I hate because those maps are fine. Just because I donā€™t like them doesnā€™t mean they have a ā€œbad designā€ issue.

Same goes for 2 CP.

Not all games work like that but it could be a cool feature. If Overwatch had this, 2CP would be saved for all the players that had fun in this mode.

Again, thereā€™s no real problem, only players being entitled and exaggerating things because they are power thirsty and want to dictate to every player whatā€™s fun or not fun, which is exactly the very problem that lingers among the Overwatch community that is pretty toxic.

This is also why, despite all the OW teamā€™s efforts, I believe PVP 2.0 will fail as thereā€™s no saving a game when a community has behavioral issues, especially because the company doesnā€™t choose to ignore people that canā€™t be satisfied, ever.

ā€œIf you hate chokes so much, why stand in it?ā€

Oh boy, oh boy o boy. Where do we stand when getting the first point on Hanamura? Spawn?

Many heroes can bypass the choke points and go through either the wall, speed through the side flank routes, heroes with vertical mobility can go window. Heroes like hammond can zip right through and start making chaos.

The least mobile heroes struggle within the choke though, like McCree.

Easy:

1.) Push forward to force the enemy off of their position. This is best done with shield tanks, but dive tanks can just jump at them to start a fight.

2.) Sym can teleport people around them. Turn the enemyā€™s position of power to their blind spot and force them to find you.

3.) Get a sniper to pick off their supports or squishies. After that, you can just press W into them.

Thatā€™s where you stand. On your enemy. Now, Iā€™m not saying the plan is 100% going to work, but no plan should be guaranteed to work, should it?

Paris and HLC was great for the good ol ā€œpress Wā€. On the first point, you can walk past the defenders perch and be obscured from their vision. Youā€™ll force them to physically move if they want to stop the attackers.

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Listen, this all looks great on paper but it seems like you donā€™t play the game. Just watch it and come up with ideas that seem good to you. All of what you have mentioned at one point or another YOU HAVE TO STAND ON THE CHOKEā€¦ THERE ARE ALWAYS FIGHTS AT THE CHOKES, THATā€™S WHY THEY ARE CALLED CHOKES.

The only valid answer would be playing dive and avoid the double doors but you would still have to stand near the chokeā€¦ Stop it already. 2CP is dead as it should be.

Listen, it doesnā€™t matter what you do, the enemy team will always be fighting at the choke. Yeah hammond can run around all he wants but it means one less tank at the chokeā€¦

I have spend a long time playing Overwatch, and have used it as a constant source of inspiration for my own projects. Iā€™m confidant in my suggestions.

Nope. No no, you literally can push forward past the choke without firing a single bullet. Iā€™m surprised you think choke fights are mandatory, when instead theyā€™re used as tools for the defending side.

I should say for the record that I donā€™t like chokes either, but I understand their gameplay purpose. Attackers only have to win one fight to win the point, but defenders have to win each and every fight to win the match, so chokes work as great trapping points for the defenders. That doesnā€™t mean attackers HAVE to stand in them, and Iā€™m honestly surprised to see you suggesting that it is.

1.) Youā€™re objectively wrong.

2.) standing NEAR the choke isnā€™t fighting IN a choke; are we at the point where simply seeing a choke is enough to make people hate 2 CP?

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Dude, like I said 2CP is already dead. Trying to pick pocket every word wonā€™t make the outcome any less true. It doesnā€™t matter what you do or where you go, the choke will always be there and you can go around it but you canā€™t avoid it, in one way or another the choke dictated your gameplay, there are no chokes in OW2, ask yourself why that is.

"Nope. No no, you literally can push forward past the choke without firing a single bullet. Iā€™m surprised you think choke fights are mandatory, when instead theyā€™re used as tools for the defending side."

Yeah like the enemy team is just going to let you in without shooting, so if theyā€™re shooting you wonā€™t shoot back just because you donā€™t want to accept the concept of a choke being a chokeā€¦ Weird.

Oh I say this as someone that likes to finish 2 cp as quick as possible. You can literally pass the choke point and split the enemies team attention enough to get picks. Especially if you are good at killing yourself. If you are always grouping for chokes, that just means you are fighting deathballs into whatever is at choke. Which not every hero is good at.

Even a pharmercy can split attention to get picks if you can land your shots. Sombra can bypass chokes, Symmetra can teleport the whole team, hanzo can wall climb, genji too, soldier can sprint, mei can wall off Line of sight for a push, hammond can go dive and run to get there attention. You donā€™t have to fight at chokes all the time, thatā€™s the worst way to play games getting stuck at chokepoints. D.Va can fly usually from another route and contest point and force there attention away, etc.

And ? Whatā€™s the point here exactly ?

On Push maps, youā€™re still gonna fight by the robot youā€™re pushing (which means the rest of the map is pretty much useless), not to mention horrible respawn spots that turns the game mode into a ā€œwalking simulatorā€.

Does it mean weā€™re gonna have to campaign until they remove Push from the game, once the 2.0 update is released ?

Gosh, I canā€™t believe people are being so dramatic over simple rules in a PVP game. I mean at some point, they will be forced to learn the game basics and stop asking for multiple nerfs or mode / maps / hero removal as soon as something becomes slightly ā€œdifficultā€ā€¦

Iā€™m glad this generation of players didnā€™t get to play games in the 80s or 90s or we would have had lots of Karens ahead of time, asking for refunds at their local game store (at a time where those were rare since gaming wasnā€™t mainstream).

I really donā€™t get this selfishness and laziness. Not every aspect of a multiplayer should be fun and simple, especially when those feelings are subjective. If I had to list every detail that got on my nerves in video games, I would have released dozen and dozen of books that listed them and asked for refunds for every existing game I played.

Blizzard has really spoiled this community too much. This endless entitlement over every little thing is a blatant proof. It the OW team doesnā€™t react, this will only escalate into questioning every piece of their work in the future. I would never read the forums, if I were in their shoes. Theyā€™re patientā€¦

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And ? Whatā€™s the point here exactly ?

You donā€™t even know what is going on and youā€™re getting mad. What do you mean rules in PVP? What rules? What are you talking about? You having a meltdown over something you canā€™t understand and are invoking stuff from the 80s and 90s that has no relevancy to anything that I said. Thereā€™s a reason there wasnā€™t a choke point in any of the maps in OW2 and that is what Iā€™m in favor ofā€¦

I personally enjoy 2CP maps, but I know the strategies required to be successful on every 2CP map.

Most people trickle in and die and donā€™t know how to attack or defend properly.

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I think 2cp is ā€˜Fineā€™ but needs a lot of balance.

The problem I have with 2cp, and Iā€™m guessing a lot of peopleā€™s problem with it is the lop sided balance idea of attackers have advantage point 1, defenders have advantage on point 2. If one team has an advantage, it feels unfair to the other, which it is. Itā€™s why king of the hill maps are my personal favorites. Completely symmetrical, with no advantages one way or the other on any of them.

I want 2cp maps to return personally, but If and when they donā€™t, maybe make them into king of the hill maps and break them into chunks, with an extra 3rd point somewhere?

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Iā€™ve been active on this thread more than you have and I made points. Anyways, Iā€™ll leave you with your nonsense hatred of 2CP. If you donā€™t get that a payload / robot is the equivalent of a choke point (since thatā€™s where youā€™re forced to fight on) then I can do anything for you.

No meltdown from my part, just amused by how people are always questioning the game modes rules and how theyā€™re conceived just because they ā€œdonā€™t like somethingā€ and therefore want it removed from the game. Typical Karens that canā€™t see the big picture and canā€™t consider things outside of their ā€œfeelingsā€.

Youā€™re one of many reasons this game has been getting worse over the years since its release, like it or not. Advocating for content removal will always be a bad thing on a game (because it divides the community).