I don’t play much these days, but, hey, lets install it on my laptop, since my son has taken up playing on my main PC, so I don’t see it much these days. (for anyone out there, this is a post which is the reverse of the usual “i am leaving” posts)
first game, a smurf hanzo traps my entire team in spawn, I’m the only support, no one will take a tank.
It is like coming home This is the overwatch I remember, nothing has changed.
I would, honestly. My worry is roleQ will have to be connected to the same pool as the soloQ and groupQ players.
Now, I don’t see that as a direct problem, but the number of people on the forums complaining that they got ruined by a team not running a 2/2/2 team, and that shouldn’t be aloud will just make me sad.
Because you KNOW it will happen.
By taking roleQ, you are giving up control for a better default comp. But, others may not make the same choice, and they, because they are willing to organised can run some non default comp, and if they kick your booty, it is your own fault.
You know the DPS players will be all up in arms the next time a goats game is given
Why is DPS the only one which is 2flex? we all know the reason why, but they will complain anyway.
But people complaining about stuff they should know better on the forums is kinda part of the overwatch experience isn’t it?
Sometimes I think I would have enjoyed the games more if I never join the forum. It has made me a lot more cynical, and I’m closer to my 50s then my 40s, so it takes a lot these days.
Still not sold on it, I hate overstacking of any role, it’d be nice to have the streamlining of it, but if I have to play GOATS after all of that still (which in my personal opinion is the absolute worst most boring meta of ALL TIME both playing AS and against it, and the various problems that stacking healers and tanks together would require in the balance department to not be viable ruining tanks and healers just in case the 3/3 was run making them running in 2’s a much worse time) I would probably just drop overwatch altogether, 3000 levels later.
Like I’m committed but the changes that we want just aren’t coming, and I’m getting even more of a narrow view of how the game should change. I used to be open to ideas because I thought yeah let the devs figure it out. Now I’m just set on getting a flat 2/2/2 or at least 1/3/2 experience because 80% of my comp games now that I’ve hit GM are just goats forcing the other team to mirror goats and it just is not engaging, or fun. It’s not the version of overwatch I fell in love with basically.
At least 1 of each role, and no more than 2 healers. That’s my ideal overwatch.
I think Brig would be a dumpster pick because everyone will run Lucio, and either 2 sniper or dive would return in a vengeance.
Or dive would stay, and Moira would likely replace her, as she was the original in Slambulance.
My hopes for Mei to become meta, as a Goats counter never happened. She is always going to have garbage pickrates. Blizzard is too scared of her becoming Meta, much like Sombra.
I mean, why have heroes in the game, which you are too scared that they would become *gasp* popular…
I just feel that overwatch was an exercise in wasted potential.
I’m unsure about how that would feel really, i don’t think her stun is actually a problem, I feel like it’s the burst healing on her repair pack that shuts out alot of non burst dps heroes, and the AOE heal stacking wouldn’t be all that bad if you couldn’t run a third bloody healer to give high health pool heroes that big constant single target healing.
Coz repair pack, basically it shuts out dps that aren’t widow or hanzo or similar from being very effective, and the only ones who can survive that kinda time alive and do decent damage to eventually rip down the hero that got healed are tanks.
Brigs survivability is another concern, it annoys me that unlike rein, if you press yourself to her model but you aren’t rein, you actually can’t shoot past through the shield, all she has to do is point that at you, and in that direction she is an 750 hp tank with a self heal, forcing Reinhardt as a counter meta pick even more than just his synergy with her.
The more I think about brig the more my brain scream “WHAT A STUPID HERO”.
It’s not because of her stun at all though, I’d say having the damage would be even worse because she still stays tanky meaning she does alot of damage over a long period of time. Basically just give her a constant heal rather than a burst heal, and put that shield a tiny bit more forward so you can press into her model and actually shoot her instead of shooting the barrier to open up more viable picks against her.
But even if it wasn’t brigitte, GOATS or any 3/3 comps, they will just drive me absolutely nuts because I have GOATS-Derangement Syndrome, where anything goats related makes my eyes burn and become in dire need of therapy. Post Goatmatic stress disorder is real.
upvoted PURELY based on an accurate diagnosis of a real condition
I HOPE people have learnt that making a hero to counter a meta is bad, but…
We still won’t see a nerf to mobility, so…
We will get a Brigitte 2.0 soon as it will still need a counter, but she will be unplayable once they manage to shake Goats loose.
Or… worse they will think - Hey… Brig worked, Dive is not longer a thing, lets do the same for goats
and we will get an anti triple tank support. Which, I’ll let that bad boy roll around in your head on how stupidly overpowered it would have to be to end that meta by itself.
It is a real condition, the overwatch addiction exacerbates the condition and makes it even WORSE because even though they hate it, they still subject themselves to it, it’s like a form of self harm to a degree.
Imagine though, if you were locked to two healers MAX, there is no second AOE to set it off in being too good, and they can’t recover from said long range damage because it simply won’t be enough healing and they will get whittled down easily making it a bad composition to take because of a lack of counter ranged damage.
The third healer is catalystic in breaking the tank role and making them OP.
So do you nerf tanks and healers to the point where they stop being effective in 3/3 even though they were relatively well balanced outside of that? Or do you just cap the healing to make 3 tanks less effective and the relative balance is left undisturbed?