After the dev AMA, I’m honestly considering moving to paladins full time. So much of what I’ve just heard is just… wrong.
For one, making damage “more lethal” and making everyone have carry potential… That’s what paladins does, but its designed around that, so it works. Overwatch is not designed around that. To be blunt, if they did this I would probably just go to paladins, because it would be better than overwatch. That team based element is what keeps me playing overwatch in the first place.
Next, making tanks more brawl oriented. Whether it’s an “experiment” or not, the way they’ve described this shows me that blizzard does not and never will understand what a “tank” is. A tank is not just a brawler, but it is also not just “protections”. No wonder tanks are so hit or miss in this game. Tanks are protections, area denial, area control, and space makers. At least, they’re supposed to be. But most of the tanks in this game are either dps or are shields. That’s it. Again, paladins has better tank design. Regardless, neither protections only nor brawl will make tanks work. They focus everything into one area of a tank.
Honestly it’s insane to think about. Concerning as well. I mean yeah, they’re only “experimenting” but that also means they aren’t experimenting with toning down damage, or making tanks more like tanks instead of “shield or bust”. Kinda whack.
i know what you mean, i have the feeling they are taking roadhog in the completely wrong direction, paladins has turtle roadhog and they make that work but junker roadhog cant work
Blizzard Entertainment:
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Shadowheart:
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Makoa is pretty much hog but designed properly. Raum is a good example of a roadhog style tank designed right, he is a brawler but still functions as a tank.
It is. The only reason I still play overwatch instead is because I love it as a game. The characters the world they’ve built, ya know. And they’re much better with ui and content distribution. Gets pretty sickening when maeve gets her 9th skin in a row while moji hasnt gotten one in 2 years.
I’m gonna say something that alot of people will hate me for but here it goes.
I loved GOATs, it was my favourite meta. I love 2cp it’s my favourite game mode.
Why? Because it was the pinnacle of Overwatch, no OP heroes, just pure team synergy and the battles were long with constant back and forths. Quite frankly I don’t enjoy being dead in 2 seconds and spending 10 seconds respawning. The whole reason I stopped playing CS after a decade is because I hated how instant everything was.
I don’t want OW to be like that, the team aspect, the hero synergies the drawn out battles, I love them.