It fixes it less, but it still cuts the number of tanks needed by Half.
Which would be equivalent to doubling the amount of Tank players.
Compared to 1-3-2, with 1-2-2 you’d have less of an issue of having dedicated DPS hunting down supports, and the Tanks getting stomped on by CC.
And even with 1-2-2, I figure they’d still need these changes.
- Limit Tanks to 1 per team
- Completely redo how CC affects tanks (i.e. 50% less CC effect from all CC)
- Increase the selfpeel on healers a lot (i.e. 50% less cooldown on selfpeel abilities)
- Possibly make it so Ult charge is gained on kills and assists, not damage