How would you Balance Mercy... (Read OP before posting!)

You can buff the damage boost from 25 % to 35 %, it used to be 50 % :slight_smile:
You can buff the secondary weapon a bit.

So a weaker Nanoboost. That doesn’t make sense considering you could just take Ana as your main healer. The duration also doesn’t matter since the ults that combine well with it don’t last nearly as long.

Just make the initial healing beam give more healing than the chain beams. It would add target prioritization.

An ability such as Resurrect is much better earned and strong.
I’ll compare with Auriel’s Rez from HOTS.
Auriel’s Rez brings back a single dead teammate, has a 0.5s cast time, hero is Rezzed with 50% HP after 5 seconds. 80s cooldown.
The alternative, Crystal Aegis, puts a teammate in Stasis (can’t be hit, stunned, can’t move or act) for 2 seconds, then deal AoE damage to enemies upon expiration. 60s cooldown.
Not only is Rez less picked by a ridiculous margin (90% to 10%), but it has a lower winrate (45% vs 49%).
That’s an equivalent of a targetted Ice Block (with no heal) being better than a 50% Rez. You’d expect, in a game like HOTS where respawn timers and TTK are so much higher than in OW, Rez to be the best ability.
But it isn’t, for a simple reason. Rez is simply a respawn timer shortner. Any ability that keeps an ally alive is automatically superior. That is, if it effectively keeps an ally alive (aka not Valkyrie).
I’d rather have mass Rez back, or even Mercy to have infinite Rezzes in a shorter Valk (no Rez out of it), and try to balance that. None of her abilities have impact right now.

Rez needs to be an earned ability, period. I would also add that good players should be able to Resurrect more than bad players, and good players should be able to prevent/counter Resurrect more than bad players.

Valkyrie seems really bland as an ultimate, and I wish they changed it in some manner that it took more skill to use, i.e., a more powerful single beam, compared to multi-beam laziness where you just float up high and hold left-click. Hell, even a Valkyrie buff that increased Mercy’s DPS, something like:

Valkyrie
-When in Valkyrie, both of Mercy’s beams are combined into one, providing both a healing and damage boost to a single target.
-When in Valkyrie, Mercy automatically pulls out her pistol, and you can shoot it with right click, simultaneous with healing/boosting.

Yeah, you do make a good point there. Initial rule 4 was removed. I’m keeping the last two though.

First one because it’s the only way to properly balance if some large buff is going to happen. You need to offset the power of such a huge buff, otherwise it becomes too much too quickly.

The second one was put in because some people do forget that Mercy is the only main healer that can heal allies through enemy barriers, and she does have the highest mobility of them too.

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mercy has never had to coordinate an ult before with another teammate’s ult outside of using current valk to follow an ulting genji around

giving her room for that with MORE ults than genji’s (who needs heals toggled but not on the entire duration of the ult completely) would let you make better decisions since

my idea is for example, pharah barrage-- it would be better now to combine it with valk because you get consistent heals and damage boost

or with zarya, allow her to get in her grav and blow

while this would be fine, I think mercy would be better if she had an opportunity to combo ults and not feel guilty about it


ultimately though I’m amused nobody has responded to this yet

I have suggested it quite a bit already but I keep liking the idea

During valk, as soon as she activates her ult, she releases an expansive wave of healing that restores 200 hp immediately on impact in an area of like 10 meters (or like Winston’s bubble), the healing wave can even go through walls

I like that one like a lot, no need to buff rez if her ult makes you think about the risk/reward of going in at the right time and by healing all of your team you can shift focus out of you in order to have a succesful rez

I do have another idea but that one has a lot more extensive changes but basically it’s just moving things around so that using them becomes a bit more dynamic, I’ll post it later

Ana can do this with Nano AND heal the rest of the team.

This would mean you would have to use 3 ults, which is very wasteful.

Nanoboosting her with Ana gives Pharah a 50% damage increase, a 50% resistance, and heal her.

She can almost do what you’re suggesting without using her ult.

No offense, but I think you see the point of why I put those rules in now. I can tell just by looking at your post.

Like it or not, Mass Rez ain’t coming back. They’re also not going to remove Rez, as that is something that defines Mercy. Likewise, they’re not going to remove Valkyrie either.

And also, like it or not, there are other solutions that you seem to be too tunnel-visioned to see.

Those are some pretty hefty rules. Cut out most of the different reworks I’ve come up with. Not all of them though so HERE WE GO!!!

Put the staff back to 60 HPS.

Valkyrie:
Remove chain beams
Remove beam length buff
Reduce duration to 10 seconds (could be 8)
Heal Beam heals for 120 HPS
Damage Boost boosts for 60%
If necessary make her in Valkyrie regen her normal regen.

Resurrect:
Is instant again.
That is a very hefty buff though… so to balance it out… mix and match any of the following nerfs:

  1. Make Souls visible to enemy team.
  2. Give Souls a hit box and somewhere between 120-200 HP. “Killed” souls cannot be resurrected.
  3. Resurrect goes on a 2 second CD when GA is used, forcing Mercy to hang out near her res target and make it counterable without making Mercy a statue for 1.75s
  4. Using Resurrect reduces Mercy’s maximum HP by 20-80 for 5-10 seconds.

Personally I’d say have some level of 1 2 and 4.

it’s not letting me quote so

Ana can do this with Nano AND heal the rest of the team.

and mercy can fly in relative safety and zoom back to her team when needed

This would mean you would have to use 3 ults, which is very wasteful.

no, you misunderstood
more ults as in more opportunity to use in conjunction, not for you to use 3 ults
aka: can use with more ults than just genji’s

Nanoboosting her with Ana gives Pharah a 50% damage increase, a 50% resistance, and heal her.

and mercy can heal through barriers whereas ana cannot if the enemy is in between them

She can almost do what you’re suggesting without using her ult.

sorry you don’t like my suggestion. you wont change my mind though because it would be something id like to see if they keep rez

otherwise, I’m firmly in the remove rez camp

I just fail to see how this would be useful. If the target is behind a barrier, Ana can still Nanoboost then, giving them damage resistance, and go back to healing her team while Mercy has to focus on only one character. It also doesn’t help her keep her team alive.

Then what’s the point of the long duration? Also, Genji’s ultimate it the only one that really puts Mercy in danger. Ultimately like Tactical Visor are used at a distance.

How is this fair? You ask us a question but then set out rules so the suggestions are to your liking. This seems more like a, “please the OP” thread than a “Balance Mercy” thread…

it’s because that as it is now with chain healing, you do not need to prioritize
while your idea introduces that it keeps the ultimate relatively the same
giving mercy flexibility is what defines the skilled players from the unskilled

while a combo beam would lower the floor, it could provide room to expand the ceiling as well

so that it can be of similar value to chain healing so that mercy can choose between using it to heal and using it to aggress

Seems like Blizzard is trying to get rid of these. :joy: Torb just got it removed. Now I have a weird feeling that Moira is next.

nothing much to do here so here’s the other idea lol

Pistol removed
Dmg boost removed

Mercy now can fire from the tip of her staff, same values as pistol but you just need to use right click to fire, no need to swap weapons

Rez becomes Bless (blez, lol), Bless is a mark type of ability that increases dmg dealt to current dmg boost value for a brief amount of time, say 2 seconds, she uses her pistol in order to fire to an ally (targetted) and they become Blessed, every blessed enemy who dies can be brought back to life by simply using the skill again on the soul, however:

-You cannot use the skill if it’s on cooldown
-You cannot mark people inside of the spawn room
-Cooldown is 15 seconds
-you cannot heal while using the skill because of it’s animation which takes 0.5 seconds and slows you down to 75% while it’s playing
-GA is usable while the animation is playing but you move slooooowly

Valk gives you an instant reset on bless cooldown too and every other value remains the same

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Forgot I made this: :joy:

Ok,
I can’t really balance Rez but I mean…
You do you.

Those constraints doesn’t really give you much to work with. And if balancing Mercy is your only ambition then just give Mercy 5 more healing per second. That does not solve any of the problems I perceive though; that she is boring to play.

But if I am going to attempt suggesting changes to Mercy’s kit without reworking her entirely I would suggest the following:

E-ability:

  • Give Mercy a High-jump ability on E. The only function is to have her be able to jump a few meters into the sky every 15 seconds or so. The primary use for this is to be able to latch on to team-members that are standing up on ledges etc. and be able to guardian angel to them.

Valkyrie:
Nerfs:

  • Remove free flight from Valkyrie
  • Shorten the beam-length during Valkyrie to somewhere in between what it is is today and what her normal non-ult beam-length is.
  • Let regeneration start after 1 second of not taking damage (currently it’s always regenerating during Valkyrie)

Buffs:

  • Reduce the cooldown on Guardian angel to 1.2 seconds (from 1.5 seconds) or something like that.
  • Give Mercy a single instant rez during Valkyrie (remember that it is no longer an E-ability)
  • Have the primary target of the chain heal receive 80 HPS, while secondary targets receive 50 HPS, or something along those lines (tweak numbers until balanced). Similar change for buffed targets I guess, but I don’t have any good numbers… Maybe 40% damage boost on primary target, and 25% damage boost on secondary targets.
  • Reset the cooldown of her new E-ability (high-jump) at the start of her ultimate so that the ultimate can always start with a jump into the air if desired.

What I think this will do for Mercy is to give Mercy an ult that requires mobility (you don’t just hold spacebar and go into the skybox anymore), it requires skillful play and decision making, and your target prioritization still matters (first target gets more benefits). I also think that we get a kit that flows better (no more statue-mode (rez) or spectator-mode (old valkyrie)). And it promotes the use of Guardian Angel, which is the ability I love the most with Mercy (together with her lock-on beams)

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Then the healing from the chain beams can be decreased. By keeping them, Mercy can keep more then just one ally alive

How does it raise her skill ceiling? It’s her normal gameplay but takes away the skill in knowing when to damage boost or to heal.

It’s not even close. Currently, Valkyrie heals a total of 3,750. With your idea, it heals 750, which is the same as her normal healing.