This is an actually good and important question. We have an atrocious matchmaking, some people just outright denying the fact.
The goal is to push Blizzard to acknowledge and fix it.
Likely the current “Lootbox Hunt” is to test if they can incentivize people to stay and not to leave.
The matchmaking is fine. It’s the people that make this game insufferable. You could prove it with open profiles easily, but that’s why they are closed. They wanted an environment where people could throw without shame.
That sounds a little melodramatic, but I do not feel like phrasing it in a less bitter way. It is what it is. Nobody takes this game seriously, so why should you? Just have fun and play what you want.
I feel you, Sharky. I just got the emo Illari from a lootbox and tried to play her. It was horrific. We just got beaten into submission and it reminds me of why I never play Illari. She is so cute, though. And edgy.
Back to Genji because maybe that’s the only character I can play these days outside of Doomfist.
If you ask so directly:
A ton is wrong with matchmaking. If these types of games are happening in 50% even if would be just 40%, maybe 30% (currently I am looking at 50%), it would utterly destroy any kind of matchmaking.
You can’t rate people anymore, any data becomes useless, since there is too much noise.
What needs to be fixed? Much tighter matchmaking I would say. It was not that bad last or the season before hand.
This has nothing to do with not coordinating.
These are far too lopsided.
These are just matches which were lopsided, matches that were somewhat even I didn’t record.
There is nothing actually I wrong with the mm in qp
What it does have is a lot i variance in skill amongst the players involved because:
MMR can only ever be so accurate…heres an example of a “perfect” matchup
there are no grouping restrictions
Crossplay is allowed
people dont all treat it the same way:
some people are practicing
some people are taking it super seriously
penalties arent as severe so people might be more inclined to do the unsavory stuff
some people are just goofing around or trying to get achieves maybe
etc etc etc
this is on top of all the other regular complications that happen AFTER the matchmaker has picked 10 people (that also factor in comp) that often lead to lopsided matches (leavers, comms usage, what switches occur, etc etc etc)
basically, its a crapshoot because the game mode lends itself to being a crapshoot…no matchmaker is going to give you the utopian situation you guys want out of it…if you want it to be stricter, go play comp…but i guarantee you that youre going to complain about it there also, because there are many other factors at play that have nothing to do with matchmaking (that no matchmaker will ever be able to account for)
We don’t know if matchmaking did change.
We know that Stadium split the playerbase and according to Blizzards own statement: Splitting the playerbase further is an actual risk for Quickplay and other modes.
I’m in Diamond 1 i expect atleast minimum Mid Plat on my team and mid masters on enemy team
but what do i get 3 diamond/plat players and 2 players with around 30 hour gametime and one with bronze rank whilst enemy has full 4/5 stack with 1500+ hours player time ranging from top 432 to masters 4…Lol…
Now after this loss,Next game I now get a full team of similar rank/hour players but enemy team now has the lowrank/hour players so yeah we stomp them
This happens every so often the next time it happens ill save the replay Code cus its actually funny how MM puts games together
Call it skill issue get better or w.e i doubt any diamond player here can singlehandely carry against high level players whilst down 2 lmao
Fyi the Bronze DPS went 0/16.
Second game my whole team had double digit kills and 0 deaths.
Eitherway I doubt they can do anything regarding this as theres far too many variables for MM to take into consideration hence why sometimes you’ll have to deal with lopsided games just accept it and don’t think too much about it
Interteam skill range.
I see low gold to mid diamond range in one team on a regular basis.
This issue becomes even more amplified if we take rock, paper, scissor nature of the game and the limited hero pool of players into account.
Tank skill gap
They planned to tighten Tank MM because they explicitly stated that it causes unbalanced matches
I see mid gold tanks matched against mid plat or low diamond tanks in unranked. Doesn’t sound match, but it makes a lot of difference.
Not good
Needs to be a lot tighter.
Too much noise in the data
Which such a high rate of lopsided games, the matchmaker is neither capable of determining individual MMR nor identify what a good game is.
Queue times are too short
I have on popular roles 1:30-2:00 minutes of queue time, and you get a vast skill difference. Up to 4minute queue is worth avoiding a heavily lopsided match that takes 2minute queue time, 1 minute setup time and 5-8 minutes playtime, even if we go for just 4 minutes playtime in lopsided games.
A good game goes around 8+ minutes
I’m well aware it’s hit or miss. And there are plenty of bad games. I just don’t know what people expect the matchmaker to be able to do when so many variables after the match is made impact the game.
I didn’t saw that amount of lopsided matches before. Yeah like 20-30% became a thing, but 50% wasn’t a thing.
In addition I see a frequently posts stating a similar sentiment.
Pre mid season patch leaving was on all time high, while also matchmaking was well whatever and now leaving got better and the lopsided matches do persist
I have to mention EU here. NA experience could be wildly different